[L4D2] Infected Hud
This plugin shows the health value of all infected using instructor hints.
The health value will disappear behind walls and objects to prevent tracking. Plugin creates l4d2_infected_hud.cfg with options to enable/disable showing health on specific infected. This should be bug free however if you find a bug let me know. V1.0 Initial release. V1.1 Cleaned up the code a bit. Added all other infected except witch. V1.2 Added the witch. Added show witch option to config. Fixed display not showing properly on tank death. Improved code performance. |
Re: [L4D2] Infected Hud
This is very nice. Definitely looking forward to future updates for this.
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Re: [L4D2] Infected Hud
V1.1
Cleaned up the code a bit. Added all other infected except witch. |
Re: [L4D2] Infected Hud
This is just an unimportant report, the tank at the time of death shows another HP, but only for a moment. this happens when the tank dies of knee or falls of rhodia when dying, but this does not happen when the tank collapses when dying.
http://i68.tinypic.com/2wntjsh.jpg |
Re: [L4D2] Infected Hud
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Re: [L4D2] Infected Hud
A simple solution would be to check if the tank is incapacitated and prevent the hud from displaying if that happens.
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Re: [L4D2] Infected Hud
V1.2
Added the witch. Added show witch option to config. Fixed display not showing properly on tank death. Improved code performance. |
Re: [L4D2] Infected Hud
Some errors
L 03/31/2018 - 09:39:55: SourceMod error session started L 03/31/2018 - 09:39:55: Info (map "c3m1_plankcountry") (file "errors_20180331.log") L 03/31/2018 - 09:39:55: [SM] Exception reported: Entity 718 (718) is invalid L 03/31/2018 - 09:39:55: [SM] Blaming: l4d2_infected_hud.smx L 03/31/2018 - 09:39:55: [SM] Call stack trace: L 03/31/2018 - 09:39:55: [SM] [0] DispatchKeyValue L 03/31/2018 - 09:39:55: [SM] [1] Line 175, /home/forums/content/files/9/7/2/5/7/168892.attach::DisplayInstructorHint L 03/31/2018 - 09:39:55: [SM] [2] Line 90, /home/forums/content/files/9/7/2/5/7/168892.attach::OnTakeDamage L 03/31/2018 - 09:39:55: [SM] [4] AcceptEntityInput L 03/31/2018 - 09:39:55: [SM] [5] Line 423, /home/forums/content/files/1/3/0/9/0/5/156091.attach::timer_stock_applyDamage L 03/31/2018 - 09:41:19: [SM] Exception reported: Entity 716 (716) is invalid L 03/31/2018 - 09:41:19: [SM] Blaming: l4d2_infected_hud.smx |
Re: [L4D2] Infected Hud
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Re: [L4D2] Infected Hud
Is that possible to show the SI's health only when the attacker attack them?Players on my server will see many SI at the same time so it becomes bad for full screen color health numbers.
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