Re: [ L4D2 ] Team Manager 2.3.4c
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Re: [ L4D2 ] Team Manager 2.3.4c
Hello,
I'm new to Allied Modders, however I have been lurking for the past month or so. I have been looking at playing Left 4 Dead 2 cooperatively with 7 or 8 friends at a LAN, consequently some modification needs to be made to allow for this. I'm starting off with a fresh install of the game without any modification that would effect the working of these various tools. I have come to the realization I'm in over my head, I've downloaded all of the plugins and tried over 30 different folder structures as per the instructions in this thread and the respective required plugin threads, with no results. I would be willing to PayPal someone an agreed amount to simply have some assistance with configuring Left 4 Dead 2 to my requirements using these various modifications. I can't find any guides that aren't more than 4 years old thus outdated and redundant. Any assistance would be much appreciated. Regards |
Re: [ L4D2 ] Team Manager 2.3.4c
Anyone know where I can get a copy of parser.sp as I get this when trying to compile:
./compile.sh teammanager.sp Compiling teammanager.sp...SourcePawn Compiler 1.5.0-dev+3850 Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC teammanager.sp(1030) : fatal error 120: cannot read from file: "teammanager/parser.sp" Compilation aborted. 1 Error. |
Re: [ L4D2 ] Team Manager 2.3.4c
Hi sky,
Wondering if you can have a look at this plugin, cant seem to get it to load since recent update. heres some info and as you can see plugin 14 Readyup is loaded???????????? L 07/14/2013 - 09:12:07: SourceMod error session started L 07/14/2013 - 09:12:07: Info (map "c6m1_riverbank") (file "errors_20130714.log") L 07/14/2013 - 09:12:07: [SM] Unable to load plugin "teammanager.smx": Could not find required plugin "readyup" L 07/14/2013 - 09:12:07: [SM] Unable to load plugin "rum_locksaferoom.smx": Could not find required plugin "readyup" Meta list: [01] L4DToolZ (1.0.0.9h-2-g7465d71b-dirty) by Ivailosp [02] SourceMod (1.5.0-dev+3850) by AlliedModders LLC [03] Left 4 Downtown 2 Extension (0.5.4.2) by Igor "Downtown1" Smirnov / Andrew "XBetaAlpha" Burrows / AtomicStryker / Michael "ProdigySim" Busby [04] SDK Tools (1.5.0-dev+3850) by AlliedModders LLC [05] SDK Hooks (1.5.0-dev+3850) by AlliedModders LLC SM exts list: [01] Automatic Updater (1.5.0-dev+3850): Updates SourceMod gamedata files [02] Webternet (1.5.0-dev+3850): Extension for interacting with URLs [03] Left 4 Downtown 2 Extension (0.5.4.2): Downtown1's extension to perform useful L4D1/L4D2 calls [04] BinTools (1.5.0-dev+3850): Low-level C/C++ Calling API [05] Client Preferences (1.5.0-dev+3850): Saves client preference settings [06] MySQL-DBI (1.5.0-dev+3850): MySQL driver implementation for DBI [07] <FAILED> file "steamtools.ext.so": /servers/simserv/l4dv2/left4dead2/addons/sourcemod/extensions/steamtools.ext.so: cannot open shared object file: No such file or directory [08] <FAILED> file "curl.ext.so": /servers/simserv/l4dv2/left4dead2/addons/sourcemod/extensions/curl.ext.so: cannot open shared object file: No such file or directory [09] Socket (3.0.1): Socket extension for SourceMod [10] SDK Tools (1.5.0-dev+3850): Source SDK Tools [11] Top Menus (1.5.0-dev+3850): Creates sorted nested menus [12] SDK Hooks (1.5.0-dev+3850): Source SDK Hooks SM plugins list: 01 "Client Preferences" (1.5.0-dev+3850) by AlliedModders LLC 02 "Updater" (1.1.5) by GoD-Tony 03 "Admin Help" (1.5.0-dev+3850) by AlliedModders LLC 04 "Basic Comm Control" (1.5.0-dev+3850) by AlliedModders LLC 05 "Basic