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-   -   *THIS IS NOW FIXED* No Melee Weapon Exploit (https://forums.alliedmods.net/showthread.php?t=251438)

Fearts 11-12-2014 22:07

*THIS IS NOW FIXED* No Melee Weapon Exploit
 
1 Attachment(s)
Exploit Fixed: - Fixed a bug that allowed weapons to be equipped in invalid loadout slots

http://imgur.com/vBjC7ZQ

The above image is a explanation on how the exploit is done.

Issues that arise if someone uses this exploit found so far:

-Heavy can use The Buffalo Steak Sandvich to give mini-crits to his Machine Guns.
-Causes issues with other scripting you might have that involves melee weapons.


What this does:

It will detect if you spawn with no melee weapon and give you your classes default melee weapon.


Requires: TF2Items


This code was written for me by Friagram and he has allowed me to post it publicly. If you see any issues with the code post it below.

404UserNotFound 11-13-2014 12:24

Re: No Melee Weapon Exploit *FIX*
 
Might wanna check for missing secondary weps as well because you can do this exploit to remove your secondary wep. Kinda useless and nothing bad can come of it afaik, but still.

Mitchell 11-13-2014 14:53

Re: No Melee Weapon Exploit *FIX*
 
Kinda confused, looking at the code it shows that the players will not have a melee at all. will they have two primaries that they can switch between?

Sreaper 11-13-2014 15:35

Re: No Melee Weapon Exploit *FIX*
 
Quote:

Originally Posted by Mitchell (Post 2223886)
Kinda confused, looking at the code it shows that the players will not have a melee at all. will they have two primaries that they can switch between?

No, they will have nothing there. They will only have their primary and secondary.

Fearts 11-13-2014 17:49

Re: *THIS IS NOW FIXED* No Melee Weapon Exploit
 
Exploit Fixed: - Fixed a bug that allowed weapons to be equipped in invalid loadout slots

Sreaper 11-13-2014 17:50

Re: *THIS IS NOW FIXED* No Melee Weapon Exploit
 
Quote:

Originally Posted by Fearts (Post 2223944)
Exploit Fixed: - Fixed a bug that allowed weapons to be equipped in invalid loadout slots

Now if they would just fix the soundscapes that have been broken since the launch of Scream Fortress...

SephirothSG 11-13-2014 19:18

Re: *THIS IS NOW FIXED* No Melee Weapon Exploit
 
Quote:

Originally Posted by Sreaper (Post 2223947)
Now if they would just fix the soundscapes that have been broken since the launch of Scream Fortress...

They've stated more than once (I think) on the mailing list that the issues with soundscapes are being looked in to.


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