AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   CS:S DM (https://forums.alliedmods.net/forumdisplay.php?f=77)
-   -   CS:S DM 2.0.0 Beta 4 (https://forums.alliedmods.net/showthread.php?t=57227)

BAILOPAN 07-01-2007 00:39

CS:S DM 2.0.0 Beta 4
 
1 Attachment(s)
This is a BETA version of CS:S DM completely written for SourceMod. It is open source and contains almost all of the old features (plus more!) Documentation is in this post until it's deemed stable-worthy, at which point I will update the site.

If you are upgrading from CS:S DM 0.9x, delete it entirely. If you are upgrading from CS:S DM 2.0.0 Beta 3, make sure to update the gamedata file.

Installation:
Configuration:
CS:S DM will run without any extra configuration. If you want to configure it:
  • Edit cfg/cssdm/cssdm.cfg for general cvars.
  • Edit cfg/cssdm/cssdm.equip.txt for customizing equipment stuff.
  • Click Here to automatically convert old cssdm.cfg files to the new cvar format.

Bugs Reports and Feature Requests:
Click here to visit the bug tracker. If you have Windows, please attach an mdmp. If you have Linux, please attach or link to a core file (or e-mail it to [email protected]). Core files can be generated with "ulimit -c unlimited" in your shell console.

This marks a huge rewrite and vast improvement to CS:S DM. It is also open source now. Click here to get the source code!

Full changelog:
Code:

2.0.0 Beta 4 - July 1, 2007
- Enabling "buy" in cssdm.equip.txt now disables the equip menu.
- Fixed cssdm_bots_balance not working after mapchange.
- Fixed an RTE in spawn protection.
- Fixed a crashbug on mapchange.
- Fixed bug where FFA would not work after one mapchange.
- Fixed FFA not working entirely right on Windows.

2.0.0 Beta 1 - June 24, 2007
- Rewrote CS:S DM to be a SourceMod extension.
- CS:S DM is now open source, under the GNU General Public License.
- CS:S DM's spawning, equipment, and other features have been moved
  to SourceMod plugins.
- Most configuration options are now cvars; a new per-map config system is
  now in place.
- CS:S DM can now be translated to different languages.
- cssdm_enable/disable, cssdm_ffa_enable/disable are removed in favor of
  cssdm_enabled/cssdm_ffa_enabled cvars.
- cssdm_password/cssdm_login are removed in favor of SourceMod's admin
  system.
- Improved CS:S DM's removal of dropped items (including defusekits).
- Improved CS:S DM's spawning of late joined players, players joining
  a team after spectating, and late joining of bots.
- Greatly improved the intelligence of the weapons menu.  It will now
  choose not to display if it knows only one or less items can be
  chosen.
- Added a "Random Weapons" feature to the weapon menus.
- Removed the grenade and armor menus.
- Added a new interactive spawn point editor ("cssdm_spawn_menu").
- Added a plugin to manage bot_quota correctly.
- Removed cssdm_addspawn.
- Improved bot support for automatic items.
- Fixed a bug where C4 would be removed when CS:S DM was disabled.
- The "respawn" command will now properly obey spawn wait times.


Rebell 07-01-2007 09:25

Re: CS:S DM 2.0.0 Beta 4
 
Hi,

beta 4 is running now. Here my plugins list:

Code:

meta list
-Id- Name                  Version    Author              Status
[01] Mani Admin Plugin    1.2BetaR    Mani                RUN
[02] GoreMod              3.2.5      c0ldfyr3            RUN
[03] SourceMod            1.0.0.103  AlliedModders, LLC  RUN
[04] CS:S DM              2.0.0.410  AlliedModders        RUN
[05] SDK Tools            1.0.0.103  AlliedModders        RUN
[06] EngineSound Extensi  1.0.0.0    Knagg0              RUN
[07] Hacks Extension      1.2.0.0    Knagg0              RUN
[08] Download Network Ta  1.0.0.0    teame06              RUN

