[VSH/FF2] [Plugin] Bots (1.1)
2 Attachment(s)
Hello!
Working Bots for FF2 and VSH is here. I started making this nearly same time as MedicBot. Video coming soon maybe... Features: -Bot bosses can Superjump/Teleport. -Bots will go after enemies and will not wander randomly. -Bots avoid going too close the boss and will run away if too close. -Bot bosses can Rage. (I know ff2 and vsh has this feature by default but it does not work always) -If Bot is Ubered, it will run towards the Boss/Enemy. (Bot heavies can cause over 4000dmg in one Uber) -Bots have very good aim. (Knockback galore) -If Bot is "Spooked" it will run away from Boss. -Spy bots activate cloak if Boss gets too close. -Pyro bots will shove Boss away if gets too close. Install: click Get Plugin on both plugins. Install both plugins as normal plugins. (NOT SUBPLUGIN!) Usage: Put these into server.cfg or anything like it Code:
sm_cvar tf_bot_pyro_deflect_tolerance 0 Known Issues/Bugs: -Bots on arena rounds work "badly". (Will not fix) -Bosses with slower speed than 340 will go 340. (Bots do not care about FF2 boss speed in config) Changelog: Code:
v1.1 -Credits go to people who have helped on this plugin creation. NOTE: If you are using VSH then please use hale_force_team 3 |
Re: [VSH/FF2] [Plugin] Bots (1.0)
Just a little bump. :3
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Re: [VSH/FF2] [Plugin] Bots (1.0)
I will give this a test and let you know how things go :)
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Re: [VSH/FF2] [Plugin] Bots (1.0)
Thanks for Release!
uh, (maybe)dumb question here: do I need .nav file for this plugin? |
Re: [VSH/FF2] [Plugin] Bots (1.0)
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Re: [VSH/FF2] [Plugin] Bots (1.0)
If bots get stuck on walls that is because of bad navigation file.
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Re: [VSH/FF2] [Plugin] Bots (1.0)
I am using vsh_2fortdesk_v8, and vsh_manncohq_v14. Bots stand still most of the time. Is this only me?
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Re: [VSH/FF2] [Plugin] Bots (1.0)
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Re: [VSH/FF2] [Plugin] Bots (1.0)
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Little bit of googling would help. |
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