[TF2] Broken Bottle Bleed
2 Attachment(s)
[TF2] Broken Bottle Bleed Description:Version 1.0.3 Broken demo bottles have a chance to inflict bleed on the victim.Commands:
Cvars:
Install Instructions:
Notes:
Version History:
Total downloads as prior to last edit: 6 Plugin will not compile on the forums due to custom includes! Download the .smx or compile it yourself locally! |
Re: [TF2] Broken Bottle Bleed
Should have been like this by default :D
Edits: It works great, too. The Break command causes the bottle to be whole until you change weapons. Not a big issue, though. |
Re: [TF2] Broken Bottle Bleed
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It's TF2 not "refreshing" the model since it doesn't know anything changed. Going to have an update in a second to fix a minor bug that causes an error. -Edit: Done |
Re: [TF2] Broken Bottle Bleed
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Also this encourages use of bottles. It's especially useful for those who haven't got any demo melee weapons. |
Re: [TF2] Broken Bottle Bleed
In your OnTakeDamage hook, L47 attacker < 0 should be attacker <= 0. Your victim == attacker check could be a lot sooner, along with your IsClientInGame check on the victim at the very end. L66 is kind of useless and just invalidates a valid client index (victim < MaxClients should be victim <= MaxClients).
PM me when this is addressed. |
Re: [TF2] Broken Bottle Bleed
Great Plugin Ninja
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Re: [TF2] Broken Bottle Bleed
This is finally relevant again.
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