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-   -   Losing Team Slayer (aka. Autoslay, Defuse or Die) (https://forums.alliedmods.net/showthread.php?t=57517)

Lindgren 07-06-2007 05:46

Losing Team Slayer (aka. Autoslay, Defuse or Die)
 
2 Attachment(s)
CVARS:
  • lts_minplayer
    • 1 - 32 = Number of connected players needed for plugin to start slaying.
    • Default: 3
  • lts_slaymsg
    • 0 = Off
    • 1 = Reason of slay is sent in chat to the slayed players.
    • Default: 1
  • lts_slay
    • 0 = No slay
    • 1 = Losing team get slayed
    • Default: 1
  • lts_enabled
    • 0 = Plugin Disabled
    • 1 = Plugin Enabled
    • Default: 1
  • lts_target_bombed
    • Default: "[LTS] Defuse the bomb or die trying!"
  • lts_target_saved
    • Default: "[LTS] Plant the bomb or die trying!"
  • lts_bomb_defused
    • Default: "[LTS] Protect the bomb at all times!"
  • lts_all_hostages_rescued
    • Default: "[LTS] Keep CTīs away from the hostages!"
  • lts_hostages_not_rescued
    • Default: "[LTS] Rescue the hostages or die trying!"
Changelog:
  • 1.3.0.0
    • Added a new version without the slay delay.
  • 1.2.0.5
    • Fixed small slaymsg bug.
  • 1.2.0.4
    • Fixed a small slaymsg bug.
    • Cleaned up the code.
  • 1.2.0.3
    • Added cvars for custom slay messages.
  • 1.1.3.1
    • Added cvar lts_slay.
    • Fixed lts_enabled bug.
    • Changed lts_slaymsg default to 1.
  • 1.1.2.1
    • Added tracking cvar.
    • Added cvar lts_enabled.
  • 1.1.0.1
    • Big rewrite, now act upon round_end reason instead of just grabbing losing team.
    • Added more reasons sent in chat at slay.
A big thanks to FlyingMongoose , Pimpinjuice & Bailopan for answering my questions. Also thanks to all people that posted plugins in the forum (too many to mention), they are great examples to learn from.

ferret 07-06-2007 08:27

Re: Loosing Team Slayer
 
I'd suggest you add a message to people being slayed like.

PrintToChat(i, "[LTS] You failed to win, now pay the price!");

Or some such.

L. Duke 07-06-2007 10:09

Re: Loosing Team Slayer
 
I had to read this thread so I could figure out what the "Loosing Team" was. I was a little disappointed to realize it was the "Losing Team."

:)

Lindgren 07-06-2007 11:09

Re: Loosing Team Slayer
 
Quote:

Originally Posted by L. Duke (Post 499522)
I had to read this thread so I could figure out what the "Loosing Team" was. I was a little disappointed to realize it was the "Losing Team."
:)

Yea thats a embarrassing mistake that have a nasty habit of happening to people when they write in a foreign language. :oops:

yester64 07-06-2007 14:21

Re: Losing Team Slayer
 
is there a reason, why it has to be 10 people to be online?
otherwise it looks like a good plugin.

Lindgren 07-06-2007 14:40

Re: Losing Team Slayer
 
im about o make a cvar to change that and set 3 as default. also add a chat msg to the slayed people explaining why they died, also with a on/off cvar.

if itīs not set to 3 connected or more the two first players that join the game get slayed when they spawn because the round ends and the first real round starts.

Lindgren 07-08-2007 17:20

Re: Losing Team Slayer
 
Finished and no more features waiting to be added. Requests are considered though.

L. Duke 07-09-2007 10:49

Re: Loosing Team Slayer
 
Quote:

Originally Posted by Lindgren (Post 499554)
Yea thats a embarrassing mistake that have a nasty habit of happening to people when they write in a foreign language. :oops:

Don't worry about it. :)

It's much more common with native english speakers (at least Americans) than those writing english as a second language.

Lindgren 08-12-2007 17:48

Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
 
Updated, see changelog.

Hellraiser 08-13-2007 06:21

Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
 
am i in the right part i can not dl the file at all what is the problem.


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