Cancel Defuse on hit
Simple request, i hope.
Cancel bot/human player defuse when get hit by bullets,bomb,knife etc. any damage. So the ct has to start defusing all over, given its still alive :twisted: |
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having an error compiling it: C:\Users\efler\Desktop\addons\amxmodx\scripti ng\custom_def_cancel.sma(1) : fatal error 100: cannot read from file: "á<amxmodx>" the code is exactly the same , i suspect there is something wrong with my compiler edit: i dont think there is a problem with my compiler, but im getting this on several code i found browsing the forums. all my 40 plugins recompile without this issue. anyone know what's up? i even downloaded amx on another pc , copied your code, tried to compile it and didnt work. so not a problem on my end, not even with a web compiler, amx studio or a random pawn compiler from github. what is going on? |
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I compiled it on 1.10 and it was fine... thats a very strange issue.
Might wanna fix that scripti ng thing though, the folder can do that i guess if it has spaces. Also I hope you're not on 1.8.2 because that offset is not gonna work, set_pdata was introduced in 1.8.3 as well, there is a stock for that but it would be easier if you just... updated from 1.8.2 if you are on that. Looks like you might have wrote "á" by accident in front of #include (HERE)<amxmodx> Let's see if you can use it if the website compiles it for you |
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i copied the code to a new sma file created from scratch as i said with multiple ways and even 2 computers. not sure whats going on. The sma you provide compiles just fine. i hate this error:oops: Tested it, doesnt seem to cancel a bot defusing, can you add support for bots? Edit: using zbot and condition zero. not willing to change for podbots. |
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its not working. |
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Uhm then I'm not too sure about bots especially zbots which is grey area as BAILOPAN has specified many ages ago.
It should work with podbots for sure though, I can't think of any way to make it work for bots or rather zbots specifically, I tested with podbots and it worked. |
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thank you |
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