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-   -   [TF2] Fast Teleports (https://forums.alliedmods.net/showthread.php?t=125962)

kim_perm 05-04-2010 01:44

[TF2] Fast Teleports
 
3 Attachment(s)
TF2 Fast Teleport Tool

Description:

You will be able to change the time it takes to a teleport to recharge

Idea:
From original TF2 Teleport Tools ( http://forums.alliedmods.net/showthread.php?t=66670 )

Reason:
Old plugin is broken by Valve update.

Cvars:
  • sm_tele_on (Default: 1) - Enable/Disable fast teleports
  • sm_teleblue_time (Default: 0.3) - Amount of time for blue tele to recharge, (Valve default for first level teleports: 10.0). Value 0.0 to disable plugin for blue team.
  • sm_telered_time (Default: 0.3) - Amount of time for red tele to recharge, (Valve default for first level teleports: 10.0). Value 0.0 to disable plugin for red team.
Changelog:
0.0.2
Added native for individual recharge time. Added teletest.sp plugin, as sample for native usage.
0.0.1
Initial release.

Scone 05-04-2010 11:44

Re: [TF2] Fast Teleports
 
Looks good! One minor suggestion though - because the GetMaxClients() function will be depreciated in a future release, it's recommended that you use the global variable "MaxClients" instead.

noodleboy347 05-04-2010 19:23

Re: [TF2] Fast Teleports
 
Wait why not use the one you posted? http://forums.alliedmods.net/showthread.php?t=66670

alinayg 05-06-2010 13:53

Re: [TF2] Fast Teleports
 
Quote:

Originally Posted by noodleboy347 (Post 1170821)
Wait why not use the one you posted? http://forums.alliedmods.net/showthread.php?t=66670

It doesn't work. Also when the new engi update comes out, this might be broken again.

kim_perm 05-08-2010 01:07

Re: [TF2] Fast Teleports
 
Quote:

Originally Posted by Scone (Post 1170281)
Looks good! One minor suggestion though - because the GetMaxClients() function will be depreciated in a future release, it's recommended that you use the global variable "MaxClients" instead.

10x! Plugin reuploaded :)

bouncer 05-10-2010 18:17

Re: [TF2] Fast Teleports
 
Hey could you make a custom cvar to control how long those with flag "o" would have their teleporter recharge time?

I am planning to use this for donators only, so donators would get instant charge, so I need this for custom flag o , so they have instant charge.

alinayg 05-11-2010 02:13

Re: [TF2] Fast Teleports
 
I find it unfair that people get boost's in game that modify game play for donating, as someone said on our forum " Paying to cheat " But it's your choise, you can always edit the plugin source.

Awesome plugin btw, good job.

kim_perm 05-11-2010 04:15

Re: [TF2] Fast Teleports
 
Quote:

Originally Posted by bouncer (Post 1176808)
Hey could you make a custom cvar to control how long those with flag "o" would have their teleporter recharge time?

I am planning to use this for donators only, so donators would get instant charge, so I need this for custom flag o , so they have instant charge.

I don't want add same right's check to plugin, cas IMHO it's bad style. I add a native for individual time control. If you want use this plugin only for donators - set sm_teleblue_time and sm_telered_time to 0.0 and call SetTeleporterTime for every donator joining to your server. And be shure what you reset teletime for donator who disconnect from server (call SetTeleporterTime with time = 0.0).

PS: And I agree with alinayg, I'll never play on servers where same people have "legal cheats" for they money. But it is on your conscience.
PPS: May somebody check plugin for correctly "native mechanism" usage? I just copypaste it from other plugin, and not truly shure that I do all by Rules :)

Munra 05-18-2010 10:40

Re: [TF2] Fast Teleports
 
Plugin installed and it seems to be working fine!

bottswana 04-30-2011 11:39

Re: [TF2] Fast Teleports
 
This plugin isnt working on our server anymore.
It's spamming this into your error logs everytime someone uses a teleporter.

L 04/30/2011 - 11:52:10: [SM] Displaying call stack trace for plugin "tf2fastteleports.smx":
L 04/30/2011 - 11:52:10: [SM] [0] Line 109, /home/groups/alliedmodders/forums/files/3/0/9/9/1/65502.attach::event_player_teleported()
L 04/30/2011 - 11:52:22: [SM] Native "SetEntPropFloat" reported: Property "m_flRechargeTime" not found (entity 0/worldspawn)


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