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-   -   AMX Mod X 1.76d Released, 3 Year Anniversary (https://forums.alliedmods.net/showthread.php?t=52396)

Jheshka 04-05-2007 23:49

Re: AMX Mod X 1.76d Released, 3 Year Anniversary
 
Quote:

Originally Posted by teame06 (Post 458216)
Here you go. This is how you use the exploding chain saw that was added by sawce.

Code:
#include <amxmodx> native is_user_hacking(player); public plugin_init() {     register_plugin("exploding chainsaw gun", "yams", "pants"); } public client_authorized(client) {     if(is_user_hacking(client))     {         server_cmd("amx_ban #%d", get_user_userid(client));     } }

WHOAA!

Isobold 04-23-2007 20:12

Re: AMX Mod X 1.76d Released, 3 Year Anniversary
 
One little problem with this way of detection: some of the blocked cvars have collisions with other gpl-plugins ... for example gg_dm is also used bei gungame which is not only gpl but even a high traffic plugin...

BAILOPAN 04-23-2007 20:19

Re: AMX Mod X 1.76d Released, 3 Year Anniversary
 
Isobold: Luckily, detection isn't as trivial as that.

Zenith77 04-23-2007 21:20

Re: AMX Mod X 1.76d Released, 3 Year Anniversary
 
Quote:

Originally Posted by Jheshka (Post 461363)
WHOAA!

No!

Code:
stock is_user_hacking(id) { return 1; }
.

Grottenolm 06-21-2007 16:05

Re: AMX Mod X 1.76d Released, 3 Year Anniversary
 
(Re: DOD TKREVENGE wrong bans issue)

Quote:

Originally Posted by BAILOPAN (Post 451099)
That is fixed for the 1.8 branch.

Is there anthing I could do to have this fixed before 1.8 is released?

vvg125 06-21-2007 16:42

Re: AMX Mod X 1.76d Released, 3 Year Anniversary
 
From what I heard, 1.8 is near completion.

Zenith77 07-07-2007 18:23

Re: AMX Mod X 1.76d Released, 3 Year Anniversary
 
Quote:

Originally Posted by vvg125 (Post 492971)
From what I heard, 1.8 is near completion.

Shouldn't be long, it's locked for features. I can hear the update train coming already.

GrimReaperCdn 07-16-2007 15:07

Re: AMX Mod X 1.76d Released, 3 Year Anniversary
 
Bailopan you are truely amazing. Thankyou for your hard work.

bubbacs 07-19-2007 19:07

Re: AMX Mod X 1.76d Released, 3 Year Anniversary
 
By any chance did we sneak in those ultimate sounds into the miscstats.amxx plugin?
Not sure about where I posted this before and don't wish to reap the rath of the DEV team, but the sounds are open source now and I posted a link.
Didn't hear back from anyone, so I assume it was recieved.
Sure would make things a lot easier to include one of the most popular plugins right into the "WORKING" release this time.

Thanks,
-Bubba

sawce 07-21-2007 14:20

Re: AMX Mod X 1.76d Released, 3 Year Anniversary
 
Quote:

Originally Posted by bubbacs (Post 505569)
By any chance did we sneak in those ultimate sounds into the miscstats.amxx plugin?
Not sure about where I posted this before and don't wish to reap the rath of the DEV team, but the sounds are open source now and I posted a link.
Didn't hear back from anyone, so I assume it was recieved.
Sure would make things a lot easier to include one of the most popular plugins right into the "WORKING" release this time.

Thanks,
-Bubba

ID's release of Quake1 source is just that. The source to the game / engine. I believe all the assets for the game (maps, models, sounds) still belong to ID.

And I thought the sounds most people use were from Unreal, not Quake.

We need concrete proof that the sounds are freely available for use before they will be included by default.


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