[SM] Listing 10 plugins:
  01 "CS:S DM Bot Quotas" (2.0.0.403) by BAILOPAN
  02 "CS:S DM Basics" (2.0.0.403) by AlliedModders LLC
  03 "CS:S DM Spawn Protection" (2.0.0.403) by AlliedModders LLC
  04 "Healthkit On Death" (0.2.0) by Knagg0
  05 "No Block" (1.0.0.0) by sslice
  06 "Basic Commands" (1.0.0.1033) by AlliedModders LLC
  07 "GunGame:SM Config Reader" (1.0.0 Beta 4) by teame06-hat
  08 "GunGame:SM" (1.0.0 Beta 4) by teame06-hat
  09 "GunGame:SM Stats" (1.0.0 Beta 4) by teame06-hat
  10 "GunGame:SM Winner Logger" (1.0.0 Beta 4) by teame06-hat

I will report if anything goes wrong or crashes... tnx for update cya :)

Remirol 07-01-2007 10:58

Re: CS:S DM 2.0.0 Beta 4
 
I have installed beta 4 and everything looks good! The problem I have is that I cannot teamkill and the members of my 'team' will not attack me.

server config
Code:

// Server Settings
bot_prefix ""
bot_chatter off

bot_allow_rogues 1
bot_join_after_player 0
bot_join_team any
bot_defer_to_human 0
//bot_quota 0
bot_quota_mode "normal"
bot_auto_vacate 0

cssdm.cfg
Code:

// Sets whether or not CS:S DM is enabled.
// --
// Default: "1"
cssdm_enabled "1"

// Sets whether FFA mode is enabled.  FFA lets
// players kill teammates for points, without any
// damage reduction or teamkill penalties.
// --
// Default: "0"
cssdm_ffa_enabled "1"

meta list
[01] Sourcemod 1.0.0.103
[02] CS:S DM 2.0.0.410
[03] SDK Tools 1.0.0.103

Windows local server.

BAILOPAN 07-01-2007 11:25

Re: CS:S DM 2.0.0 Beta 4
 
Please verify that mp_friendlyfire is 0 and that you have updated cssdm.games.txt

Remirol 07-01-2007 11:44

Re: CS:S DM 2.0.0 Beta 4
 
Quote:

Originally Posted by BAILOPAN (Post 496908)
Please verify that mp_friendlyfire is 0 and that you have updated cssdm.games.txt

Hi there... thanks for the quick reply!

I have added mp_friendlyfire 0 and have never edited or looked at cssdm.games.txt until now...

Even after the changes, it won't let me tk and my 'team' won't attack me...

This is my full server.cfg

Code:

// RCON Password
rcon_password "xxxxxxxxxx"

// Server Name
hostname "L@nt@stic IGL FFA Server"
//sv_password lantastic

// Load the bot system
//exec bot.cfg

// Server Settings
bot_prefix ""
bot_chatter off

bot_allow_rogues 1
bot_join_after_player 0
bot_join_team any
bot_defer_to_human 0
//bot_quota 0
bot_quota_mode "normal"
bot_auto_vacate 0
mp_friendlyfire 0


and cssdm.games.txt

Code:

