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-   -   [L4D|L4D2|(Any?)] Automatic Pistols (https://forums.alliedmods.net/showthread.php?t=212787)

Timocop 04-06-2013 22:59

[L4D|L4D2|(Any?)] Automatic Pistols
 
1 Attachment(s)
Left 4 Dead (2) (Any?) Automatic Pistols

Ehm, Automatic Pistols, hold ATTACK1 (Mouse1).
Possible works on some other games? Not testet jet.

ConVars
Code:

// [1/0 PLUGIN ENABLED/DISABLED]
// -
// Default: "1"
l4d_autopistols_enabled "1"

// [ALLOWED WEAPONS] Use ';' to add more as one like: 'weapon_pistol;weapon_nuke;weapon_hunting_rifle'
// -
// Default: "weapon_pistol"
l4d_autopistols_weapons "weapon_pistol"


Plugin Changes

Code:

1.1 +Performance
1.0 Release | No Bugs detected

InGame Bugs
Code:

Is your Ping higher then >100 there are some little sound/animation bugs, but nothing critical.

OcC 04-08-2013 10:07

Re: [L4D|L4D2|(Any?)] Automatic Pistols
 
Works in Counter-Strike: Source ?

krispx 04-08-2013 11:31

Re: [L4D|L4D2|(Any?)] Automatic Pistols
 
Hi, jus report error-logs:

Code:

L 04/08/2013 - 17:27:50: [SM] Native "GetEntProp" reported: Property "m_usingMinigun" not found (entity 4/player)
L 04/08/2013 - 17:27:50: [SM] Displaying call stack trace for plugin "l4d_automatic_pistols2.smx":
L 04/08/2013 - 17:27:50: [SM]  [0]  Line 109, /home/groups/alliedmodders/forums/files/2/2/5/2/3/2/118133.attach::IsUsingMinigun()
L 04/08/2013 - 17:27:50: [SM]  [1]  Line 70, /home/groups/alliedmodders/forums/files/2/2/5/2/3/2/118133.attach::OnPlayerRunCmd()


Timocop 04-08-2013 12:22

Re: [L4D|L4D2|(Any?)] Automatic Pistols
 
Quote:

Originally Posted by krispx (Post 1928760)
Hi, jus report error-logs:

Code:

L 04/08/2013 - 17:27:50: [SM] Native "GetEntProp" reported: Property "m_usingMinigun" not found (entity 4/player)
L 04/08/2013 - 17:27:50: [SM] Displaying call stack trace for plugin "l4d_automatic_pistols2.smx":
L 04/08/2013 - 17:27:50: [SM]  [0]  Line 109, /home/groups/alliedmodders/forums/files/2/2/5/2/3/2/118133.attach::IsUsingMinigun()
L 04/08/2013 - 17:27:50: [SM]  [1]  Line 70, /home/groups/alliedmodders/forums/files/2/2/5/2/3/2/118133.attach::OnPlayerRunCmd()


Ah ok, "m_usingMinigun" exist in L4D&L4D2 only, but you can remove the Line of Code in the *.sp file. Maybe this works with other Games.
Remove: "IsUsingMinigun()"

Timocop 04-08-2013 12:23

Re: [L4D|L4D2|(Any?)] Automatic Pistols
 
Quote:

Originally Posted by OcC (Post 1928712)
Works in Counter-Strike: Source ?

Not tested jet, thats why i used "Any?" in the title.

krispx 04-08-2013 12:37

Re: [L4D|L4D2|(Any?)] Automatic Pistols
 
Hu?!? if i pasted errors logs is for fix ur NEW plugin, is not to me to do it...

Edit: Ok an friend helped me for remove parts but with double gun it totaly fucked, sometime no sounds and too fast.

Please fix plugin :)

Timocop 04-08-2013 15:39

Re: [L4D|L4D2|(Any?)] Automatic Pistols
 
Quote:

Originally Posted by krispx (Post 1928797)
Hu?!? if i pasted errors logs is for fix ur NEW plugin, is not to me to do it...

Edit: Ok an friend helped me for remove parts but with double gun it totaly fucked, sometime no sounds and too fast.

Please fix plugin :)

I said that already
Code:

Is your Ping higher then >100 there are some little sound/animation bugs, but nothing critical.

krispx 04-08-2013 17:37

Re: [L4D|L4D2|(Any?)] Automatic Pistols
 
i have 20 ping but forget... i ll use a simple alias :cry:

Timocop 04-08-2013 17:53

Re: [L4D|L4D2|(Any?)] Automatic Pistols
 
Quote:

Originally Posted by krispx (Post 1928967)
i have 20 ping but forget... i ll use a simple alias :cry:

Because i tested this in L4D only, and not on other games. :?

johnng0102 04-16-2013 00:50

Re: [L4D|L4D2|(Any?)] Automatic Pistols
 
hi, NO Automatic Pistols, hold ATTACK1 .......like not work in L4D2.


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