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-   -   [TF2] Monoculus Spawner (https://forums.alliedmods.net/showthread.php?t=170694)

eco3576 11-11-2011 15:45

Re: [TF2] Monoculus Spawner
 
Quote:

Originally Posted by Horsedick (Post 1594581)
Yeah that high level is pretty much indestructable... can you include a way in the next release to end it by console command?

Just set his entity health to one and he's as good as dead.

DarthNinja 11-11-2011 16:15

Re: [TF2] Monoculus Spawner
 
I can add something to kill all Monocului.
Most of the time I just use FlaminSarge's give weapon plugin to give out Valve rocket launchers though.

TFC 11-11-2011 17:27

Re: [TF2] Monoculus Spawner
 
it's possible to add the max number of Monoculus?

like HHH plugin

http://forums.alliedmods.net/showpos...&postcount=135

woldu 11-11-2011 19:47

Re: [TF2] Monoculus Spawner
 
Monoculus is Dead! Last update causes the command to crash server (I herd there was a fix Pumpkins plugin).

Any solution? ....or is the the end of the eyeboss.

FlaminSarge 11-11-2011 20:08

Re: [TF2] Monoculus Spawner
 
Seems to be working fine over here. Did you grab the update that precaches all required models?

Kidney Fighter 11-12-2011 00:54

Re: [TF2] Monoculus Spawner
 
seems like the monoculus take no damage now

Snaggle 11-12-2011 02:12

Re: [TF2] Monoculus Spawner
 
So just a quicky something i've noticed about levels.

Each time you spawn the monoculus its actual level goes up by 1 from what i've seen right? So say i've spawned him 4 times, his level will be 4 with 5 being the next.

If I spawn him with a level of 1, it never seems to register the 1 and will always spawn the next level in line (so 5 in this case). And also if I set him to a level of 15 for example, when he dies the message that pops up (The monoculus lvl # has been defeated) also shows me the next level in line instead of the one I spawned him at.

I've confused myself here, but hopefully what i've written made some sense lol. Is it just a bug that it's showing me the actual level and not the one I spawned him at? He always seems easy to kill, even at around level 50.

DarthNinja 11-12-2011 02:38

Re: [TF2] Monoculus Spawner
 
Quote:

Originally Posted by woldu (Post 1594911)
Monoculus is Dead! Last update causes the command to crash server (I herd there was a fix Pumpkins plugin).

Any solution? ....or is the the end of the eyeboss.

Quote:

Originally Posted by Kidney Fighter (Post 1595017)
seems like the monoculus take no damage now

Works for me.


Snaggle:
Spawning him with no level specified (or using level 1) will spawn him with whatever level the server thinks he should be.
Using any other level will cause the plugin to spawn a Monoculus equivalent to the specified level using the game's own health calculations, however the game will still report what it thinks is the "correct" level after the initial event when he spawns.


TFC 11-12-2011 03:59

Re: [TF2] Monoculus Spawner
 
Quote:

Originally Posted by DarthNinja (Post 1595040)
Works for me.

+1

TFC 11-12-2011 04:01

Re: [TF2] Monoculus Spawner
 
Is it possible to have him constantly spawn automatically?


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