[TF2] Permanent Crit Vote
1 Attachment(s)
TF2 Permanent Critvote
current version 0.0.4b Description: The plugins will ask the player once for his Critvote preference and saves it. 30 Seconds after the map began it will calculate if Crits will be on or off. Players who don't have yet set a preference are not counted in the calculation. Features:
Quote:
Thanks: r5053: for the original TF2 Critvote Grrrrrrrrrrrrrrrrrrr: for using cookies in his quake sounds [revamped] plugin..where I could look up infos on how to work with them |
Re: [TF2] Permanent Crit Vote
by 30 second after game begins do you mean each round, or map.
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Re: [TF2] Permanent Crit Vote
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Re: [TF2] Permanent Crit Vote
I just want to say that this plugin fixed a divide in our community over crits. Such an easy, simple solution that works great.
I did change some of the language used because of some confusion in our community. Players thought they were controlling the server by phrases like "Crits always on". I just changed it to "I want Crits to be enabled" so that they knew it was drawing upon their choice, but not directly setting it. Thanks a lot for this! |
Re: [TF2] Permanent Crit Vote
this indeed is an interesting concept to use.. and apply on many hot debated cvar settings on our servers as well.. even for autojoin.
nice idea |
Re: [TF2] Permanent Crit Vote
New Version:
Quote:
@mycologist: Next step will be the translations so changing the text will get easier ;-) @Inflikted: I've seen that there was a short discussion about using this for sv_alltalk on Ducksoup Gaming... so if anyone wants to use it for another Server setting... go ahead :-) |
Re: [TF2] Permanent Crit Vote
Does it display any notification to the players that crits are either on or off for the map being played?
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Re: [TF2] Permanent Crit Vote
You mean after the choice has been made when someone joins the Server "late"?
No. Nothing is shown. But I could show an information after X seconds of a player joining if the choice has already been made. edit: Here is an untested new (0.0.4a) Version (I can't test it here... will have to wait till evening) This Version adds several cvars for configuration and can show a message to late joiners if crits are on/off Also I changed the text in the menu to prevent misunderstandings ("Prefer Crits on" instead of "Crits always on" ) Quote:
edit: attachement has been removed |
Re: [TF2] Permanent Crit Vote
Actually I meant after the calculation was done each map, though having a message for new arrivals is good too.
Since I'm reading this while at work and not able to test it, I was just trying to imagine this running on our servers. We have some players that detest crits; others that can't live without them (literally), most really don't care either way. The vote outcome would of course vary depending on who was logged in when the calculation completes. I just wanted to make sure that the on/off result was broadcast to the players so they knew the outcome. |
Re: [TF2] Permanent Crit Vote
Oh yes... the result is broadcasted.
When the vote is finished you will see the following text in the chat e.g. for crit preference of the client is on(colored): "[TF2-Crit Pref] Your preference is set to: Crits enabled" "[TF2-Crit Pref] Crits Enabled. %d Voted On, %d voted Off" <- imagine numbers here ;-) "[TF2-Crit Pref] To change your preference say !crit" For late joiners the message will look like this: "[TF2-Crit Pref] Crits Enabled." |
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