/* Do not edit this file unless you know what you are doing! */
"Games"
{
    "cstrike"
    {
        /* FFA patch bytes */
        "Keys"
        {
            "LagCompPatch_Windows"        "\x90\x90\x90\x90\x90\x90"
            "LagCompPatch_Linux"        "\x90\x90\x90\x90\x90\x90"
            "TakeDmgPatch1_Windows"        "\xEB"
            "TakeDmgPatch1_Linux"        "\x90\x90\x90\x90\x90\x90"
            "TakeDmgPatch2_Windows"        "\x90\xE9"
            "TakeDmgPatch2_Linux"        "\x90\x90\x90\x90\x90\x90"
        }
        "Offsets"
        {
            /* Patch offsets for FFA */
            "LagCompPatch"
            {
                "windows"        "41"
                "linux"            "62"
            }
            "TakeDmgPatch1"
            {
                "windows"        "513"
                "linux"            "1547"
            }
            "TakeDmgPatch2"
            {
                "windows"        "161"
                "linux"            "366"
            }
            /* Offset into gamerules constructor */
            "g_pGameRules"
            {
                "linux"            "40"
                "windows"        "32"
            }
            /* Virtual indexes */
            "IPointsForKill"
            {
                "windows"        "62"
                "linux"            "63"
            }
            "Weapon_GetSlot"
            {
                "windows"        "224"
                "linux"            "225"
            }
            "RemoveAllItems"
            {
                "windows"        "283"
                "linux"            "284"
            }
            "GiveAmmo"
            {
                "windows"        "213"
                "linux"            "214"
            }
            /* The next two are detour byte "save" counts */
            "DropWeaponsPatch"
            {
                "windows"        "7"
                "linux"            "8"
            }
            "CSWeaponDropPatch"
            {
                "windows"        "6"
                "linux"            "10"
            }
        }
        "Signatures"
        {
            "UTIL_Remove"
            {
                "library"        "server"
                "windows"        "\x8B\x44\x24\x04\x85\xC0\x74\x2A\x05\x2A\x2A\x00\x00\x89\x44\x24\x04\xE9\x2A\xFF\xFF\xFF"
                "linux"            "@_Z11UTIL_RemoveP11CBaseEntity"
            }
            "RoundRespawn"
            {
                "library"        "server"
                "windows"        "\x56\x8B\xF1\x8B\x06\xFF\x90\x2A\x04\x00\x00\x8B\x86\x2A\x0D\x00"
                "linux"            "@_ZN9CCSPlayer12RoundRespawnEv"
            }
            "OnTakeDamage"
            {
                "library"        "server"
                "windows"        "\x8B\x44\x24\x04\x81\xEC\x84\x00\x00\x00\x53\x56\x8B\xF1\x50\x8D\x4C\x24\x28\xE8\x2A\x2A\x2A\x2A\x8B\x44\x24\x4C\x83\xF8\xFF\x0F"
                "linux"            "@_ZN9CCSPlayer12OnTakeDamageERK15CTakeDamageInfo"
            }
            "WantsLagComp"
            {
                "library"        "server"
                "windows"        "\xA1\x2A\x2A\x2A\x2A\x83\xEC\x24\x83\x78\x2C\x00\x53\x56\x8B\x74\x24\x30\x57\x8B\xF9\x75\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\xCF"
                "linux"            "@_ZNK11CBasePlayer28WantsLagCompensationOnEntityEPKS_PK8CUserCmdPK7CBitVecILi2048EE"
            }
            "CGameRules"
            {
                "library"        "server"
                "windows"        "\x56\x68\x2A\x2A\x2A\x22\x8B\xF1\xE8\x2A\x2A\x00\x00\xC7\x06\x2A\x2A\x2A\x22\xA1\x2A\x2A\x2A\x22\x8B\x15\x2A\x2A\x2A\x22\x89\x2A"
                "linux"            "@_ZN10CGameRulesC1Ev"
            }
            "CSWeaponDrop"
            {
                "library"        "server"
                "windows"        "\x81\xEC\x2C\x01\x00\x00\x53\x55\x56\x57\x8B\xBC\x24\x40\x01\x00\x00\x32\xDB\x85\xFF\x8B\xF1\x0F"
                "linux"            "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
            }
            "DropWeapons"
            {
                "library"        "server"
                "windows"        "\x83\xEC\x48\x56\x57\x6A\x00\x68\x2A\x2A\x2A\x22\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x0C\x6A\x01\x6A\x00\x50\x8B\xCE\xE8\x2A"
                "linux"            "@_ZN9CCSPlayer11DropWeaponsEv"
            }
        }
    }
}


TSCDan 07-01-2007 21:22

Re: CS:S DM 2.0.0 Beta 4
 
I'm exhibiting the same behavior. FFA enabled in the configs, FF disabled, copied the entire new "Addons" directory over with the server off, started it up, still doesn't have FFA. Windows 2003, Sourcemod 1022.

Remirol 07-02-2007 08:02

Re: CS:S DM 2.0.0 Beta 4
 
Okay, updated the cssdm.games.txt to version 411 from the CVS but still didn't activate single player DM. The game is pretty cool as it's running as a Team Deathmatch but I'm going to download the latest CVS versions and try again...

No, updating to the latest CVS didn't fix it... I'm out of ideas now... even moved the mp_friendlyfire 0 to the valve.rc file which didn't work either.

Remirol 07-02-2007 09:54

Re: CS:S DM 2.0.0 Beta 4
 
Very strange, i've played in a few 'deathmatch' servers via the internet and those that look like they are CSS:DM types are playing TEAM deathmatch and not true single player FFA deathmatch... haven't found a FFA server yet!

