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-   -   Problem ColoredSmoke (https://forums.alliedmods.net/showthread.php?t=326159)

Al3xandru27 07-20-2020 11:54

Problem ColoredSmoke
 
I have a problem with this plugin
If I throw a smoke, the smoke stays the next round

PHP Code:

#include <amxmodx>
#include <engine>
#include <fakemeta>

#define VERSION "1.1"

new const g_szClassname[] = "colored_smokenade";

new 
g_szSmokeSprites];
new 
g_Cvar_Enabled;

public 
plugin_init( ) {
    
register_plugin"Colored Smoke"VERSION"xPaw" );
    
    
register_cvar"colored_smoke"VERSIONFCVAR_SERVER FCVAR_SPONLY );
    
set_cvar_string"colored_smoke"VERSION );
    
    
g_Cvar_Enabled register_cvar"sv_colored_smoke""1" );
    
    
register_forwardFM_EmitSound"FwdEmitSound" );
    
register_touchg_szClassname"worldspawn""FwdTouch_FakeSmoke" );
    
register_thinkg_szClassname"FwdThink_FakeSmoke" );
}

public 
plugin_precache( ) {
    
g_szSmokeSprites] = precache_model"sprites/gas_puff_01y.spr" );
    
g_szSmokeSprites] = precache_model"sprites/gas_puff_01r.spr" );
    
g_szSmokeSprites] = precache_model"sprites/gas_puff_01b.spr" );
    
g_szSmokeSprites] = precache_model"sprites/gas_puff_01g.spr" );
    
g_szSmokeSprites] = precache_model"sprites/gas_puff_01m.spr" );
    
g_szSmokeSprites] = precache_model"sprites/gas_puff_01o.spr" );
    
    
precache_sound"weapons/grenade_hit1.wav" );
}

public 
FwdEmitSoundiOrigEntiChannel, const szSample[], Float:fVolFloat:fAttniFlagsiPitch ) {
    new 
iCvar get_pcvar_numg_Cvar_Enabled );
    if( 
iCvar ) {
        static const 
szSmokeSound[] = "weapons/sg_explode.wav";
        
        if( 
equalszSampleszSmokeSound ) ) {
            
// cache origin, angles and model
            
new Float:vOrigin], Float:vAngles], szModel64 ], iOwner;
            
iOwner entity_get_edictiOrigEntEV_ENT_owner );
            
entity_get_vectoriOrigEntEV_VEC_originvOrigin );
            
entity_get_vectoriOrigEntEV_VEC_anglesvAngles );
            
entity_get_stringiOrigEntEV_SZ_modelszModelcharsmaxszModel ) );
            
            
// remove entity from world
            
entity_set_vectoriOrigEntEV_VEC_originFloat:{ 9999.99999.99999.9 } );
            
entity_set_intiOrigEntEV_INT_flagsFL_KILLME );
            
            
// create new entity
            
new iEntity create_entity"info_target" );
            if( 
iEntity ) {
                
entity_set_stringiEntityEV_SZ_classnameg_szClassname );
                
                
entity_set_originiEntityvOrigin );
                
entity_set_vectoriEntityEV_VEC_anglesvAngles );
                
                
entity_set_intiEntityEV_INT_movetypeMOVETYPE_TOSS );
                
entity_set_intiEntityEV_INT_solidSOLID_BBOX );
                
                
entity_set_floatiEntityEV_FL_nextthinkget_gametime( ) + 21.5 );
                
entity_set_floatiEntityEV_FL_gravity0.5 );
                
entity_set_floatiEntityEV_FL_friction0.8 );
                
                
entity_set_modeliEntityszModel );
                
                new 
Float:vVelocity];
                
vVelocity] = random_float( -220.0220.0 );
                
vVelocity] = random_float( -220.0220.0 );
                
vVelocity] = random_float(  200.0300.0 );
                
entity_set_vectoriEntityEV_VEC_velocityvVelocity );
                
                
emit_soundiEntityiChannelszSamplefVolfAttniFlagsiPitch );
                
                
// Create fake smoke
                
new iSmoke;
                
                if( 
iCvar == )
                    
iSmoke get_user_teamiOwner ); // i did indexes as team, 1 - red, 2 - blue, 3 - green( spec oO )
                
else
                    
iSmoke random_num0);
                
