[required]: AMXMODX v1.9.0 or Higher.(The end of support for v1.8.2.) * If you want to compile with 1.8.2, you can use cromchat.inc (by OciXCrom) is required. And no recycle logic is available.
[required]: Cstrike
[required]: Fakemeta
[required]: Hamsandwich
Optional:
If use BIOHAZARD or Zombie Plague Plugin.
Please make re-compile for environment.
line 2,3
Code:
//#define BIOHAZARD_SUPPORT
//#define ZP_SUPPORT
Non-Steam is not supported.
Usage:
Code:
Admin Console command
lm_remove <userid>
- remove all mine. target user.
lm_give <userid>
- give mine. target user. (start amount.)
Client command
+setlaser or +setlm
- ex) bind v +setlaser
- can set lasermine on the wall
+dellaser or +remlmLess than v3.14 (From v3.15, the USE key.)
// ================================================================
// Ammo Settings.
// ================================================================
// round start have ammo.
amx_ltm_amount "1"
// max have ammo and max deploy count.
// but if buymode=0 can not use this setting.
amx_ltm_max_amount "2"
// max deployed count in team.
// Warning: The HL engine supports up to 128 laser.
// So the maximum number per team is limited to 64.
// Claymore mode displays three lasers per piece, so you are limited to 20 per team.
amx_ltm_team_max "10"
// ================================================================
// Buy system Settings.
// ================================================================
// can say cmd buying. 0 is off, 1 is on . (/buy lasermine or /lm)
amx_ltm_buy_mode "1"
// lasermine can buying and deploying team.("ALL", "T" or "TR", "CT")
amx_ltm_buy_team "ALL"
// ================================================================
// Claymore Settings. (Less than v3.14. From v3.15, the deleted.)
// ================================================================
// wire range.
amx_ltm_cm_wire_range "300"
// wire width.
amx_ltm_cm_wire_width "2"
// wire area zone.
// pitch:down 0, back 90, up 180, forward 270(-90)
// yaw :left 90, right -90
//
// wire area center pitch.
amx_ltm_cm_wire_center_pitch "220,290"
// wire area center yaw.
amx_ltm_cm_wire_center_yaw "-25,25"
// wire area left pitch.
amx_ltm_cm_wire_left_pitch "260,290"
// wire area left yaw.
amx_ltm_cm_wire_left_yaw "30,60"
// wire area right pitch.
amx_ltm_cm_wire_right_pitch "260,290"
// wire area right yaw.
amx_ltm_cm_wire_right_yaw "-30,-60"
BIOHAZARD VERSION 1.2
I integrated Bio with 2.1
add ltm_cmdmode.
supported unlimited money.
fixed. mine size.
BIOHAZARD VERSION 1.1
fixed. +grab bug.
default value change. rdmg and radius.
add radius damage kickback, and revision.
BIOHAZARD VERSION 1.0
add bio_ltm_ldmgmode // 0 - damage / frame, 1 - once damage, 2 - damage / seconds.
add bio_ltm_ldmgseconds //ldmgmode 2 only , default 1 (sec)
add bio_ltm_color //0 is team color, 1 is green
add bio_ltm_bright //laser line brightness. default 255.
BIOHAZARD VERSION 0.9
add bio_ltm_acs //1= admin only
add bio_ltm_glow //1 = glowing mine.
fixed. laser hit system.
fixed. breakable mine.
BIOHAZARD VERSION 0.8
fixed. PrecacheSound Error.
BIOHAZARD VERSION 0.7
fixed. laser Hit system.
fixed. can't deploy mine.
BIOHAZARD VERSION 0.6
fixed. ltm_dmg bug.
code synchronized v2.0
BIOHAZARD VERSION 0.5
fixed +use used hungup.
BIOHAZARD VERSION 0.4
hungup(Zlib error) fixed.
BIOHAZARD VERSION 0.2
change deploy cmd. "+setlaser" -> "+USE" key.
add "bio_ltm_startammo" default 1. start set ammo. 0 is off.
BIOHAZARD VERSION 0.1
ver2.0RC recoding for Bio, release.
all cvars changed. bio_ltm_xxx.
v3x
03-21-2006 10:51
Did you make ALL of this yourself?
MattOG
03-21-2006 11:38
This seems to be a version of the old amx_tripmine plugin, with a bit of re-written code and a few "fixes??"
The mine doesn't actually explode, players are just killed by the laser that is emitted.
Credit where its due??
Anyway, v3x, i'm waiting for your port with baited breath. (that still being released)?
Deviance
03-21-2006 11:52
:lol:
nice in cs, good work man ;)
Pop
03-21-2006 18:06
Works perfectly.
T(+)rget
03-21-2006 18:32
Quote:
Originally Posted by MattOG
This seems to be a version of the old amx_tripmine plugin, with a bit of re-written code and a few "fixes??"
The mine doesn't actually explode, players are just killed by the laser that is emitted.
Credit where its due??
Anyway, v3x, i'm waiting for your port with baited breath. (that still being released)?
It was a conversion of what I released on AMX Mod, and no its not a simple conversion since I had written damage natives into VexdUM module which AMXX currently doesn't support without using FakeMeta which would be rather messy to code into 1 plugin.
When I find time I will start working on eFX module for AMXX which'll be similar to engine but without forward functionality since its already implemented in FakeMeta and a few other things cut.
+ARUKARI-
03-21-2006 20:16
Quote:
Originally Posted by v3x
Did you make ALL of this yourself?
I have known Tripmine since AMX.
I wanted to use that Laser for the attack.
Therefore, a former code is decided to be said as Vexd_tripmine.
The codes which I wrote again are Laser, Score, Money, Progressbar, Vexd to Engine and cvar settings.
v3x
03-21-2006 21:16
Add credits.
MattOG
03-22-2006 00:08
Quote:
Originally Posted by T(+)rget
It was a conversion of what I released on AMX Mod, and no its not a simple conversion since I had written damage natives into VexdUM module which AMXX currently doesn't support without using FakeMeta which would be rather messy to code into 1 plugin.
When I find time I will start working on eFX module for AMXX which'll be similar to engine but without forward functionality since its already implemented in FakeMeta and a few other things cut.
ahhh, k, just heard about it "on the grapevine", and was wondering.... tried to get the .sma off the amx forum so i could look at it, but it kept saying there was an error. Well, i'm sure it'll be done when its done ;)
the_aking
04-04-2006 06:20
can you add buyable or not cvar
and
amx_lasermine nick command to give a player
i dont want ppl will start buying it and flood the server with lasermine...