Re: Parachute 1.3 (KRoTaL)
I test your plugins, but the problem is always present
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Re: Parachute 1.3 (KRoTaL)
is there a bind i have to do,,because its install correctly but i had another plugin bound to e,, can someone help please
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Re: Parachute 1.3 (KRoTaL)
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Re: Parachute 1.3 (KRoTaL)
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Granted I didn't test that one modified for war3ft useage, but it should work. Only other thing i could think of is to try and call the war3ft gravity func with a createforward with a small edit to war3ft (since it can't be used by include)... Quote:
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Re: Parachute 1.3 (KRoTaL)
@Vittu:
yaya said to me on a french forum that your modification didn't work. So I decided to check myself, and after some test, it works perfectly. ;) |
Re: Parachute 1.3 (KRoTaL)
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Re: Parachute 1.3 (KRoTaL)
Yo What do i got to do or edit, the sma file to let everyone just have a free parachute 24/7?
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Re: Parachute 1.3 (KRoTaL)
Please read thread it's only 2 pages: http://forums.alliedmods.net/showthr...168#post426168
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Re: Parachute 1.3 (KRoTaL)
My bad vittu I could of sworn I read all this shit. Good Lookin Out though bud. Thanks.
So this will work in the sma or do i have to put in cvar. sv_parachute "1" - 0: disables the plugin - 1: enables the plugin parachute_cost "0" - cost of the parachute (CStrike ONLY) parachute_payback "75" - how many percent of the parachute cost you get when you sell your parachute (ie. (75/100) * 1000 = 750$) parachute_fallspeed "100" - speed of the fall when you use the parachute |
Re: Parachute 1.3 (KRoTaL)
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