Re: [TF2] Custom Weapons 3 (Beta 2)
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Re: [TF2] Custom Weapons 3 (Beta 2)
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Once you have all of them (dont ask how to get them, the model you want shoud have them all) dont go into the source mod folder, just go into the tf2>tf folder. You shoud see a models folder, if you dont make one. Open it and put all the files in. Now the model is in the place models/stingy.mdl You also have to go to your actualy tf2 folder and add the same model to the same folder if you dont you will just get a error model. Now we add it here. "test1" { "classes" { "heavy" "1" } "baseclass" "shotgun" "baseindex" "11" "nobots" "1" "quality" "6" "logname" "test" "description" "test" "viewmodel" { "modelname" "models/stingy.mdl" // Location of the viewmodel file. } "worldmodel" { "modelname" "models/stingy.mdl" // Location of the worldmodel file. } "cw3_attributes" { } } If you are still confuzed il make a video tutorial but i dont have much time these 2 days so il make it in the weekend. |
Re: [TF2] Custom Weapons 3 (Beta 2)
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Thank you, ill try it out when i can. EDIT 1: There should be a way to get them downloaded by joining the server right? Have an idea how that works as well? EDIT 2: No longer showing the original item, but the weapon itself is invisible, and not even an error. EDIT 3: The weapon model shows up misformed when i have [Weapon Name].dx80.vtx & [Weapon Name].dx90.vtx and Pink Checkerboarded EDIT 4: The Weapon doesn't show up and is just invisible with [Weapon Name].dmx80.vtx & [Weapon Name].dmx90.vtx For the rest it's not showing the original model anymore. Evaluation Okay, So i got the weapon model to load... but it loads purple checkerboarded and misformed every single time. Using dmx90 or dmx80 does not load the model at all so i use dx90 and dx80. Link to Picture: https://cdn.discordapp.com/attachmen...nshot15788.PNG And yes... i have put the same model in my game folder. |
Re: [TF2] Custom Weapons 3 (Beta 2)
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Re: [TF2] Custom Weapons 3 (Beta 2)
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Re: [TF2] Custom Weapons 3 (Beta 2)
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Say you had the Shellshock shotgun for a mod, you put the model in: models\weapons\c_models\c_prototype_shotgun\c _prototype_shotgun.mdl You'd also have a ".vtf" and a ".vmt". It would belong in: materials\models\weapons\c_models\c_prototype _shotgun\c_prototype_shotgun.vtf materials\models\weapons\c_models\c_prototype _shotgun\c_prototype_shotgun.vmt An exception is if the decompiled model's .qc said otherwise. |
Re: [TF2] Custom Weapons 3 (Beta 2)
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Thank You so Much! But still, now that it works... i can't seem to find a place where you can download models for the serverside, not for the client to place in tf2/tf/custom. Is there a place where i can find models that aren't just .vpk files? Literally every model i've downloaded so far has been a useless .vpk file which i can't use as a model for custom weapons. It's starting to piss me off... |
Re: [TF2] Custom Weapons 3 (Beta 2)
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Re: [TF2] Custom Weapons 3 (Beta 2)
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http://nemesis.thewavelength.net/?p=26 |
Re: [TF2] Custom Weapons 3 (Beta 2)
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I'm stupid, I forgot it was for .mdls instead. But yeah, GCFScape is a good idea. EDIT: Crowbar DOES actually have a .vpk decompiler, but eh, GCFScape is probably what you need. |
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