RuneMod for Other than CS?
Can this mod work for other mods than CS?
I know it can, but the only reason it only works for CS is because in CS, the coordinates are only for CS currently. I need coordinates for Half-Life maps. Any way of figuring it out? |
Re: RuneMod for Other than CS?
Yes
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Re: RuneMod for Other than CS?
Yes, I tested it on the half-life
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Re: RuneMod for Other than CS?
In Half Life? ,,,, how config it in Half life? ,,, there are bugs??
please help, i want runemod in half life , i need a guide. |
Re: RuneMod for Other than CS?
What about for Day of Defeat? I'm old school, but I make and convert custom maps from other HL1 games and want to offer old school players new game play options.
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Re: RuneMod for Other than CS?
Is this cs 1,6 or source?
lil confused srry im new. |
Re: RuneMod for Other than CS?
cs 1.6
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Re: RuneMod for Other than CS?
Quote:
Also I believe RuneMod needs revamp but are folk either bothered or tempted to fix this? |
Re: RuneMod for Other than CS?
Thanks for siggest Robocop -also me I need a video or a right guide to install correctly because I see commands and plugin works but runes dont appears on the map like crossfire !
I tried to install Rune Mod but configuration is not completly clear about cvars and what exactly insert in .ini file ? I don't understand why rune don't appears in map - why manually spawn coordinates to use ? What coordinates should I insert for crossfire, for example ? Still -- is there a script or a configuration ready for coordinates ? Because rune coordinates seems valid only for CS maps Please to help us about configuration - I wish to add in hlds Robocop suggest is very good - I install weapon mod so some temporanelly power should be useful with rune to prevent some spam players |
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