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-   -   [MOD] CS Zombie Panic (v1.4.2) (https://forums.alliedmods.net/showthread.php?t=330546)

Hedgehog Fog 02-09-2021 11:54

[MOD] CS Zombie Panic (v1.4.2)
 
1 Attachment(s)

About
This project is a port of HL Zombie Panic! for Counter-Strike
Requirements
  • Amx Mod X 1.9+
  • RegameDLL + ReAPI

Gameplay
Each round, all players appear as survivors, during the freezetime players can choose a team. After the end of the freezetime, if there are no zombies willing to play, a random player will turn into a zombie.
Zombies have their own spawn points and have a limited number of lives, if the lives end, the zombies will lose.
Unlike humans, zombies have increased health (200 points) and a slightly reduced movement speed.
Survivor equipment is a crowbar and 9mm handgun with one clip, the rest of the weapons and ammo will have to be found on the map. The more weapons and ammo a player has, the slower their movement speed, so when you have enough ammo, consider sharing it with other survivors.
Gamemodes

Classic
The game is played until the zombies use all their lives (20 by default) or until the round expires.
Objective
In this mode, the number of zombies' lives is not limited, the round time is also infinite. Survivors should complete some objectives on the map, which will open them access to the escape zone.

Weapons:
  • Crowbar
  • 9mm Pistol
  • M16
  • Shotgun
  • Grenade
  • Satchel


Panic
In this mode, the player throws out all ammo and weapons, except for the active one, his speed increases, which allows him to escape from the zombies.


Control
  • z (radio1, changeammotype) - Select ammo
  • x (radio2, dropammo) - Drop selected ammo
  • o (buyequip, panic) - Panic
  • f (impulse 100) - Flashlight
  • f (impulse 100) - Zombie Vision


Media




Support me

http://pix.academ.info/images/img/20...fce07230c2.png
Support me on GitHub.
http://pix.academ.info/images/img/20...11aa1a37cd.png
Join the Steam group
Download

https://i.ibb.co/TgK85gH/zip.gif zombiepanic-142-resources.zip (62 MB)

Hedgehog Fog 02-09-2021 12:03

Re: CS Zombie Panic (ReAPI)
 
1 Attachment(s)
Addons
  • crx_ranksystem_zombiepanic.sma - addon for OciXCrom's Rank System to add Zombie Panic support

Don't try to download compiled versions

Hedgehog Fog 02-13-2021 10:56

Re: CS Zombie Panic (ReAPI)
 
Updated to 1.1.0
  • Added infection (10% chance by default)
  • Satchel charges are now can be picked up
  • Improved spread and recoil system
  • Added damage range modifier
  • Reduced zombie damage to 25
  • Fixed decals
  • Fixed client crashes when using melee weapons


DruGzOG 02-19-2021 09:21

Re: CS Zombie Panic (ReAPI)
 
Reminds me of the classic Mystic death zombie mod and 28W; good stuff.

Hedgehog Fog 02-23-2021 15:37

Re: CS Zombie Panic (ReAPI)
 
Updated to 1.2.0
Additions and improvements:
  • Reduced crowbar damage to 25
  • Added crowbar knockback
  • Zombie lives are now related to the number of survivors
  • Zombies number are now related to the number of survivors
  • Added chooseteam command for spectators
  • Zombies no longer respawn after round ends
  • Magnum no longer eject brass when shooting
  • Added blink effect at the end of the transformation
  • Added unselectable characters support
Cvars:
  • Added zp_zombie_lives_per_player cvar
Fixes:
  • Fixed client crashes related to weapon icon names
  • Fixed crosshair flickering
  • Fixed zombie vision external fade handling
  • Fixed zombie vision fade effect when respawning

Hedgehog Fog 02-28-2021 16:03

Re: CS Zombie Panic (ReAPI)
 
Updated to 1.3.0
Additions and improvements:
  • Removed default pain sound
  • Infected players no longer bleed
  • Increased fade in time for win message
  • Increased objective mark max velocity
  • Weapons and items are now respawnable
  • Reduced pickups respawn time
  • Pickups will no longer respawn when players are nearby
  • Added competitive mode
  • Reduced 556ar spread

Cvars:
  • zombiepanic_version cvar is now visible for monitoring
  • Added zp_competitive cvar

Fixes:
  • Fixed win conditions for spectators
  • Fixed death sound for infected players
  • Fixed melee secondary attack for bots
  • Fixed first shot spread calculation
  • Fixed death sound on transformation
  • Fixed death message icons

Hedgehog Fog 03-06-2021 17:05

Re: [CS] Zombie Panic 1.3.0
 
Added addon for OciXCrom's Rank System to add Zombie Panic support
See #5 post

OciXCrom 03-06-2021 17:12

Re: [CS] Zombie Panic 1.3.0
 
Quote:

Originally Posted by Hedgehog95 (Post 2739526)
Added addon for OciXCrom's Rank System to add Zombie Panic support
See #5 post

Thanks!

Just a small note:

Code:
GiveReward(pPlayer, szReward[], iDefaultAmount = 0) {     new iXp = GetReward(pPlayer, szReward, iDefaultAmount);     crxranks_give_user_xp(pPlayer, iXp, _, CRXRANKS_XPS_REWARD); } GetReward(pPlayer, szReward[], iDefaultValue = 0) {     return crxranks_xp_reward_is_set(szReward)         ? crxranks_get_xp_reward(pPlayer, szReward)         : iDefaultValue; }

You don't have to use "crxranks_xp_reward_is_set" or "crxranks_get_xp_reward". The plugin already checks this internally when using "crxranks_give_user_xp" and uses 0 if the reward doesn't exist.

Hedgehog Fog 03-06-2021 17:30

Re: [CS] Zombie Panic 1.3.0
 
Quote:

Originally Posted by OciXCrom (Post 2739528)
Thanks!
You don't have to use "crxranks_xp_reward_is_set" or "crxranks_get_xp_reward". The plugin already checks this internally when using "crxranks_give_user_xp" and uses 0 if the reward doesn't exist.

This doesn't allow you to use a default value if the value is not set in the config. In this implementation, you can override default values using config, it will not be 0 by default, which allows you to install plugins without setting rewards in the config.

Hedgehog Fog 03-06-2021 19:52

Re: [CS] Zombie Panic 1.3.0
 
Updated OciXCrom's Rank System to add Zombie Panic support addon
  • Fixed button toggle state check.


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