[L4D2] Versus Water Brake
11 Attachment(s)
For some reason Valve decided to all but remove the slowdown of Water on Survivors, in Versus Modes. Hard Rain Maps 3 and 4 are pretty much jokes because of this.
Also adds depth to Swamp Fever. :D This Plugin gives you the power to bring back the slowdown. Active in configurable gamemodes CVARS: l4d2_vswaterbrake_enabled (default 1) - 0 disabled it l4d2_vswaterbrake_slow (default 0.7) - How much slower will a Survivor be in water - 0.75 equals 75% speed l4d2_vswaterbrake_jockeyslow (default 0) - Will a Jockeyed Survivor be slowed down still? l4d2_vswaterbrake_at_low_health (default 0) - Will a limping Survivor be slowed down? l4d2_vswaterbrake_gamemodeactive (default "versus,teamversus,scavenge,teamscavenge,muta tion12,mutation13") - which gamemodes will the water brake work in Changelog: 1.0.0 - Release 1.0.1 - Moar Performance 1.0.2 - Bunny Hopping Fix 1.0.3 - fix for Mapchange errorlogs 1.0.4 - introduced Jockey Slow cvar 1.0.5 - fixes for localhosts or 0 Survivor case 1.0.6 - IsValidEntity check against errorlogs added. 1.1.0 - updated to have the same functionality the srsmod submodule has 1.1.1 - added active gamemode convar |
Re: [L4D2] Versus Water Break
awesome stuff. those maps are definitely jokes now. i'll be putting this in right away.
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Re: [L4D2] Versus Water Break
Awesome! Does anyone know how much the water slows you down in CoOp?
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Re: [L4D2] Versus Water Break
OnGameFrame? :nono:
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Re: [L4D2] Versus Water Break
Atomic you rock man.
I know the pubs are going to rage so much when I start using this tonight!! xD It would be so cruel to set 100% slow down... so they just get stuck :P |
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Re: [L4D2] Versus Water Break
Been waiting for this one. Thanks, makes Hard Rain well hard again.
Edit: Tested the plugin at 50% it felt just like co-op but it would be nice to have the exact number co-op is at. Edit2: Ok bit of a problem with bunny-hopping, don't know if it can be fixed. In co-op you bunny-hop in the water it still feels slow, but using this plugin it feels like you accelerate though the air. You can just bunny-hop and avoid the slow down effect all together. Now I doubt most people will pick this up but me and my friends played defrag on quake3 forever and the minute they jump(and feel that acceleration like I did) they'll bunny-hop the whole thing. |
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By doing something like this you can reclaim a 66% speedup. PHP Code:
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Re: [L4D2] Versus Water Break
I used it in Hard Rain tonight. It worked like a charm.
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