CS:S DM 2.0.0 Beta 4
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This is a BETA version of CS:S DM completely written for SourceMod. It is open source and contains almost all of the old features (plus more!) Documentation is in this post until it's deemed stable-worthy, at which point I will update the site.
If you are upgrading from CS:S DM 0.9x, delete it entirely. If you are upgrading from CS:S DM 2.0.0 Beta 3, make sure to update the gamedata file. Installation:
Configuration: CS:S DM will run without any extra configuration. If you want to configure it:
Bugs Reports and Feature Requests: Click here to visit the bug tracker. If you have Windows, please attach an mdmp. If you have Linux, please attach or link to a core file (or e-mail it to [email protected]). Core files can be generated with "ulimit -c unlimited" in your shell console. This marks a huge rewrite and vast improvement to CS:S DM. It is also open source now. Click here to get the source code! Full changelog: Code:
2.0.0 Beta 4 - July 1, 2007 |
Re: CS:S DM 2.0.0 Beta 4
Hi,
beta 4 is running now. Here my plugins list: Code:
meta list |
Re: CS:S DM 2.0.0 Beta 4
I have installed beta 4 and everything looks good! The problem I have is that I cannot teamkill and the members of my 'team' will not attack me.
server config Code:
// Server Settings Code:
// Sets whether or not CS:S DM is enabled. [01] Sourcemod 1.0.0.103 [02] CS:S DM 2.0.0.410 [03] SDK Tools 1.0.0.103 Windows local server. |
Re: CS:S DM 2.0.0 Beta 4
Please verify that mp_friendlyfire is 0 and that you have updated cssdm.games.txt
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Re: CS:S DM 2.0.0 Beta 4
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I have added mp_friendlyfire 0 and have never edited or looked at cssdm.games.txt until now... Even after the changes, it won't let me tk and my 'team' won't attack me... This is my full server.cfg Code:
// RCON Password and cssdm.games.txt Code:
/* Do not edit this file unless you know what you are doing! */ |
Re: CS:S DM 2.0.0 Beta 4
I'm exhibiting the same behavior. FFA enabled in the configs, FF disabled, copied the entire new "Addons" directory over with the server off, started it up, still doesn't have FFA. Windows 2003, Sourcemod 1022.
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Re: CS:S DM 2.0.0 Beta 4
Okay, updated the cssdm.games.txt to version 411 from the CVS but still didn't activate single player DM. The game is pretty cool as it's running as a Team Deathmatch but I'm going to download the latest CVS versions and try again...
No, updating to the latest CVS didn't fix it... I'm out of ideas now... even moved the mp_friendlyfire 0 to the valve.rc file which didn't work either. |
Re: CS:S DM 2.0.0 Beta 4
Very strange, i've played in a few 'deathmatch' servers via the internet and those that look like they are CSS:DM types are playing TEAM deathmatch and not true single player FFA deathmatch... haven't found a FFA server yet!
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Re: CS:S DM 2.0.0 Beta 4
I think the old CSSDM version still works with FFA (Not sure about that). I wouldn't be surprised if a lot of people don't regularly check this site to see if new versions are posted. I too have the version 411 of the cssdm.games.txt from the CVS, still doesn't work correctly.
EDIT: This may have something to do with sv_pure. I'll investigate more when I get home from work. |
Re: CS:S DM 2.0.0 Beta 4
Intriguing. After some testing, FFA works with revision 409 of the gametypes file, and NOT 411. Also, it does NOT work with SpectatorESP (turned out to be the major culprit I believe, more testing when I'm back home and not on laggy RDP). sv_pure does not have an impact. Hip hip hooray for CSSDM FFA!!!
EDIT: Btw, any news on the possibility of having the radar disabled/scrambled while in FFA? EDIT2: Another btw, the bot quotas still did not work on a mapchange of an empty server, and I figured out why. The plugin would set the bot_quota, then the server would load the server.cfg (which has the bot_quota 0). I fixed this by placing bot_quota 0 in autoexec.cfg instead of server.cfg, and voila! :D |
Re: CS:S DM 2.0.0 Beta 4
Very intriguing, I copied version 409 of the gametypes file and the FFA DOES work (of a sorts). I can kill teammates (bots) but they still do not attack me back... is this supposed to be how it works with bots? Still great though as it means human only games will work perfectly!!
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Re: CS:S DM 2.0.0 Beta 4
Bots are not coded to kill each other, so yes, that is what they are supposed to do. That would involve going into the bot API and changing how they behave, which I believe is beyond the scope of plugin developers. So you are seeing a fully functional FFA :) I had to take mine off because 20 man FFA was just too intense.
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Re: CS:S DM 2.0.0 Beta 4
Generate random crash with me :s
Linux Debian Etch 4.0 - metamod -- sourcemod --- cssdm SM - StatsXS Sorry, some thiong wrong somewhere ^^ |
Re: CS:S DM 2.0.0 Beta 4
Do you have the latest releases of metamod and sourcemod? Try without any other plugins? Can you reproduce the crash/is there anything in particular that causes it to crash?
