Re: WalkGuard
I really like this idea! I think it's actually very useful.
It's cool just to see how you can make an invisible entity and highlight it and change its size. Good job, mogel. |
Re: WalkGuard
interesting.
|
Re: WalkGuard
Quote:
True, The video is awesome. It makes me wanna try it ^.^ |
Re: WalkGuard
very nice interface.
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Re: WalkGuard
So this is somewhat similar in functionality to:
OOB only better in that it creates entities that can just block or catch touch instead of needing to cycle a task to check location? |
Re: WalkGuard
Hi,
Quote:
hand, mogel |
Re: WalkGuard
Yea that's what I said, guess I take a look at the code and see how efficient it is just wish it was in fakemeta not engine. Probably end up using it over oob since this would be a better method.
A request: add an option (admin flag, whatever) to allow admins the ability to bypass the guarded areas. |
Re: WalkGuard
Hi,
Quote:
hand, mogel |
Re: WalkGuard - V1.1
If you wait to countdown to finish it starts to slap you and take away the health but when it starts to slap you, you are unable to get away from the zone.
f.e. In de_cbble, I have put whole terror tower as camp zone and if noob gets slapped he can not get down because he has no control. Can you make it so it only takes your health away or at least slaps you only the first time ? |
Re: WalkGuard - V1.1
change in source (.sma) this
Code:
if (is_user_bot(player)) Code:
if (is_user_bot(player)) |
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