                
// Store the smoke number in entity, we will use it later
                
entity_set_intiEntityEV_INT_iuser4iSmoke );
                
                
message_beginMSG_BROADCASTSVC_TEMPENTITY );
                
write_byteTE_FIREFIELD );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] + 50 );
                
write_short100 );
                
write_shortg_szSmokeSpritesiSmoke ] );
                
write_byte100 );
                
write_byteTEFIRE_FLAG_ALPHA );
                
write_byte1000 );
                
message_end();
                
                
message_beginMSG_BROADCASTSVC_TEMPENTITY );
                
write_byteTE_FIREFIELD );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] + 50 );
                
write_short150 );
                
write_shortg_szSmokeSpritesiSmoke ] );
                
write_byte10 );
                
write_byteTEFIRE_FLAG_ALPHA TEFIRE_FLAG_SOMEFLOAT );
                
write_byte1000 );
                
message_end( );
            }
        }
    }
}

public 
FwdTouch_FakeSmokeiEntityiWorld ) {
    if( !
is_valid_entiEntity ) )
        return 
PLUGIN_CONTINUE;
    
    
// Bounce sound
    
emit_soundiEntityCHAN_VOICE"weapons/grenade_hit1.wav"0.25ATTN_NORM0PITCH_NORM );
    
    new 
Float:vVelocity];
    
entity_get_vectoriEntityEV_VEC_velocityvVelocity );
    
    if( 
vVelocity] <= 0.0 && vVelocity] <= 0.0 ) {
        new 
Float:vOrigin];
        new 
iSmoke entity_get_intiEntityEV_INT_iuser4 );
        
entity_get_vectoriEntityEV_VEC_originvOrigin );
        
        
// Make small smoke near grenade on ground
        
message_beginMSG_BROADCASTSVC_TEMPENTITY );
        
write_byteTE_FIREFIELD );
        
engfuncEngFunc_WriteCoordvOrigin] );
        
engfuncEngFunc_WriteCoordvOrigin] );
        
engfuncEngFunc_WriteCoordvOrigin] + 10 );
        
write_short);
        
write_shortg_szSmokeSpritesiSmoke ] );
        
write_byte);
        
write_byteTEFIRE_FLAG_ALLFLOAT TEFIRE_FLAG_ALPHA );
        
write_byte30 );
        
message_end();
    }
    
    return 
PLUGIN_CONTINUE;
}

public 
FwdThink_FakeSmokeiEntity ) {
    if( !
is_valid_entiEntity ) )
        return 
PLUGIN_CONTINUE;
    
    
remove_entityiEntity );
    
    return 
PLUGIN_CONTINUE;



MagNNusS 07-20-2020 12:47

Re: Problem ColoredSmoke
 
Why don't you remove smoke's entity when the round starts?

Al3xandru27 07-20-2020 13:01

Re: Problem ColoredSmoke
 
How do I do that?

MagNNusS 07-21-2020 06:13

Re: Problem ColoredSmoke
 
PHP Code:

new entity
while((entity find_ent_by_class(entity"my_entity_classname")) != 0)
{
    
// your code


Like this perhaps ?

Al3xandru27 07-21-2020 12:11

Re: Problem ColoredSmoke
 
It doesn't work .. I don't know how to do it ..

Celena Luna 07-21-2020 12:19

Re: Problem ColoredSmoke
 
Quote:

Originally Posted by Al3xandru27 (Post 2711025)
It doesn't work .. I don't know how to do it ..

Don't say it doesn't work without posting your code.
We don't know what wrong to help if we can't see what you write.

Al3xandru27 07-21-2020 13:18

Re: Problem ColoredSmoke
 
I don't know where to put that code

Celena Luna 07-23-2020 06:21

Re: Problem ColoredSmoke
 
then go to Request section if you don't know how to write the plugin.
This Scripting section only show you the way, not do it for you.

wasabi90 07-25-2020 16:37

Re: Problem ColoredSmoke
 
Quote:

Originally Posted by MagNNusS (Post 2710919)
Why don't you remove smoke's entity when the round starts?

hola, yo tengoen mi server el humo de color y anda de 10, es un pluginq ya tra mi host

MagNNusS 07-26-2020 07:06

Re: Problem ColoredSmoke
 
Quote:

Originally Posted by wasabi90 (Post 2711664)
hola, yo tengoen mi server el humo de color y anda de 10, es un pluginq ya tra mi host

You could at least write it in English...


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