Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
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Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
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Sets the "m_attackTimer" but whenever i change it, it has no effect :/ (To do with "claw_swing_interval" likely set somewhere else ill comeback to it whenever unless you found an alt method.) PHP Code:
Unsure how to carry on with trying to change hit speeds without constanly changing the cvar not really an option. |
Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
Idk what happened if my plugins conflict with this weaponhandling.smx but did you update the new weaponhandling? last time the old weaponhandling generated cfg file but now It does not generate cfg file as I notice so it does not work :( trying to figure out why
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Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
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Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
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Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
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Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
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https://imgur.com/22I6Y0l |
Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
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Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
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Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
Then download the version for 1.9 not 1.10. dhooks-2.2.0-detours9.zip
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