Is Eyetest broken?
I'm getting complaints for false positives. Here is my log and also read the chat.
Quote:
Quote:
|
Re: Is Eyetest broken?
On TF2 for taunts, yes. You need this plugin to fix it.
|
Re: Is Eyetest broken?
I've been getting a lot of false positives lately too. Primarily on a minigames server for CS:S.
|
Re: Is Eyetest broken?
Same here for TF2 since today's update.
PS: In spite of having the taunt fix plug-in loaded also. |
Re: Is Eyetest broken?
Quote:
|
Re: Is Eyetest broken?
My suggestion is to turn off auto-banning for the eyetest module. It will still warn admins in chat (as long as they have they generic admin flag - "b").
|
Re: Is Eyetest broken?
Taunts now have a defindex, so you could just check if that netprop is equal to an offending taunt, also if they have the kart cond.
|
Re: Is Eyetest broken?
I should have some time to go over the TF2 issues in a few days. In the meantime just disable eyetest bans and you'll be alright.
Quote:
Quote:
|
Re: Is Eyetest broken?
Quote:
http://css.gamebanana.com/maps/181459 I've been told several people got banned all at once while fighting the medusa boss on that map. Specifically, they said it might be related to an attack it does that shakes your screen (I'm guessing either by shake or punch angles, which I'm unsure why that would play with tick count). All of the false positives I've run into have been of the sort "tampering with old movement data (tickcount)", not the "reusing" one or anything eye angles related. |
Re: Is Eyetest broken?
Quote:
|
All times are GMT -4. The time now is 22:03. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.