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-   -   [VSH/FF2] [Plugin] Bots (1.1) (https://forums.alliedmods.net/showthread.php?t=263130)

tRololo312312 05-19-2015 10:19

[VSH/FF2] [Plugin] Bots (1.1)
 
2 Attachment(s)
Hello!

Working Bots for FF2 and VSH is here.

I started making this nearly same time as MedicBot.

Video coming soon maybe...

Features:
-Bot bosses can Superjump/Teleport.
-Bots will go after enemies and will not wander randomly.
-Bots avoid going too close the boss and will run away if too close.
-Bot bosses can Rage. (I know ff2 and vsh has this feature by default but it does not work always)
-If Bot is Ubered, it will run towards the Boss/Enemy. (Bot heavies can cause over 4000dmg in one Uber)
-Bots have very good aim. (Knockback galore)
-If Bot is "Spooked" it will run away from Boss.
-Spy bots activate cloak if Boss gets too close.
-Pyro bots will shove Boss away if gets too close.


Install:

click Get Plugin on both plugins.
Install both plugins as normal plugins. (NOT SUBPLUGIN!)

Usage:

Put these into server.cfg or anything like it
Code:

sm_cvar tf_bot_pyro_deflect_tolerance 0
sm_cvar tf_bot_fire_weapon_allowed 0
sm_cvar tf_bot_pyro_shove_away_range 0

Then add bots as normal. (tf_bot_add or tf_bot_quota)


Known Issues/Bugs:
-Bots on arena rounds work "badly". (Will not fix)
-Bosses with slower speed than 340 will go 340. (Bots do not care about FF2 boss speed in config)

Changelog:
Code:

v1.1
-When Bot goes against a wall when trying to escape boss, Bot goes left.
-Made moving plugin less CPU intensive. (Uses Timer instead of RunCMD)

v1.0
-Release

Credits:
-Credits go to people who have helped on this plugin creation.

NOTE: If you are using VSH then please use hale_force_team 3

tRololo312312 05-19-2015 10:20

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
Just a little bump. :3

Transit Of Venus 05-19-2015 11:06

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
I will give this a test and let you know how things go :)

Research 05-19-2015 11:33

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
Thanks for Release!
uh, (maybe)dumb question here:
do I need .nav file for this plugin?

tRololo312312 05-19-2015 11:44

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
Quote:

Originally Posted by Research (Post 2298642)
uh, (maybe)dumb question here:
do I need .nav file for this plugin?

Yes because it uses TFbots that game already has

tRololo312312 05-19-2015 11:46

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
If bots get stuck on walls that is because of bad navigation file.

bobotov 05-19-2015 15:29

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
I am using vsh_2fortdesk_v8, and vsh_manncohq_v14. Bots stand still most of the time. Is this only me?

tRololo312312 05-19-2015 15:57

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
Quote:

Originally Posted by bobotov (Post 2298718)
I am using vsh_2fortdesk_v8, and vsh_manncohq_v14. Bots stand still most of the time. Is this only me?

Sounds like .nav file issue. Try editing it by hand

bobotov 05-19-2015 15:59

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
Quote:

Originally Posted by tRololo312312 (Post 2298728)
Sounds like .nav file issue. Try editing it by hand

How do I do that, if I may ask?

tRololo312312 05-19-2015 16:31

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
Quote:

Originally Posted by bobotov (Post 2298729)
How do I do that, if I may ask?

http://steamcommunity.com/sharedfile.../?id=143779904

Little bit of googling would help.


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