*THIS IS NOW FIXED* No Melee Weapon Exploit
1 Attachment(s)
Exploit Fixed: - Fixed a bug that allowed weapons to be equipped in invalid loadout slots
http://imgur.com/vBjC7ZQ The above image is a explanation on how the exploit is done. Issues that arise if someone uses this exploit found so far: -Heavy can use The Buffalo Steak Sandvich to give mini-crits to his Machine Guns. -Causes issues with other scripting you might have that involves melee weapons. What this does: It will detect if you spawn with no melee weapon and give you your classes default melee weapon. Requires: TF2Items This code was written for me by Friagram and he has allowed me to post it publicly. If you see any issues with the code post it below. |
Re: No Melee Weapon Exploit *FIX*
Might wanna check for missing secondary weps as well because you can do this exploit to remove your secondary wep. Kinda useless and nothing bad can come of it afaik, but still.
|
Re: No Melee Weapon Exploit *FIX*
Kinda confused, looking at the code it shows that the players will not have a melee at all. will they have two primaries that they can switch between?
|
Re: No Melee Weapon Exploit *FIX*
Quote:
|
Re: *THIS IS NOW FIXED* No Melee Weapon Exploit
Exploit Fixed: - Fixed a bug that allowed weapons to be equipped in invalid loadout slots
|
Re: *THIS IS NOW FIXED* No Melee Weapon Exploit
Quote:
|
Re: *THIS IS NOW FIXED* No Melee Weapon Exploit
Quote:
|
All times are GMT -4. The time now is 04:59. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.