Zombie Plague Special 4.5 [Patch v2] (03 September 2023)
4 Attachment(s)
Summary:
Description: Zombie Plague Special is a unofficial version edited in ZPA 1.6.1's core using a stable, improved and optimized code which avoids server crashes and reduce lag. And Some modes are added like Berserker, Predator, Bombardier (From ZP Shade), Wesker (From Zombie Apocalipse), Spy and Dragon Game Play Modes: - Normal Modes: Simple Infection, Multiple Infection, Swarm Mode, Plague Mode, Armageddon - Special Modes: Nemesis, Survivor, Assassin, Sniper, Berserker, Predator, Wesker, Bombardier, Spy, Dragon - Custom Modes (If Enable): Assassin Vs Sniper, Nightmare, Remix - Custom Special Classes (If Enable): Morpheus, Alien - More Custom Modes (If you want): CLICK HERE Special Classes Descriptions: Quote:
Instaling Zombie Plague Special: - First at All Compile the .sma files and move the compiled .amxx files to respective directorys: https://i.imgur.com/QqWfjSu.png - Move dir 'zpsp_configs' to configs (c:/.../addons/amxmodx/configs) - Move 'plugins-zplague.ini' to configs dir (c:/.../addons/amxmodx/configs) - Now copy the directorys (Models, sounds, sprites) to the cstrike directory - Now Test the plugin Upgrading ZPSp 4.x to ZPSp 4.5 - First at all update your amx_settings_api to amx_settings in a .zip file [Contain fixes] - Update your zombie_plague_special lang file - Update your zombie_plague_special.ini - Update your zombie_plague_special.cfg - Add new resources from a .zip file - Move all ZP config files (.cfg | .ini) to 'zpsp_configs' directory - Have Fun !!!! Turning your ZPSp (4.5) into Zombie XP: For turning your Zombie Plague Special (4.5 or higher) into Zombie Plague XP, use this plugin bellow: CLICK HERE Adding Escape Map Support: Maps with have "ze_" prefix are support enable automaticaly. If your zombie escape map not have "ze_" prefix like "zm_boatescape" open "zombie_plague_special.ini", find and add: Code:
[Escape Maps] (Add Zombie Escape Maps that not have "ze_" prefix like 'zm_boatescape') Basic New Natives Introduction (Video) [ZPSp 4.2] Adding CSO/Custom weapons in primary/secondary Credits: MeRcyLeZZ: for original zp version ROKronoS: for idea of Bombardier Mod abdul-rehman and ZPA Team: for zpa version and some special mods Junin: For Spy mode Idea Perfect Scrash: For Adding New Modes, fix and Optimizing Code Translations: [en] - Perfect Scrash/abdul-rehman/MeRcyLeZZ [bp] - Perfect Scrash [es] - Rivotril [tr] - Snake. [hu] - Balage74 [ru] - Casperski Translation Link: https://forums.alliedmods.net/showthread.php?p=2599625 Change Log: Code:
* 1.0: View old Versions of Zombie Plague Special: https://github.com/PerfectScrash/Zombie-Plague-Special Github: For more plugins created/modified by me you can check my github profile bellow: https://github.com/perfectscrash Donate: Do you like the modification and want to encourage my work? Donate here. Download Here |
Re: Zombie Plague Special 2.2 (1 april 2015)
List all what you are improved and optimized.
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Re: Zombie Plague Special 2.2 (1 april 2015)
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- Remove Unnecessary "ifs" and "else ifs" - Changing .ini reader command for amx_settings_api stocks - Etc. |
Re: Zombie Plague Special 2.2 (1 april 2015)
Spy, in what consist this mode?
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Re: Zombie Plague Special 2.2 (1 april 2015)
pls add description of classes
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Re: Zombie Plague Special 2.2 (1 april 2015)
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Spoiler
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Re: Zombie Plague Special 2.2 (1 april 2015)
(1) I tested it. 60 minutes gameplay and I played every single mod, it was wonderful. No errors at all, < lag than zpa (I think). A very good experience with my friends in LAN (and some bots).