TSCDan 07-02-2007 10:07

Re: CS:S DM 2.0.0 Beta 4
 
I think the old CSSDM version still works with FFA (Not sure about that). I wouldn't be surprised if a lot of people don't regularly check this site to see if new versions are posted. I too have the version 411 of the cssdm.games.txt from the CVS, still doesn't work correctly.

EDIT: This may have something to do with sv_pure. I'll investigate more when I get home from work.

TSCDan 07-02-2007 16:08

Re: CS:S DM 2.0.0 Beta 4
 
Intriguing. After some testing, FFA works with revision 409 of the gametypes file, and NOT 411. Also, it does NOT work with SpectatorESP (turned out to be the major culprit I believe, more testing when I'm back home and not on laggy RDP). sv_pure does not have an impact. Hip hip hooray for CSSDM FFA!!!

EDIT: Btw, any news on the possibility of having the radar disabled/scrambled while in FFA?

EDIT2: Another btw, the bot quotas still did not work on a mapchange of an empty server, and I figured out why. The plugin would set the bot_quota, then the server would load the server.cfg (which has the bot_quota 0). I fixed this by placing bot_quota 0 in autoexec.cfg instead of server.cfg, and voila! :D

Remirol 07-03-2007 08:57

Re: CS:S DM 2.0.0 Beta 4
 
Very intriguing, I copied version 409 of the gametypes file and the FFA DOES work (of a sorts). I can kill teammates (bots) but they still do not attack me back... is this supposed to be how it works with bots? Still great though as it means human only games will work perfectly!!

TSCDan 07-03-2007 09:18

Re: CS:S DM 2.0.0 Beta 4
 
Bots are not coded to kill each other, so yes, that is what they are supposed to do. That would involve going into the bot API and changing how they behave, which I believe is beyond the scope of plugin developers. So you are seeing a fully functional FFA :) I had to take mine off because 20 man FFA was just too intense.

1695 07-03-2007 16:07

Re: CS:S DM 2.0.0 Beta 4
 
Generate random crash with me :s

Linux Debian Etch 4.0
- metamod
-- sourcemod
--- cssdm SM
- StatsXS

Sorry, some thiong wrong somewhere ^^

TSCDan 07-03-2007 22:38

Re: CS:S DM 2.0.0 Beta 4
 
Do you have the latest releases of metamod and sourcemod? Try without any other plugins? Can you reproduce the crash/is there anything in particular that causes it to crash?

LIONz 07-04-2007 07:41

Re: CS:S DM 2.0.0 Beta 4
 
My server still is crushing on map change but it only happens when players are playing on it. When it is empty it works perfect. I have installed only:

Metamod:Source 1.4.2
Sourcemod - r1038
CSSDM 2.0.0-beta4

TSCDan 07-04-2007 12:41

Re: CS:S DM 2.0.0 Beta 4
 
Do you see any errors in any of the logs (srcds logs or sourcemod logs in addons/sourcemod/logs) that might hint to what causes the crash? Also, what OS is this? Do you have the newest srcds? My srcds reports this when I type version in rcon (Windows):

12:40:31 version
12:40:31 Protocol version 7
Exe version 1.0.0.34 (cstrike)
Exe build: 14:38:01 Jun 25 2007 (3152)

LIONz 07-04-2007 15:38

Re: CS:S DM 2.0.0 Beta 4
 
22:33:49 Protocol version 7
Exe version 1.0.0.34 (cstrike)
Exe build: 13:40:25 Jun 23 2007 (3150)

I tried to update to your version but updater replay that server is up to date

OS Linux Gentoo

Onix.fr 07-05-2007 05:42

Re: CS:S DM 2.0.0 Beta 4
 
1 Attachment(s)
I've Translate the file cssdm.phrases.txt

Shaman 07-06-2007 13:50

Re: CS:S DM 2.0.0 Beta 4
 
1 Attachment(s)
Turkish translations

BAILOPAN 07-08-2007 10:28

Re: CS:S DM 2.0.0 Beta 4
 
Thanks for the translations!

TSCDan: I will look into the FFA problems again.

