Re: [L4D2] Burners Announce
only works for molotov many errors on console when gascan show both versions
any fix? ty |
Re: [L4D2] Burners Announce
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Re: [L4D2] Burners Announce
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Re: [L4D2] Burners Announce
oh i used old version xd. Sorry
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Re: [L4D2] Burners Announce
Can you add a cvar so you can tell the plugin what ad you will consider?
gascan 1/0 gascan (scavenge) 1/0 Fireworks 1/0 molotov 1/0 explosive barrel 1/0 acid spitter 1/0 Edit: I forgot 1 more condition, the problem is that if I destroy several things at the same time, the message spam a lot. I would like it to be just 1 "announce of burners" and now go into time-out for a while before launching another "announce of burners", except that they are different people who destroy. |
Re: [L4D2] Burners Announce
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[SM] Blaming: burners_announcements.smx [SM] Call stack trace: [SM] [0] GetArraySize [SM] [1] Line 257, \left4dead2\addons\sourcemod\scripting\burner s_announcements.sp::GasCansHook [SM] [2] Line 225, \left4dead2\addons\sourcemod\scripting\burner s_announcements.sp::RefreshThem [SM] [3] Line 133, \left4dead2\addons\sourcemod\scripting\burner s_announcements.sp::OnEntityCreated [SM] Exception reported: Invalid Handle 0 (error: 4) [SM] Blaming: burners_announcements.smx [SM] Call stack trace: [SM] [0] FindValueInArray [SM] [1] Line 177, \left4dead2\addons\sourcemod\scripting\burner s_announcements.sp::OnEntityDestroyed Base on the code, it refresh on map start and round start. You will get this when the map is loaded and when the round start. It throws a Exception at GetArraySize(gascanArray), the gascanArray is either not created or pointing to a INVALID_HANDLE |
Re: [L4D2] Burners Announce
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the problem is at map end both arrays get closed + invalid handle PHP Code:
PHP Code:
so maybe this enough PHP Code:
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