To me, a really nice sharing , congratulations Perfect Scrash. (2) Bot issues (Tested with PodBot V3B22c for metamod) - No bot support for dragon class (I guess it's a hard thing to do). When a bot is designated Dragon... it's a bit ridiculous. - No bot support for bombardier (probably bots hate hegrenades, it uses one or two in the whole round) - All bots choose first zombie class. Edit2: Solve with Yokomo [ZP] Addon: Set Bot Random Zombie Class (3) Nightvision issues - I haven't been able to turn the nvg on. (Given with cs_set_user_nvg). Nvg as extra item works properly Edit1: Solved: using zp_set_user_nightvision - I haven't been able to change nvg color for zombies and humans (custom nvg enabled). The cvars changed, but it didn't happen anything. (4) Others Edit3: - Set_user_maxspeed is not working well. All the plugins which modified speed with this has now no effect |
Re: Zombie Plague Special 2.2 (1 april 2015)
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Re: Zombie Plague Special 2.2 (1 april 2015)
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- NST Zombie Class Tank by NST. Speed boost hability now doesn't change its speed. - NST Zombie Class Speed by NST. Same, speed should change while invisible, but it doesn't. ZP extra speed boost by Mercylezz is working properly, probably because it uses set_pev from fakemeta instead of set_user_maxspeed. I know that can be fixed replacing the fun functions with the fakemeta's. But I can't understand what's going on |
Re: Zombie Plague Special 2.3 (10 april 2015)
Plugin Updated !!
Added New Natives (Like zp_set_user_maxspeed, zp_set_user_rendering, etc) Fixed Small bug on Open zombie class menu after infection Added Bot Suppot of Dragon Skills (Unleash Fire & Ice Only not for Fly) Etc. |
Re: Zombie Plague Special 2.3 (10 april 2015)
Perfect Scrash that mod have error
[AMXX] Displaying debug trace (plugin "zombie_plague_special_new.amxx") [AMXX] Run time error 10: native error (native "get_pcvar_num") [AMXX] [0] zombie_plague_special_new.sma::respawn_player _task (line 9327) How to fix it - can you help? :X |
Re: Zombie Plague Special 2.3 (10 april 2015)
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Because the line of the error does not match the native "get_pcvar_num" in code Post the code if you modified. |
Re: Zombie Plague Special 2.3 (10 april 2015)
ok thanks i solved that problem <3
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Re: Zombie Plague Special 2.3 (10 april 2015)
L 04/20/2015 - 23:40:00: [AMXX] Plugin ("zombie_plague_special_new.amxx") is setting itself as failed.
L 04/20/2015 - 23:40:00: [AMXX] Plugin says: No zombie classes loaded! L 04/20/2015 - 23:40:00: [AMXX] Run time error 1 (plugin "zombie_plague_special_new.amxx") - forced exit I which is not the problem, someone help me |
Re: Zombie Plague Special 2.3 (10 april 2015)
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Re: Zombie Plague Special 2.3 (10 april 2015)
OK, it served me, but now as I do so in the admin menu let me choose the normal modes and custom modes, when I choose custom modes I get this off and leaving all the more varied ways.
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Re: Zombie Plague Special 2.4 (24 april 2015)
Plugin Updated (24/04/2015)
- Added New Natives - Readded .ini for zombie classes and extra itens (This file is auto create) - Added Some Cvars - Etc |
Re: Zombie Plague Special 2.4 (24 april 2015)
sorry
L 04/26/2015 - 15:29:30: [AMXX] Plugin "zombie_plague_special_new.amxx" failed to load: Module/Library "amx_settings_api" required for plugin. Check modules.ini. L 04/26/2015 - 15:29:30: Start of error session. L 04/26/2015 - 15:29:30: Info (map "fy_pool_day") (file "addons/amxmodx/logs/error_20150426.log") L 04/26/2015 - 15:29:30: Called dynanative into a paused plugin. L 04/26/2015 - 15:29:30: [AMXX] Run time error 10 (plugin "zp_zclasses40.amxx") (native "zp_register_zombie_class") - debug not enabled! L 04/26/2015 - 15:29:30: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes). |
Re: Zombie Plague Special 2.4 (24 april 2015)
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Re: Zombie Plague Special 2.4 (24 april 2015)
I add extra weapons ... some work and others crash the game
PD, no system will have some lvls, levels that can be removed whenever I want |
Re: Zombie Plague Special 2.4.1 (25 may 2015)
Plugin Updated (25/05/2015)
- Optimized Code - Added cvar "zp_choose_zclass_instantanly" - Added native lost on include (zp_override_user_model) - You can turn off the special class (Nemesis/Survivor/Sniper/Etc..) you want if you have not liked - Etc @edit Plugin Updated (28/05/2015) - Optimized Code - Added .ini file of Custom Game Modes - Added Bot Suppot for Bombardier Grenade (Thanks abdul for your plugin [ZP] Addon: CZ Bot Nade Helper) - Etc |
Re: Zombie Plague Special 2.4.1 (25 may 2015)
I seem to have an issue here, maybe because of class - related problem. At first when i start the game (localy) it doesn't load the plugin, so it's classic, but after i change map it loads just fine and it works 100%. I say it doesn't load the plugin (no logs appear localy) because it doesnt recognise the classes and sets itself as failed (just a guess). Is it just me or what ?