LIONz: Please install this binary: http://www.tcwonline.org/~dvander/cssdm.ext.so (It's a debug build)
Then type this in SSH before starting your server:
Code:

ulimit -c unlimited
If it crashes, send the core.* files to me and I will look into it.

TSCDan 07-08-2007 10:50

Re: CS:S DM 2.0.0 Beta 4
 
I sometimes get a weird issues with the bot_quota system. Sometimes, the bots stay dead. I'm not sure what causes it, but a round restart/end (such as if all players die) fixes it (I believe).

BAILOPAN 07-12-2007 12:49

Re: CS:S DM 2.0.0 Beta 4
 
There was a nasty bug fixed in SourceMod r1083+ -- anyone getting crashes will want to try upgrading sdktools.

LIONz 07-13-2007 10:17

Re: CS:S DM 2.0.0 Beta 4
 
Quote:

Originally Posted by BAILOPAN (Post 502506)
There was a nasty bug fixed in SourceMod r1083+ -- anyone getting crashes will want to try upgrading sdktools.

i have updated to sourcemod-r1099 but it still randomly crush.

avalon|Sonic 07-13-2007 19:57

Re: CS:S DM 2.0.0 Beta 4
 
Quote:

Originally Posted by LIONz (Post 502866)
i have updated to sourcemod-r1099 but it still randomly crush.

same problem here. i log the files
Downloads of the core files:
here is the fist of 29 Files more will folow
http://web2.fresno032.webperoni.de/cssdm_debug/core.rar
http://web2.fresno032.webperoni.de/c...bug/core.27126
http://web2.fresno032.webperoni.de/c...bug/core.27217
http://web2.fresno032.webperoni.de/c...bug/core.27269
http://web2.fresno032.webperoni.de/c...bug/core.27411
http://web2.fresno032.webperoni.de/c...bug/core.27516
http://web2.fresno032.webperoni.de/c...bug/core.27640
http://web2.fresno032.webperoni.de/c...bug/core.27749
http://web2.fresno032.webperoni.de/c...bug/core.27893
http://web2.fresno032.webperoni.de/c...bug/core.28154
http://web2.fresno032.webperoni.de/c...bug/core.28276
http://web2.fresno032.webperoni.de/c...bug/core.28340
http://web2.fresno032.webperoni.de/c...bug/core.28393
http://web2.fresno032.webperoni.de/c...bug/core.28465
http://web2.fresno032.webperoni.de/c...bug/core.28613
http://web2.fresno032.webperoni.de/c...bug/core.28670
http://web2.fresno032.webperoni.de/c...bug/core.28714
http://web2.fresno032.webperoni.de/c...bug/core.28775
http://web2.fresno032.webperoni.de/c...bug/core.28937
http://web2.fresno032.webperoni.de/c...bug/core.28992
http://web2.fresno032.webperoni.de/c...bug/core.29026
http://web2.fresno032.webperoni.de/c...bug/core.29087
http://web2.fresno032.webperoni.de/c...bug/core.29212
http://web2.fresno032.webperoni.de/c...bug/core.29326
http://web2.fresno032.webperoni.de/c...bug/core.29436
http://web2.fresno032.webperoni.de/c...bug/core.29540
http://web2.fresno032.webperoni.de/c...bug/core.29691
http://web2.fresno032.webperoni.de/c...bug/core.30542
http://web2.fresno032.webperoni.de/c...bug/core.31224
http://web2.fresno032.webperoni.de/c...bug/core.31598

Plz tell me when u download that files. i have too delet then asap from our webspace.
sry for my bad english

BAILOPAN 07-15-2007 01:26

Re: CS:S DM 2.0.0 Beta 4
 
Thanks. I am looking into these reports.

Gryzel 07-15-2007 07:18

Re: CS:S DM 2.0.0 Beta 4
 
Greetings Bailopan!!!
I try beta 3, 4 and my linux ds server crush at random time during the map. I forced to use cssdm 0.97. But this version still have lags promblems. Very high CPU usage after five to ten minuts of playing. I notice what new CS:S DM 2.0.0 Beta 4 is more fast and less lags but still crush my server. It is great mod and many players like this mod. I also noticed that older versions of cssdm don't have this problems. Do you need more cores or something else that help you ?

avalon|Sonic 07-15-2007 13:28

Re: CS:S DM 2.0.0 Beta 4
 
that is exactly our problem too Gryzel. i hope BAILOPAN will find the error in the logs i postet

BAILOPAN 07-18-2007 02:26

Re: CS:S DM 2.0.0 Beta 4
 
A crash bug in SourceMod's menu system was found and fixed in r1137. Please try upgrading if you had problems. Thanks for the continued reports.

