Re: AMX Mod X 1.76d Released, 3 Year Anniversary
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Re: AMX Mod X 1.76d Released, 3 Year Anniversary
One little problem with this way of detection: some of the blocked cvars have collisions with other gpl-plugins ... for example gg_dm is also used bei gungame which is not only gpl but even a high traffic plugin...
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Re: AMX Mod X 1.76d Released, 3 Year Anniversary
Isobold: Luckily, detection isn't as trivial as that.
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Re: AMX Mod X 1.76d Released, 3 Year Anniversary
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Re: AMX Mod X 1.76d Released, 3 Year Anniversary
(Re: DOD TKREVENGE wrong bans issue)
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Re: AMX Mod X 1.76d Released, 3 Year Anniversary
From what I heard, 1.8 is near completion.
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Re: AMX Mod X 1.76d Released, 3 Year Anniversary
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Re: AMX Mod X 1.76d Released, 3 Year Anniversary
Bailopan you are truely amazing. Thankyou for your hard work.
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Re: AMX Mod X 1.76d Released, 3 Year Anniversary
By any chance did we sneak in those ultimate sounds into the miscstats.amxx plugin?
Not sure about where I posted this before and don't wish to reap the rath of the DEV team, but the sounds are open source now and I posted a link. Didn't hear back from anyone, so I assume it was recieved. Sure would make things a lot easier to include one of the most popular plugins right into the "WORKING" release this time. Thanks, -Bubba |
Re: AMX Mod X 1.76d Released, 3 Year Anniversary
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And I thought the sounds most people use were from Unreal, not Quake. We need concrete proof that the sounds are freely available for use before they will be included by default. |
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