mempool and threadtools include error with csgo sdk
Hello folks,
i'm trying to port CEntity to csgo and i'm a long way there i believe. But i'm just one file away to have CEntity files compiled along with an extension and start debugging it. Code:
CUtlMemoryPool *g_EntityListPool = NULL; EntityOuput.cpp throws me sdk errors from mempool.h and threadtools.h and my lack of knowledge from the sdk prevents me from understanding why. Is there a work around to free a CEventAction var type so i can discard the mempool.h include? Or a way to discard the error it throws me in the picture i sent later on here? Here's a picture of what it throws http://imgur.com/sPp8MA1 ! Any idea or explaination would be great if a kind soul read this is gladly welcome and thanked ! Could it be that my gcc version is too recent? NVM fixed it by replacing it with its equivalent from csgo found at cbase.cpp |
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