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-   -   [CS:GO] Chat and Player death infos delayed (https://forums.alliedmods.net/showthread.php?t=323919)

dangerlord63 05-01-2020 17:01

[CS:GO] Chat and Player death infos delayed
 
Sometimes on my server(when too much player shooting to zombies) chat will delaying and no player death info showns
https://forums.alliedmods.net/showthread.php?t=283631
i have an error like this one. we installed collision plugin and extension but it still occurs, we also tried sv_penetration_type to 1 but nothing works.
many of ze server has 64 players and they all shotting together without any problem, how may i solve this ?

8guawong 05-02-2020 12:49

Re: [CS:GO] Chat and Player death infos delayed
 
Quote:

Originally Posted by dangerlord63 (Post 2697470)
Sometimes on my server(when too much player shooting to zombies) chat will delaying and no player death info showns
https://forums.alliedmods.net/showthread.php?t=283631
i have an error like this one. we installed collision plugin and extension but it still occurs, we also tried sv_penetration_type to 1 but nothing works.
many of ze server has 64 players and they all shotting together without any problem, how may i solve this ?

get a better server

dangerlord63 05-02-2020 15:32

Re: [CS:GO] Chat and Player death infos delayed
 
i don't think it is related with dedicated server settings.
we have Ryzen 9 3900x oc
and our sv, var variables are very very stable even everybody shooting.

if you look the topic that i mentioned before u can see there is a another problem with hitboxes.
i edited that plugin and returned false(and plugin_handled) to every collision, then no chat delay happened.
i think there is something else going on here with hitboxes, we have almost best cpu with best other hardwares. our most jailbreak server with many many plugin doesn't have issues like this with same cpu, we have it in only zombie escape...

8guawong 05-02-2020 23:12

Re: [CS:GO] Chat and Player death infos delayed
 
Quote:

Originally Posted by dangerlord63 (Post 2697674)
and our sv, var variables are very very stable even everybody shooting.

if what you say its true then you shouldn't have delay

superblack4 05-04-2020 21:48

Re: [CS:GO] Chat and Player death infos delayed
 
Quote:

Originally Posted by dangerlord63 (Post 2697674)
i don't think it is related with dedicated server settings.
we have Ryzen 9 3900x oc
and our sv, var variables are very very stable even everybody shooting.

if you look the topic that i mentioned before u can see there is a another problem with hitboxes.
i edited that plugin and returned false(and plugin_handled) to every collision, then no chat delay happened.
i think there is something else going on here with hitboxes, we have almost best cpu with best other hardwares. our most jailbreak server with many many plugin doesn't have issues like this with same cpu, we have it in only zombie escape...

dam i have same issue with u too bro :( my server often have delay when ppl shoot zombies too much (even var is stable and not red) still i think there need to be a fix about this problem too

dangerlord63 05-05-2020 00:05

Re: [CS:GO] Chat and Player death infos delayed
 
Quote:

Originally Posted by 8guawong (Post 2697732)
if what you say its true then you shouldn't have delay

the game it self is not delaying. just chat and death infos on top right corner will delays.
delay will end when a new round started.
server cpu usage %60, i/o usage(we have nvme...) ~23.5kb/s ram is enought network usage ~17mbps there is no issue with our hardware i am pretty sure about it.
i also changed many of cvars like buffer size, split rate, bullet penetration type but nothing fix this issue.
there is lots of 64/64 ze server with same plugins. why it is happening on our servers?

8guawong 05-05-2020 03:19

Re: [CS:GO] Chat and Player death infos delayed
 
Quote:

Originally Posted by dangerlord63 (Post 2698214)
the game it self is not delaying. just chat and death infos on top right corner will delays.
delay will end when a new round started.
server cpu usage %60, i/o usage(we have nvme...) ~23.5kb/s ram is enought network usage ~17mbps there is no issue with our hardware i am pretty sure about it.
i also changed many of cvars like buffer size, split rate, bullet penetration type but nothing fix this issue.
there is lots of 64/64 ze server with same plugins. why it is happening on our servers?

most of the time this happens at the end of the round when alot of players crowd in one place and defend (think ze_voodoo_island where every1 camp in one cave and all shooting at the same time)

there really isn't much you can do about it

so does it happen to you on every map?

dangerlord63 05-08-2020 20:25

Re: [CS:GO] Chat and Player death infos delayed
 
i tested it with 15 maps with 40+ players.
it happens in every map.
and yes it happens when humans are defending a place but when this happened one time it will keep going(even no one shooting and just running) till next round and in next round everything is going normal.

what is fixing this issue on round start? could be replicated in middle of round ?

boundless 05-23-2020 08:08

Re: [CS:GO] Chat and Player death infos delayed
 
I'm having the same problem, can you write it if you find a solution?


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