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-   -   AMX Mod X 1.55 Released (https://forums.alliedmods.net/showthread.php?t=17061)

BAILOPAN 08-25-2005 06:41

AMX Mod X 1.55 Released
 
[UPDATE]
There were some last-minute build problems in the sqlite and mysql modules; also the config files were left out of the linux packages. There will be a "1.56" release posted to SourceForge shortly to correct this.
In the meantime, get the config files from a windows package.
[/UPDATE]


I'm pleased to announce that AMX Mod X 1.55 has been released. This is, for the most part, a bug-fix release that pulls 1.50 out of beta.

The major changes: AMX Mod X is now optimized better on Linux. The binaries should be significantly smaller and more efficient. AMX Mod X's editor has been upgraded to AMXX Studio.

You can get the binaries from the downloads page or the SourceForge project page. A full changelog is at the bottom of this post.

As this is considered a stable release, the new Pawn 3.0 compiler will replace the Web Compiler's Small 2.7.3 compiler on Monday, August 29th, at 10AM EST. When the new compiler goes live, very few plugins should break, but authors should make sure their plugins compile just to be sure. Moderators will be unapproving plugins that aren't updated and don't compile.

Code:

    - Changed the JIT to prevent possible crashing on pingboost/threading situations on linux (reported by hullu).
    - Compiled with gcc-3.4 instead of 2.95 - binaries should be smaller and faster (thanks hullu). AMX Mod X and the S/MDK will no longer compile on gcc-2.95
    - Added human readable error messages to many core natives.
    - Added Czech language translation (thanks Fatty).
    - Replaced AMXX Edit with newer AMXX Studio.
    - Replaced ESF module with new ESF plugin from Corona-Bytes.
    - Fixed bug where set_task would run one extra time on "repeat" mode.
    - Fixed bug where plugins could not be unpaused.
    - Fixed bug where bots could not deal damage with Fun module.
    - Fixed linux compiler crashing on load.
    - Fixed crash bug in register_native.
    - Fixed alloc/dealloc mismatches in register_native.
    - Fixed three newmenu functions not being implemented (patched by Freecode).
    - Fixed a bug where CS team switching did not work with plmenu (Steam update consequence).
    - Fixed callfunc_push_str copying zero characters (reported by Lord of Destruction, Twilight Suzuka).
    - Fixed documentation errors about MF_AmxExec* (Twilight Suzuka).

Thanks for your support. As always, if you have any problems, post in Support. If you've found a bug, read the bug reports to see if your problem has been found or solved. If not, file a new bug report by posting.


Also note that AMX Mod X now has a C# release program (located in CVS, installer/AMXXRelease). This is a public release of the program I use to build everything in CVS and package it up for release.

Freecode 08-25-2005 06:51

*turtles go back in. Hes done it again*

atambo 08-25-2005 06:51

/cheers

GrassHoper 08-25-2005 06:54

There is two little errors on AMXmodX download page :
  • Addons packages cannot be downloaded (amxmodx-<mod>-1.55 instead of amxmodx-<mod>-1.50)
  • On the page it's written AMX Mod X Base v1.50 instead of v1.55

v3x 08-25-2005 07:00

I <3 you ;]

BAILOPAN 08-25-2005 07:01

Thank you for pointing this out, it should be fixed now.

S4in7 08-25-2005 07:34

great work, hope that the plugin authors go ahead and update their plugins

d4rk 08-25-2005 09:08

Am I mistaken, or there aren't any files in the "configs" folder?

faluco 08-25-2005 09:12

yes, it's missing that folder, wait a bit for this to be fixed

PM 08-25-2005 10:22

LoL and they call this a less bugged version off amxx 1.55.

No Offense dudes :D


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