PS: classes are set into the ini file, so it should not be a problem, but i can't think of another problem that can set the main plugin as failed on server startup. |
Re: Zombie Plague Special 2.5 (28 may 2015)
I like it :D GpodJob
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Re: Zombie Plague Special 2.5 (28 may 2015)
Fog doesn't work. No fog is shown.
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Re: Zombie Plague Special 2.5 (28 may 2015)
good job, but human speed is very fast ? ??
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Re: Zombie Plague Special 2.5 (28 may 2015)
Also, knockback doesn't work. Very strange.
I hope it gets fixed one day. :? |
Re: Zombie Plague Special 2.5 (28 may 2015)
what's the special in this mod ?
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Re: Zombie Plague Special 3.0 (17 july 2015)
Plugin Updated: (17/07/2015)
- Optimized Code - Fixed Fog - Fixed Knockback - Added Some Natives (zp_register_human_special/zp_register_zombie_special/Etc) - Etc Plugin Updated: (22/07/2015) - Fixed Make Custom Zombie Specials Menu |
Re: Zombie Plague Special 3.0 Fix (22 july 2015)
Very nice plugin, is really very optimized. I wanted to try to make this plugin for me, but you appear with a more nice work.
Sorry for my bad english. |
Re: Zombie Plague Special 3.1 (18 September 2015)
Plugin Updated: (18/09/2015)
- Fixed AnthRax Hud style - Fixed Bug of Predator and Spy not turn invisible to those who play in Software Mode - Fixed Choose Zombie Class instantanly - Fixed Some Error Logs - Added Native (zp_get_special_class_name) |
Re: Zombie Plague Special 3.1 (18 September 2015)
can i add a account system for this?
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Re: Zombie Plague Special 3.1 (18 September 2015)
how to stop respawn after a mod start... non stop respawn not funny, is there any one using that in a real server otherwise some one notice until now
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Re: Zombie Plague Special 3.2 (6 October 2015)
Plugin Updated 06/10/2015
- Fixed Choose Zombie Class instantanly when frozen - Fixed Zombie class save when have some characters - Fixed zombie pain free - Added Some Natives (zp_get_special_class_id/zp_get_zombie_class_realname) - Fixed custom special class's rounds - Added lost cvars on zombie_plague_special.cfg |
Re: Zombie Plague Special 3.2 (6 October 2015)
Can you add item limit like ZPS in this code ?
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Re: Zombie Plague Special 3.2 (6 October 2015)
2 Attachment(s)
Quote:
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Re: Zombie Plague Special 3.2 (6 October 2015)
Thank you. Works great.
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Re: Zombie Plague Special 3.2 (6 October 2015)
Code:
; NAME = Alien // Special Class Name can I ? add my models selected by me Attention: No Multi models Suppor |
Re: Zombie Plague Special 3.2 (6 October 2015)
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Re: Zombie Plague Special 3.2 (6 October 2015)
Put zp_zclasses40.amxx AFTER zombie_plague.amxx in plugins-zplague.ini.
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Re: Zombie Plague Special 3.2 (6 October 2015)
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Thanks working !!! |
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