[L4D & L4D2] Spawn & Movable Machine Gun 1.0.6
2 Attachment(s)
Highly Recommend USE with Silvers's [L4D & L4D2] Mini Gun Spawner (1.0)
http://forums.alliedmods.net/showthread.php?t=175152 [SIZE="4"][COLOR="Red"]Notice Now There are l4d2_movablemachinegun (1.0.3) and l4d2_movablemachinegun_sdkhooks(1.0.6) I will not support the l4d2_movablemachinegun version anymore About : It works on both l4d2 + l4d1 (l4d1 not tested) It allows you to press Keyboard Shift together with Mouse Right Click while pointing to the machine gun to move it And also spawn the type of mini gun you like Video : http://www.youtube.com/watch?v=ANxS0bXvCGI Reminder : YOU MAY CREATE MACHINE GUNS EVERYMAP USING STRIPPER http://forums.alliedmods.net/showthread.php?t=39439 example code for creating a minigun in l4d2 or l4d1 using stripper Code:
{ Code:
{ config your cvar @ cfg/sourcemod/l4d2_movablemachinegun.cfg Code:
l4d2_moveablemachinegun 1.0.6 l4d2_moveablemachinegun version sm_minigun <type> Create a minigun in front of you 0 is the l4d1 minigun 1 is the l4d2 minigun sm_removeminigun remove the minigun that you aiming To Do List: add speed cvar control the speed moving the gun √ more buttons option × color cvar × Changelog: 1.0.6-1 fixed cvar flags 1.0.6 added distance cvar 122 views added autoexec cfg 1.0.5 Added speed cvar to control the walking speed when you holding the machine gun 44 views 1.0.4 Added a sdkhooks version requires sdkhooks 2.0:) -added a chat notice how to move the machine gun (notice appears when a player use a minigun) -added a cvar to block the attack button when moving a minigun -changed onplayerruncmd to postthink l4d2_movablemachinegun_sdkhooks start --------------------------------------------- l4d2_movablemachinegun ends 1.0.3 fixed player can move a minigun that is using by other players 1.0.2 added the sm_minigun <type> command and sm_removeminigun 1.0.1 fixed infected can move it too and prevent player leave the game will lose a machinegun 1.0 First Release Credits Slivers For The parent code antihacker for the minigun creation code disawar1's edition(carry the minigun on your back) : http://forums.alliedmods.net/showpos...9&postcount=31 |
Re: [L4D(2)] Movable Machine Gun
Nice plug in
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Re: [L4D(2)] Movable Machine Gun
updated to 1.0.2
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Re: [L4D(2)] Spawn & Movable Machine Gun
Excuse me alexip, i didn't understand why i should use "stripper".
What if i don't use it? Can i anyway spawn and move all the 2 kind of machine gun with this plugin? I'm using left 4 dead 2. |
Re: [L4D(2)] Spawn & Movable Machine Gun
I mean , if you use stripper , you can create minigun everymap automatically when round start
Just add the code to the stripper map config file. But you need to get the location you want first. If you do not use it is ok. admin can use the command to spawn it and it is movable |
Re: [L4D(2)] Spawn & Movable Machine Gun
Please update to 1.0.3 , this update fix the biggest problem
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Re: [L4D(2)] Spawn & Movable Machine Gun
Ehi, alexip, it doesn't work!
If i write sm_minigun 1 or 0 it tells me: L 04/12/2011 - 16:16:28: [SM] Native "GetClientAbsOrigin" reported: Client index 0 is invalid L 04/12/2011 - 16:16:28: [SM] Displaying call stack trace for plugin "l4d2_movablemachinegun.smx": L 04/12/2011 - 16:16:28: [SM] [0] Line 160, /home/groups/alliedmodders/forums/files/6/4/7/7/3/84652.attach::CreateMiniGun() L 04/12/2011 - 16:16:28: [SM] [1] Line 68, /home/groups/alliedmodders/forums/files/6/4/7/7/3/84652.attach::SpawnMini() Can you fix it? |
Re: [L4D(2)] Spawn & Movable Machine Gun
It can't be created using console . It can only be created by a admin player in game
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Re: [L4D(2)] Spawn & Movable Machine Gun
But I AM the admin of my own server! XD
Edit: Nevermind, i solved the problem! :) |
Re: [L4D(2)] Spawn & Movable Machine Gun
DAMMIT! I wasted 6 months trying to make a L4D1 minigun in L4D2 , finaly completed it before christmas... I wanted to upload it, but now there is no need to. Anyways, I will download this too as it is way better than mine :/
Still, Thanks. I always wanted to move my machineguns. |
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