WalkGuard - no camping/climbing/bug using - V1.3.2
2 Attachment(s)
Introduction
with WalkGuard can u define 3 zones
sometimes i play on a dod-server with wc3-mod ... on this server it is not allowed to walk on higher areas ... if a admin online the player get killed ... if no admin online some player break the rules (e.g. use teleport on dod_charlie to allies-spawn) ... simply define a camper-zone on higher areas and define a cheater-zone on spawn ... the rules can't broken Commands & CVar's
changes on cvar's will work after new roundbot's are stupid and can't read ... it's a good idea that u don't change wg_botdamage :mrgreen: Installation copy the plugin to your plugins-directory ... add it to plugins.ini ... and copy the walkguard.txt to data/lang-directory ... restart the map Video see the plugin in action, on cs_italy ... http://www.youtube.com/watch?v=IAM3KEC_0-8 Changes Code:
1.0.0 |
Re: WalkGuard
nice.
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Re: WalkGuard
Code:
Welcome to the AMX Mod X 1.76-300 Compiler. |
Re: WalkGuard
... fixed ...
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Re: WalkGuard
man...this is to c00L ! Gj *:P* +k
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Re: WalkGuard
i don't understand the last part in the video;
He jumped on a box, how does that make him a cheater? Other than that, it looks good. |
Re: WalkGuard
Yeah...you'r right! "Cheater zone",...maybe an "restrict/bug zone"(rename it) or something else...! Because cheaters don't use specific zones...:wink:
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Re: WalkGuard
Hi,
Quote:
hand, mogel |
Re: WalkGuard
hmm, i still don't believe the name is correct for what it does. maybe Glitch zone or something..
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Re: WalkGuard
Aye, i made separate plugins to this with certain locations now its easy to do with this. GJ :up:
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Re: WalkGuard
I really like this idea! I think it's actually very useful.
It's cool just to see how you can make an invisible entity and highlight it and change its size. Good job, mogel. |
Re: WalkGuard
interesting.
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Re: WalkGuard
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True, The video is awesome. It makes me wanna try it ^.^ |
Re: WalkGuard
very nice interface.
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Re: WalkGuard
So this is somewhat similar in functionality to:
OOB only better in that it creates entities that can just block or catch touch instead of needing to cycle a task to check location? |
Re: WalkGuard
Hi,
Quote:
hand, mogel |
Re: WalkGuard
Yea that's what I said, guess I take a look at the code and see how efficient it is just wish it was in fakemeta not engine. Probably end up using it over oob since this would be a better method.
A request: add an option (admin flag, whatever) to allow admins the ability to bypass the guarded areas. |
Re: WalkGuard
Hi,
Quote:
hand, mogel |
Re: WalkGuard - V1.1
If you wait to countdown to finish it starts to slap you and take away the health but when it starts to slap you, you are unable to get away from the zone.
f.e. In de_cbble, I have put whole terror tower as camp zone and if noob gets slapped he can not get down because he has no control. Can you make it so it only takes your health away or at least slaps you only the first time ? |
Re: WalkGuard - V1.1
change in source (.sma) this
Code:
if (is_user_bot(player)) Code:
if (is_user_bot(player)) |
Re: WalkGuard - V1.2
Hi,
that's not backward compatibility ... but ... set wg_direction to 0 ... 8) hand, mogel |
Re: WalkGuard - V1.2
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btw, great plugin, more than use full ;) |
Re: WalkGuard - V1.2
hope gets approved
i really enjoy when a plugin gets it's own video |
Re: WalkGuard - V1.2
ups..."wg_direction 0" doesn't work.
When slapped, players fly around :( |
Re: WalkGuard - V1.2
Maybe a better option would be to just make it act like a trigger_hurt where it wont slap but just remove hp instead.
Also I didn't check very well, but is there any way we could set the amount of time before a person can return to a camp spot without punishment? ie resets on new round, 0-would never allow a return to that spot, 30-player would need to wait 30 seconds before the timer resets for him to be able to return without punishment. Oh and please add 1 to setupunits if possible. |
Re: WalkGuard - V1.2
Hi,
Quote:
Code:
"mogel<10><STEAM_ID_LAN><TERRORIST>" committed suicide with "camping" (world) |
Re: WalkGuard - V1.2.1
great, now it is ok ;)
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Re: WalkGuard - V1.2.1
This is a briljant plugin! one of the greatest and most needed for me but it can even be better if it would be possible to make triangle boxes and change the degrees of the boxes. Also it would be fantastic if it was possible to have the oppertunity to make the no walk areas bullet proof.
I do not know if any of these ideas are possible to add to the plugin but without these ideas the plugin is still amazing. If it will be possible i will use it to add the van in the picture beneed to my assault server. http://www.counter-strikers.nl/downl...lt_car0018.jpg |
Re: WalkGuard - V1.2.1
Here is one suggestion:
I often have set terror spawn as camping zone to 30 sec slap, but I have 10 sec freezetime and camp counts during these 10 sec so it gives 20 sec to players to leave spawn which is often not enough and annoying. Can you set some delay for plugin on the round start ? |
Re: WalkGuard - V1.3
Hi,
added freeze-time and change setupunit 2 to 1 hand, mogel |
Re: WalkGuard - V1.3
amxx error log:
Code:
L 06/01/2007 - 09:56:40: Start of error session. |
Re: WalkGuard - V1.3
Hi,
thx ... correcting on sunday ... i'm not at home hand, mogel |
Re: WalkGuard - V1.3
@mogel
I can see that there is a zone-mode 'block all player'. Is there possible to add 'block CT only' and "block Terro only" please ? |
Re: WalkGuard - V1.3
hey, I`d also have a request to make.
I use the cheat zone to stop CT from rushing onto the terrorists, and stay on "their side" of the map, but I`d really like to set a timer for that so the cheat zones stop having effect after a certain amount of time (ex. 1 min) If you could make this happen I would be gratefull thanks, |
Re: WalkGuard - V1.3
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hand, ... |
Re: WalkGuard
1 Attachment(s)
Quote:
(requires fakemeta_util) |
Re: WalkGuard - V1.3
Hi,
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@djmd378 thanks for fakemeta version @iggy_bus bug is fixed @st3reo i make a rush-zone if i change the menu-frontend ... but current no time hand, mogel |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
thanks but there is a problem now:
Code:
Plugin failed to compile! Please try contacting the author. |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Hi,
added the amxx-file to attachments hand, mogel |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
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i'm getting the same error as him. I need the working source code that can compile, thanks. |
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