AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Approved Plugins (https://forums.alliedmods.net/forumdisplay.php?f=8)
-   -   Biohazard v2.00 Beta 3b (Zombie Mod) (https://forums.alliedmods.net/showthread.php?t=68523)

kidchino 04-30-2008 19:48

Re: Biohazard v1.92 (Zombie Mod)
 
Quote:

Originally Posted by Ins1d3r (Post 619348)
Could you please add a thing so when Humans shoot the zombie, the zombie gets thowed back a couple of steps.

that's "knockback." download it from the first page.

Ins1d3r 04-30-2008 20:11

Re: Biohazard v1.92 (Zombie Mod)
 
Quote:

Originally Posted by mats (Post 619256)
yes it does
you can enable it in the biohazard.cfg in the scripting folder

how can you enable the fog in biohazard.cfg ?

mats 04-30-2008 20:14

Re: Biohazard v1.92 (Zombie Mod)
 
set the fog colour, and then compile the biohazerd.cfg

Ins1d3r 04-30-2008 20:38

Re: Biohazard v1.92 (Zombie Mod)
 
Quote:

Originally Posted by mats (Post 619373)
set the fog colour, and then compile the biohazerd.cfg

what could be the best color so it would look like a fog?

marcellus 04-30-2008 22:44

Re: Biohazard v1.92 (Zombie Mod)
 
5 Attachment(s)
Quote:

Originally Posted by mats (Post 619173)
can someone make a sub plugin with this features:
/ztele -- will tele the zombie to a normal spawnplace
/zspawn -- people that join the server after the round has started and were not on time to join, can spawns as zombie (only after first zombie is choosen) maybe also at a reconnect protection in this command.


(idea is from zombiemod css, that really is one of the best zombie mods)

and how to make the HE less powerfull, its overpowerd...

plugin for /ztele .

3 cvars :
bh_ztele 0|1 : enable/disable ztele
bh_ztelemode <number> (default 0) : 0 means only zombie can use /ztele. Other value means everybody can use it
bh_ztelemax <number> (default 3) : max /ztele allowed

teleport.zip is the sound played when you teleport. Put it in the <mod>/sound/zm directory.

plugin for /zspawn
2 cvar :
bh_zspawn 0|1 : enable/disable zspawn
bh_zspawnmode (0 default) : if 0, player can do /zspawn one time per map ; 1 means player can do /zspawn right after they died

the plugin bio_zspawn.sma need the modified version of biohazard.sma because i added a new native to force infection (not checking allowinfection()).
Maybe its not the right thing to do, cheap can you tell me?

thx to Atomen for the stock green_print

Cheap_Suit 05-01-2008 03:08

Re: Biohazard v1.93 (Zombie Mod)
 
Sorry guys, this is going to be the last update for a while. Something came up and I wont be back for 2 months.

Fry! 05-01-2008 03:53

Re: Biohazard v1.93 (Zombie Mod)
 
Quote:

Originally Posted by Cheap_Suit (Post 619540)
Sorry guys, this is going to be the last update for a while. Something came up and I wont be back for 2 months.

then ok you will be after 2 months ! :|

dekken 05-01-2008 03:55

Re: Biohazard v1.93 (Zombie Mod)
 
Quote:

Originally Posted by Cheap_Suit (Post 619540)
Sorry guys, this is going to be the last update for a while. Something came up and I wont be back for 2 months.

oh crap :X
well have fun to where ever you go....
the version is stable until now
you should hand it over to someone for those few months O_o
so we could still get fixes for bugs we will find and such

t0m3xxx 05-01-2008 03:59

Re: Biohazard v1.93 (Zombie Mod)
 
hmm i tested bio_zspawn

always when i join game and type /zspawn i receive a message:

You can spawn one time only!



Fry! 05-01-2008 04:00

Re: Biohazard v1.92 (Zombie Mod)
 
Quote:

Originally Posted by Ins1d3r (Post 619400)
what could be the best color so it would look like a fog?

Ins1d3r if you are a newest member then read first posts there are answers about fog !

Ins1d3r ja tu esi jaunais lietotājs tad palasi pirmos postus tur atbildes ir par "miglu" .


All times are GMT -4. The time now is 18:14.

Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.