Chat" (1.5.0-dev+3850) by AlliedModders LLC 06 "Player Commands" (1.5.0-dev+3850) by AlliedModders LLC 07 "Fun Votes" (1.5.0-dev+3850) by AlliedModders LLC 08 "Fun Commands" (1.5.0-dev+3850) by AlliedModders LLC 09 "Basic Commands" (1.5.0-dev+3850) by AlliedModders LLC 10 "Admin File Reader" (1.5.0-dev+3850) by AlliedModders LLC 11 "Sound Commands" (1.5.0-dev+3850) by AlliedModders LLC 12 <Failed> "Teams Manager" (2.3.4) by Sky 13 <Failed> "Ready Up Module - Anti-rush" (0.5) by [email protected] 14 "Ready Up" (2.6) by [email protected] 15 "Basic Votes" (1.5.0-dev+3850) by AlliedModders LLC 16 "Admin Menu" (1.5.0-dev+3850) by AlliedModders LLC 17 "Basic Info Triggers" (1.5.0-dev+3850) by AlliedModders LLC 18 "Ready Up Module - Rush Distance" (0.5) by [email protected] |
Re: [ L4D2 ] Team Manager 2.3.4c
Further investigation, version 2.3.4 loads correctly and version 2.3.4c will manually load but both result in server crash on client connect :(
debug cvar on teammanager doesnt seem to log anything that I can see. |
Re: [ L4D2 ] Team Manager 2.3.4c
I've added parser.sp to the source code (I did not realize it wasn't there)
In 2.3.4c, /sourcemod/configs/teammanager/config.cfg must exist. If it does not, or is incorrectly set up, the plugin will not properly load and/or will result in random crashing. In response to the latest update which has seen many signatures change, the gamedata file for all my plugins needs to be updated. Unfortunately I do not currently have the time to do this, but will try to get to it at a later date, unless someone beats me to it. |
Re: [ L4D2 ] Team Manager 2.3.4c
Any ideas where these are declared?
teammanager.sp(183) : error 017: undefined symbol "g_ModeKey" teammanager.sp(184) : error 017: undefined symbol "g_ModeValue" teammanager.sp(815) : error 017: undefined symbol "g_ModeKey" teammanager.sp(816) : error 017: undefined symbol "g_ModeValue" teammanager/parser.sp(26) : error 017: undefined symbol "g_ModeKey" teammanager/parser.sp(29) : error 017: undefined symbol "g_ModeKey" teammanager/parser.sp(40) : error 017: undefined symbol "g_ModeKey" teammanager/parser.sp(43) : error 017: undefined symbol "g_ModeKey" teammanager/parser.sp(53) : error 017: undefined symbol "g_ModeKey" teammanager/parser.sp(56) : error 017: undefined symbol "g_ModeKey" teammanager/parser.sp(59) : error 017: undefined symbol "g_ModeValue" teammanager/parser.sp(97) : error 017: undefined symbol "g_ModeKey" teammanager/parser.sp(98) : error 017: undefined symbol "g_ModeValue" |
Re: [ L4D2 ] Team Manager 2.3.4c
Edit:
I didn't upload the wrong parser; I just didn't upload all of the correct (accidentally) files. It appears the correct definitions.sp wasn't uploaded; until I have a chance to upload the correct one, just define the variables, anywhere. However, if the binary doesn't work, recompiling it yourself won't work either; The gamedata probably needs to be updated, but as I don't have a server, I have no way to update and test it. If someone else is willing to, that would be great. |
Re: [ L4D2 ] Team Manager 2.3.4c
I'm currently in the process of writing a new version of ready up from the ground up. It'll have extended module support, which means most of this plugins functionality will be built as individual modules for ready up 3.
This means I am no longer supporting this plugin, as this change makes it deprecated. The new version of ready up will be posted as a separate download in its official thread, when completed. |
Re: [ L4D2 ] Team Manager 2.3.4c
Where i should download all needed includes to compile this plugin?
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