Changing the max entity limit?
I was wondering if there is a known way to change the max entity limit. Some maps I run on my server crash because the plugins I use add more entities to the map, and the map already has max.
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Re: Changing the max entity limit?
no the limit is built into the engine.
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Re: Changing the max entity limit?
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Re: Changing the max entity limit?
The only thing you can do is increase maxplayers. Each additional slot will increase maxEntities by 15.
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Re: Changing the max entity limit?
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Re: Changing the max entity limit?
is that actually real? i tried to test it out on dod... and when setting it to really low numbers.. like 10 or so.. shouldnt it crash right from the beginning? as 10 wouldnt be enough for any map.. but it boots up just fine and doesnt seem any different then if i dont put that on the command line..
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Re: Changing the max entity limit?
This does work as well :mrgreen:
-dll addons/metamod/dlls/metamod.dll -num_edicts 2047 There doesn't seem to be a cap limit either I had over 10,000 entities. By default it looks like HL engine registers 900 edicts. When I tried this on CS it adds an additional MAXPLAYERS * 15 on top of your num_edicts value. [edit] Just tried setting it to 1. It seems to reset to the safety limit so in CS's case is MAXPLAYERS * 15 + 900 |
Re: Changing the max entity limit?
Move this to scripting tutorials?
Definately worth keeping handy... |
Re: Changing the max entity limit?
EDIT:
Never mind. I found it out. |
Re: Changing the max entity limit?
Hi,
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Code:
public TestEntityThread(number) { hand, mogel |
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