Gryzel: Uh, no. No version of CS:S DM has "lag problems." By its nature it puts CS:S under a lot more pressure (since action is constant) and you need a server that can handle that.

avalon|Sonic 07-18-2007 12:25

Re: CS:S DM 2.0.0 Beta 4
 
the server still crash randomly

here ist the ip of the sever: 80.86.83.42:20000

i turned the plugin off because the server crash & crash & crash :(

Gryzel 07-18-2007 14:52

Re: CS:S DM 2.0.0 Beta 4
 
Quote:

Originally Posted by BAILOPAN (Post 504744)
.... and you need a server that can handle that.

What can handle a 100tik 16 slot CSSDM server?
And why new beta work faster and less laggy than old 97 on same hardware?

1695 07-19-2007 06:42

Re: CS:S DM 2.0.0 Beta 4
 
still crash the server randomly and even sometimes game client...
linux debian, last sourcemod build.

Darc 07-20-2007 09:39

Re: CS:S DM 2.0.0 Beta 4
 
I found a bug in beta 4,

when you disable CSSDM you can still press "R" (reload) to gain extra ammo, any workaround for this?

LIONz 07-23-2007 07:30

Re: CS:S DM 2.0.0 Beta 4
 
my server still randomly crush

xYx 07-23-2007 17:35

Re: CS:S DM 2.0.0 Beta 4
 
lo,

This beta 4 works fine on a windows server, except for the defuse kit bug.

On my linux server though as soon as I add bots the server crashes.

Bots work fine on my windows server, but crash after 10 seconds on my linux server.

Any ideas?

This plugin doesnt seem to work to well with linux atm

Gryzel 07-24-2007 16:11

Re: CS:S DM 2.0.0 Beta 4
 
Who can confirm stability of linux server with beta 4 cssdm installed ? If somebody can do this please past/post 'uname -a' output here. Thanks a lot!!!!

xYx 07-24-2007 18:29

Re: CS:S DM 2.0.0 Beta 4
 
Quote:

Who can confirm stability of linux server with beta 4 cssdm installed ? If somebody can do this please past/post 'uname -a' output here. Thanks a lot!!!!
i will try to get my GSP to do this over the weekend

im 99% sure its the way this beta handles the bots. with no bots my linux server is stable.

AS i say ill get my GSP to do the above and then ill e-mail Bailopan.

Hope we can get this working soon

TSCDan 07-24-2007 19:45

Re: CS:S DM 2.0.0 Beta 4
 
I haven't fully tested (only myself with 10 bots), but so far it seems to be running well. I'm running CentOS 5 with a custom-compiled 2.6.22 kernel (dynamic ticks @ 1000hz).

meta version
19:46:15 Metamod:Source version 1.4.2.414
Compiled on: Jun 25 2007
Plugin interface version: 10:7
SourceHook version: 4:3
http://www.sourcemm.net/

sm version
19:46:38 SourceMod Version Information:
SourceMod Version: 1.0.0.1148
JIT Version: JIT (x86), 1.0.0.1095
JIT Settings: Generic i686
http://www.sourcemod.net/

BAILOPAN 07-24-2007 23:43

Re: CS:S DM 2.0.0 Beta 4
 
Thanks for the reports everyone. We have found the Linux bug, and I will post a stable version of CS:S DM 2.0.0 shortly. The bug was in SourceMod, so you will need to upgrade to the minimum version of SourceMod that the stable version of 2.0.0 requires.

Darc: Thanks, I will fix this!

LIONz and Gryzel: I feel compelled to note that the word is "crash," not "crush."

BAILOPAN 07-25-2007 00:15

Re: CS:S DM 2.0.0 Beta 4
 
Just an added note: I could not reproduce any FFA problems, TSCDan. I'm not sure if you were still having them or not but we'll see with the final version.


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