[L4D/L4D2] "go_away_from_keyboard" Unlock | 0.3 : September 16, 2021 |
2 Attachment(s)
Description:
Patches a certain condition shared between the functions of the command and CTerrorPlayer::PreThink, making it possible for players to go AFK even when they're the only ones currently playing, either alone or with others that are already idle. Now, idling is possible in competitive game modes as well. ConVars:
Installation: 💡 Click "Get Plugin" below and put the compiled .smx file in the plugins folder or "Get Source" if you want to compile it yourself Changelog: Code:
0.3 (9/16/21) |
Re: [L4D2] "go_away_from_keyboard" Unlock | 0.1 : August 7, 2021 |
[L4D2] Speedrunner Tools it already has this function or something similar.
sm_cvar st_idle_anytime 1 |
Re: [L4D2] "go_away_from_keyboard" Unlock | 0.1 : August 7, 2021 |
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Re: [L4D2] "go_away_from_keyboard" Unlock | 0.2 : August 8, 2021 |
Updated! Please redownload and remove any traces of the old version.
Code:
+ Now patches the auto idle detection as well. |
Re: [L4D/L4D2] "go_away_from_keyboard" Unlock | 0.2 : August 8, 2021 |
L4D1
console:spectate |
Re: [L4D/L4D2] "go_away_from_keyboard" Unlock | 0.2 : August 8, 2021 |
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Re: [L4D/L4D2] "go_away_from_keyboard" Unlock | 0.2 : August 8, 2021 |
Can you somehow map this function to the Take a Break button, which is grayed out when you're the only human player? Also, to keep the idle state after map change.
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Re: [L4D/L4D2] "go_away_from_keyboard" Unlock | 0.2 : August 8, 2021 |
Cool feature!
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Re: [L4D/L4D2] "go_away_from_keyboard" Unlock | 0.2 : August 8, 2021 |
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Re: [L4D/L4D2] "go_away_from_keyboard" Unlock | 0.2 : August 8, 2021 |
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