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-   GunGame (https://forums.alliedmods.net/forumdisplay.php?f=104)
-   -   Infinite Round (https://forums.alliedmods.net/showthread.php?t=181469)

daniel1296 03-29-2012 14:44

Infinite Round
 
hi all, i want that in gungame match the round will be infinte beacuse i dont want that when all players on one team are dead round ends.. so i try this one:
http://forums.alliedmods.net/showthread.php?p=1078482
but when i tried to open server the game crashed.. any help??

wickedd 03-29-2012 15:39

Re: Infinite Round
 
1.Did you read the requirements?
2.Post your problem in that thread.

ANTICHRISTUS 03-29-2012 17:43

Re: Infinite Round
 
needs to be compiled locally.

daniel1296 03-30-2012 03:30

Re: Infinite Round
 
i tried "compiled locally" but i dont have a file called "compiletut.sma". where can i get it? i have only "compiletut.amxx". and i tried version 2.0 of infinite round without success

ANTICHRISTUS 03-30-2012 04:54

Re: Infinite Round
 
that "compiletut.sma" thingy is just an exaple, it shows you how to compile plugins like zp ones, which cannot be compiled at the web compiler.
and yes, compiling a .sma file will generate a .amxx file which is the real needed plugin.

install orpheu correctly, add its name to modules.ini, follow all the steps. then compile infinite round locally.

daniel1296 03-30-2012 06:03

Re: Infinite Round
 
i did all. i wrote that function in console - "infinteround_toggle 1"
and that what i got:
"
L 03/30/2012 - 13:01:10: [ORPHEU] Function "CHalfLifeMultiplay::CheckMapConditions" not found
L 03/30/2012 - 13:01:10: [AMXX] Run time error 10 (plugin "infinite_round.amxx") (native "OrpheuGetFunction") - debug not enabled!
L 03/30/2012 - 13:01:10: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quote)
"
and it says that Orpheu is running..

ANTICHRISTUS 03-30-2012 07:47

Re: Infinite Round
 
if it's an orpheu issue then post it in the orpheu thread please.

daniel1296 03-30-2012 13:33

Re: Infinite Round
 
any more helps?


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