[request] [L4D2] Tankhud Panel Enhanced
3 Attachment(s)
I request to change the Tank HUD Panel.
Here is a video demonstration Before: https://i.imgur.com/SGsojzb.png After: https://i.imgur.com/CeTwnQA.png The Tank HUD panel of the Solaris server is more complete, it has: Punches, Rocks, Props, Total Damage and Jump Rock. Can anyone add this? |
Re: [request] [L4D2] The New Tankhud Panel
I don't feel like taking time to test this, but it looks like some of these variables would be relevant in getting that data (without tracking it manually):
https://github.com/ProdigySim/l4d2_s..._player.h#L944 m_checkpointPZTankPunches m_checkpointPZTankThrows ? m_checkpointPZTankDamage Does "props" refer to props used in damaging survivors? or just props that have been moved out of place by a tank? You could spawn yourself as a tank and see if these are the relevant variables by using a test plugin.
Spoiler
Would recommend also testing for false positives (example - does "m_checkpointPZTankPunches" increment only when you hit a survivor, or for every punch? If for every punch - is that what you want? if not, we'll have to track that manually). If you find the relevant variables I can edit it into the spechud if you need help with that. |
Re: [request] [L4D2] The New Tankhud Panel
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Although I don't have much knowledge, I won't be able to edit it, that's why I started this post, it would be helpful if you could give me a hand. |
Re: [request] [L4D2] The New Tankhud Panel
Maybe you could use the Marttt plugin as a reference.
[L4D2] Scripted HUD |
Re: [request] [L4D2] The New Tankhud Panel
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I still don't know what function Jump Rock plays. Maybe it's the tank's Haymaker but I'm not sure, it would be nice to change "Jump Rock" to "Speed" to show the tank's speed. Something like this for example: Server #1 :: Tank HUD ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Punches: 0 | Rocks: 0 | Props: 0 ⠀⠀⠀⠀⠀Total Damage: 0 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Control: Player (1st) Health: 6000 / 100% Speed: 0 Frust: 100% |
Re: [request] [L4D2] Tankhud Panel Enhanced
It is a very interesting plugin, but it seems that nobody wants to work on it.
You could try talking to the server administrators although I doubt they want to share it. https://steamcommunity.com/groups/SolarisServers |
Re: [request] [L4D2] Tankhud Panel Enhanced
I know you guys want it but how useful is that information?
Jump Rock I don't know what means, and frustration time doesn't help much (IMO) Btw is all possible to get through hooking OnTakeDamage (Punches/Rocks/Props/Total Damage) Just check the attacker (tank) and the inflictor (classname) |
Re: [request] [L4D2] Tankhud Panel Enhanced
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Quote:
Server Test #1 :: Tank HUD ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Punches: 0 | Rocks: 0 | Props: 0 ⠀⠀⠀⠀⠀Total Damage: 0 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Control: Player (1st) Health: 6000 / 100% Spawn: 00:00 Frust: 100% Quote:
https://www.youtube.com/watch?v=7U2W...nnel=noskillch Server Test #1 :: Tank HUD ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Punches: 2 | Rocks: 1 | Props: 4 dmg: 48 ⠀⠀| dmg: 24 | dmg: 4800 ⠀⠀⠀⠀⠀Total Damage: 4872 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Control: Player (1st) Health: 6000 / 100% Spawn: 04:12 Frust: 100% |
Re: [request] [L4D2] Tankhud Panel Enhanced
I already got the Tank HUD Panel, my request was paid (private plugin), I will share if the author gives me permission.
I thank everyone who supported with this idea. :wink: |
Re: [request] [L4D2] Tankhud Panel Enhanced
Could you share it?
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