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-   Approved Plugins (https://forums.alliedmods.net/forumdisplay.php?f=8)
-   -   WalkGuard - no camping/climbing/bug using - V1.3.2 (https://forums.alliedmods.net/showthread.php?t=55245)

stupok 05-17-2007 18:47

Re: WalkGuard
 
I really like this idea! I think it's actually very useful.

It's cool just to see how you can make an invisible entity and highlight it and change its size.

Good job, mogel.

Liquidz 05-17-2007 20:06

Re: WalkGuard
 
interesting.

Crusher918 05-18-2007 17:56

Re: WalkGuard
 
Quote:

Originally Posted by stupok69 (Post 477771)
I really like this idea! I think it's actually very useful.

It's cool just to see how you can make an invisible entity and highlight it and change its size.

Good job, mogel.


True, The video is awesome. It makes me wanna try it ^.^

GHW_Chronic 05-19-2007 03:41

Re: WalkGuard
 
very nice interface.

vittu 05-19-2007 15:30

Re: WalkGuard
 
So this is somewhat similar in functionality to:
OOB
only better in that it creates entities that can just block or catch touch instead of needing to cycle a task to check location?

mogel 05-19-2007 15:43

Re: WalkGuard
 
Hi,

Quote:

Originally Posted by vittu (Post 478367)
only better in that it creates entities that can just block or catch touch instead of needing to cycle a task to check location?

the plugins do the same ... but a loop (in oob) need always cpu ... i simply wait for the touch-event from the engine -> less cpu

hand, mogel

vittu 05-19-2007 17:28

Re: WalkGuard
 
Yea that's what I said, guess I take a look at the code and see how efficient it is just wish it was in fakemeta not engine. Probably end up using it over oob since this would be a better method.


A request: add an option (admin flag, whatever) to allow admins the ability to bypass the guarded areas.

mogel 05-20-2007 03:01

Re: WalkGuard
 
Hi,

Quote:

Originally Posted by vittu (Post 478411)
A request: add an option (admin flag, whatever) to allow admins the ability to bypass the guarded areas.

[x] done ... set wg_immunity to 1

hand, mogel

iggy_bus 05-21-2007 13:25

Re: WalkGuard - V1.1
 
If you wait to countdown to finish it starts to slap you and take away the health but when it starts to slap you, you are unable to get away from the zone.

f.e. In de_cbble, I have put whole terror tower as camp zone and if noob gets slapped he can not get down because he has no control.

Can you make it so it only takes your health away or at least slaps you only the first time ?

Alka 05-21-2007 13:29

Re: WalkGuard - V1.1
 
change in source (.sma) this
Code:

  if (is_user_bot(player))
  {
  user_slap(player, get_pcvar_num(pcv_botdamage), 1)
  } else
  {
  user_slap(player, get_pcvar_num(pcv_damage), 1)
  }

->
Code:

  if (is_user_bot(player))
  {
  user_slap(player, get_pcvar_num(pcv_botdamage), 0)
  } else
  {
  user_slap(player, get_pcvar_num(pcv_damage), 0)
  }

:wink:


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