Re: [TF2] Custom Weapons 3 (Beta 1)
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Re: [TF2] Custom Weapons 3 (Beta 1)
1 Attachment(s)
Here is a fixed version of cw3-attributes.
The .inc now properly marks natives as optional. Added native FireOnWeaponRemoved to allow other plugins to clear custom cw3 attributes if needed. Also includes a fix to theray's fix to AddAttribute which was missing the "while active" parameter. |
Re: [TF2] Custom Weapons 3 (Beta 1)
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Re: [TF2] Custom Weapons 3 (Beta 1)
Is there a way to limit weapons to Admins, VIP's, mods, ect?
Because that would be useful. |
Re: [TF2] Custom Weapons 3 (Beta 1)
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Re: [TF2] Custom Weapons 3 (Beta 1)
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Re: [TF2] Custom Weapons 3 (Beta 1)
I searched the internet to try to find a attribute mod that allows to give disguise as victiom on kill but i just coudnt find it and i am only in the beginner stage of programing so my question is if anyone knows someone who made a attribute like that. I dotn mean disguise on backstab i realy mean on kill because i want to make a revolver that when you kill someone you teleport to their place and disguise as them.
+ Is it possible to make a bullet heal a player/building |
Re: [TF2] Custom Weapons 3 (Beta 1)
When using the sm_cw3_onlyteam command, it doesn't seem to work right on either players or bots. at first I can't equip the weapon I want because I'm on RED and BLU can equip custom weapons. Except if I respawn or touch a resupply locker, I can get the weapon.
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Re: [TF2] Custom Weapons 3 (Beta 1)
How do I use the "custom projectile model" attribute?
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Re: [TF2] Custom Weapons 3 (Beta 1)
Disregard my other comment.
I would still like to ask about the error that was previously mentioned as per ZwipZwap Zapony. Quote:
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