HL Restore Map API v0.6 [Last Update: 04/12/2020]
3 Attachment(s)
HL Restore Map API
https://img.shields.io/badge/Author-rtxA-red https://img.shields.io/badge/Version-0.6-red https://img.shields.io/badge/Last%20...04/12/2020-red https://img.shields.io/badge/GitHub-...ode-blueviolet ☉ Description With this API you can restore map stuff as they were at the start. It's easy to use and it doesn't require to download any other module. Now you can use this to restore stuff in maps of some game modes like Deathrun, Zombie Escape, etc. ☰ Natives PHP Code:
Requires admin with immunity flag to use them.
⛏ To Do
☘ Plugins using this API: ☆ Thanks to:
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Re: HL Restore Map API v0.3 [Last Update: 11/06/2020]
Why not post this in new plugin submissions? Would be a better place
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Re: HL Restore Map API v0.3 [Last Update: 11/06/2020]
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Re: HL Restore Map API v0.4 [Last Update: 12/06/2020]
Updated to version 0.4. Changelog:
- API has been improved, more simple, easy to mantain and safe to use. - Fixed func_breakable not restoring collision in some cases. - Added restoring of func_water, trigger_hurt, multisource and env_explosion (lambda_bunker explosive crates). - Added commands restore_all, restore_ent, restore_by_class and restore_info for debugging. They require immunity flag access. Quote:
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Re: HL Restore Map API v0.4 [Last Update: 12/06/2020]
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Re: HL Restore Map API v0.5 [Last Update: 20/06/2020]
Updated to version 0.5.
# Changelog: - Added restoring of ambient_generic. - Added restoring of env_render. - Added restoring of trigger_multiple. - Added restoring of light and light_spot. |
Re: HL Restore Map API v0.6 [Last Update: 04/12/2020]
Updated to version 0.6:
- Added restoring of env_laser and env_beam. - Fixed restoring of func_breakables with flags. |
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