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Re: CS:S DM 2.0.0 Beta 4
My server still is crushing on map change but it only happens when players are playing on it. When it is empty it works perfect. I have installed only:
Metamod:Source 1.4.2 Sourcemod - r1038 CSSDM 2.0.0-beta4 |
Re: CS:S DM 2.0.0 Beta 4
Do you see any errors in any of the logs (srcds logs or sourcemod logs in addons/sourcemod/logs) that might hint to what causes the crash? Also, what OS is this? Do you have the newest srcds? My srcds reports this when I type version in rcon (Windows):
12:40:31 version 12:40:31 Protocol version 7 Exe version 1.0.0.34 (cstrike) Exe build: 14:38:01 Jun 25 2007 (3152) |
Re: CS:S DM 2.0.0 Beta 4
22:33:49 Protocol version 7
Exe version 1.0.0.34 (cstrike) Exe build: 13:40:25 Jun 23 2007 (3150) I tried to update to your version but updater replay that server is up to date OS Linux Gentoo |
Re: CS:S DM 2.0.0 Beta 4
1 Attachment(s)
I've Translate the file cssdm.phrases.txt
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Re: CS:S DM 2.0.0 Beta 4
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Turkish translations
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Re: CS:S DM 2.0.0 Beta 4
Thanks for the translations!
TSCDan: I will look into the FFA problems again. LIONz: Please install this binary: http://www.tcwonline.org/~dvander/cssdm.ext.so (It's a debug build) Then type this in SSH before starting your server: Code:
ulimit -c unlimited |
Re: CS:S DM 2.0.0 Beta 4
I sometimes get a weird issues with the bot_quota system. Sometimes, the bots stay dead. I'm not sure what causes it, but a round restart/end (such as if all players die) fixes it (I believe).
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Re: CS:S DM 2.0.0 Beta 4
There was a nasty bug fixed in SourceMod r1083+ -- anyone getting crashes will want to try upgrading sdktools.
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Re: CS:S DM 2.0.0 Beta 4
Quote:
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Re: CS:S DM 2.0.0 Beta 4
Thanks. I am looking into these reports.
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Re: CS:S DM 2.0.0 Beta 4
Greetings Bailopan!!!
I try beta 3, 4 and my linux ds server crush at random time during the map. I forced to use cssdm 0.97. But this version still have lags promblems. Very high CPU usage after five to ten minuts of playing. I notice what new CS:S DM 2.0.0 Beta 4 is more fast and less lags but still crush my server. It is great mod and many players like this mod. I also noticed that older versions of cssdm don't have this problems. Do you need more cores or something else that help you ? |
Re: CS:S DM 2.0.0 Beta 4
that is exactly our problem too Gryzel. i hope BAILOPAN will find the error in the logs i postet
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Re: CS:S DM 2.0.0 Beta 4
A crash bug in SourceMod's menu system was found and fixed in r1137. Please try upgrading if you had problems. Thanks for the continued reports.
Gryzel: Uh, no. No version of CS:S DM has "lag problems." By its nature it puts CS:S under a lot more pressure (since action is constant) and you need a server that can handle that. |
Re: CS:S DM 2.0.0 Beta 4
the server still crash randomly
here ist the ip of the sever: 80.86.83.42:20000 i turned the plugin off because the server crash & crash & crash :( |
Re: CS:S DM 2.0.0 Beta 4
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And why new beta work faster and less laggy than old 97 on same hardware? |
Re: CS:S DM 2.0.0 Beta 4
still crash the server randomly and even sometimes game client...
linux debian, last sourcemod build. |
Re: CS:S DM 2.0.0 Beta 4
I found a bug in beta 4,
when you disable CSSDM you can still press "R" (reload) to gain extra ammo, any workaround for this? |
Re: CS:S DM 2.0.0 Beta 4
my server still randomly crush
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Re: CS:S DM 2.0.0 Beta 4
lo,
This beta 4 works fine on a windows server, except for the defuse kit bug. On my linux server though as soon as I add bots the server crashes. Bots work fine on my windows server, but crash after 10 seconds on my linux server. Any ideas? This plugin doesnt seem to work to well with linux atm |
Re: CS:S DM 2.0.0 Beta 4
Who can confirm stability of linux server with beta 4 cssdm installed ? If somebody can do this please past/post 'uname -a' output here. Thanks a lot!!!!
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Re: CS:S DM 2.0.0 Beta 4
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im 99% sure its the way this beta handles the bots. with no bots my linux server is stable. AS i say ill get my GSP to do the above and then ill e-mail Bailopan. Hope we can get this working soon |
Re: CS:S DM 2.0.0 Beta 4
I haven't fully tested (only myself with 10 bots), but so far it seems to be running well. I'm running CentOS 5 with a custom-compiled 2.6.22 kernel (dynamic ticks @ 1000hz).
meta version 19:46:15 Metamod:Source version 1.4.2.414 Compiled on: Jun 25 2007 Plugin interface version: 10:7 SourceHook version: 4:3 http://www.sourcemm.net/ sm version 19:46:38 SourceMod Version Information: SourceMod Version: 1.0.0.1148 JIT Version: JIT (x86), 1.0.0.1095 JIT Settings: Generic i686 http://www.sourcemod.net/ |
Re: CS:S DM 2.0.0 Beta 4
Thanks for the reports everyone. We have found the Linux bug, and I will post a stable version of CS:S DM 2.0.0 shortly. The bug was in SourceMod, so you will need to upgrade to the minimum version of SourceMod that the stable version of 2.0.0 requires.
Darc: Thanks, I will fix this! LIONz and Gryzel: I feel compelled to note that the word is "crash," not "crush." |
Re: CS:S DM 2.0.0 Beta 4
Just an added note: I could not reproduce any FFA problems, TSCDan. I'm not sure if you were still having them or not but we'll see with the final version.
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