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-   -   [L4D & L4D2] Mission and Weapons - Info Editor (1.26) [15-May-2024] (https://forums.alliedmods.net/showthread.php?t=310586)

Fade.443 04-19-2024 22:13

Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.25) [25-Oct-2023]
 
Hi Silvers,

I'm not sure when this conflict/break started but in a recent update (last known working 2022, haven't really tinkered with things much since then) info editor broke the functionality of using Lux's L4D1 Music Proxy in unison with more than four survivors on an L4D1 map.

https://github.com/LuxLuma/L4DMusic_...l4d1musicproxy

After some trial and error I confirmed removing info editor allows it to work as normal. Anything I can tweak in one of the config files to allow them to work together or is it a code issue?

Silvers 04-20-2024 05:19

Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.25) [25-Oct-2023]
 
Are you changing the survivor set with Info Editor? In Lux' plugin it says "(don't work if mission.txt edited)" and I guess editing the survivor set in the mission file, which is what Info editor modifies, would break the compatibility. There are plugins which modify the Survivor set instead. Otherwise I don't see why else they would conflict.

You can PM me your Info Editor config if you like.

HarryPotter 05-14-2024 21:41

Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.25) [25-Oct-2023]
 
Recent l4d2 update
PHP Code:

L 05/15/2024 09:38:14: [l4d_info_editor.smxCould not load the "KeyValues::FindKey" gamedata signature

(errors only in windows)

Silvers 05-15-2024 11:00

Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.26) [15-May-2024]
 
Code:

1.26 (15-May-2024)
    - Updated L4D2 GameData for the 2.2.3.8 game update.


Zunzunzun 05-15-2024 22:27

Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.26) [15-May-2024]
 
Hello, please help me get this right, i wanna set the awp to have low ammo that cannot be replenished, im using the "AMMO_TYPE_GRENADELAUNCHER" flag to do that but i still can pick up ammo and i don't know if there is another way to do it or if that's even possible using this method.
here is how it looks:
Code:

"weapon_info"
{
        "all"
        {
                "weapon_sniper_awp"
                {
                        "Tier"                                                "0"
                        "clip_size"                                        "20"
                        "ReloadDuration"                                "2"
                        "CycleTime"                                        "1.05"
                        "Damage"                                        "500"
                        "Range"                                        "8192"
                        "RangeModifier"                                "1.0"
                        "primary_ammo"                                "AMMO_TYPE_GRENADELAUNCHER"
                        "secondary_ammo"                        "None"
                }
        }
}



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