Re: [TF2] No Thriller Taunt
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Re: [TF2] No Thriller Taunt
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Re: [TF2] No Thriller Taunt
I would suggest that a moderator move this to the plugins forum as this is technically no longer an extension it is now a plugin.
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Re: [TF2] No Thriller Taunt
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Decided to test my skill in disassembly. Have some updated gamedata.
For anyone that wants to follow along or update it for next time, assuming Valve didn't completely overhaul the halloween taunt logic since then:
Here's an image for reference. The forum image proxy doesn't seem too fond of it, so it's linked. There's probably a more resilient signature that doesn't involve offsets deep into the function (since this will absolutely break if ModifyOrAppendCriteria changes), but that's an exercise for the next person. :wink: |
Re: [TF2] No Thriller Taunt
Just wanted to say thank you to @nosoop.
Just tested the gamedata you added and its still working as of today (26 July) Quote:
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Re: [TF2] No Thriller Taunt
Just so anyone using this plugin knows if you set "tf_forced_holiday 8" it does fullmoon mode and has pretty much everything halloween mode has except thriller taunt.
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Re: [TF2] No Thriller Taunt
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Re: [TF2] No Thriller Taunt
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Re: [TF2] No Thriller Taunt
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I thought full moon was 9. Guess its wrong in this thread - https://forums.alliedmods.net/showthread.php?p=1587251 Are there any other differences between full moon and halloween? |
Re: [TF2] No Thriller Taunt
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Other than the taunt, I believe you'd be missing out on the crit candy pickups as well. No idea how the game handles things during the actual Halloween season, though. |
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