Evil Admin: Vision v1.0.104
1 Attachment(s)
Evil Admin
A series of related plugins that admins can add or remove depending on what they need on their server. These commands are based on the old AMX commands. Most work on most mods, others are tailored for certain mods such as TF2. Evil Admin Collection: Evil Admin: Rocket Evil Admin: Low Health Evil Admin: Pimp Slap Evil Admin: Vision Evil Admin: Trails (TF2 only) Evil Admin: Mirror Damage Evil Admin: Fart Evil Admin: Vision Changes a player's view so everything is in 160°... Installation
sm_evilvision <name|#userid> Toggles a player's view from 160° to normal Configuration sm_evilvision_reset <0|1> : resets vision on death if 1 http://i56.photobucket.com/albums/g1...arpath0034.jpg http://i56.photobucket.com/albums/g1...arpath0035.jpg Changelog v1.0.102 Fixed bug where snipers can get around the vision Made it so that when you respawn, you still have Evil Vision v1.0.103 Added line to keep player menu open v1.0.104 Fixed menu issue where it didn't go back to a previous menu v1.0.105 Added cvar sm_evilvision_reset <0|1> v1.0.6 Derp |
Re: Evil Admin: Vision
These sound like fun, are there some screen shots of some?
|
Re: Evil Admin: Vision
Looks like Crazy Drug.
|
Re: Evil Admin: Vision
Crazy Drug uses r_screenoverlay.
This one changes the FoV. |
Re: Evil Admin: Vision
looks pretty crazy...
Does this have a timer included? In case I forget to turn it off. |
Re: Evil Admin: Vision
When they die, it gets set back to normal.
|
Re: Evil Admin: Vision
L 10/21/2008 - 19:01:47: [SM] [0] Line 54, /home/groups/alliedmodders/forums/files/2/4/5/7/3/32816.attach::(null)()
L 10/21/2008 - 19:02:30: [SM] Plugin encountered error 15: Array index is out of bounds L 10/21/2008 - 19:02:30: [SM] Displaying call stack trace for plugin "sm_evilvision.smx": What is with all this null stuff.... |
Re: Evil Admin: Vision
Updated.
Fixed array for larger game sizes. |
Re: Evil Admin: Vision
oh that would make sense, 32 players. Same problem with admin sentinel?
|
Re: Evil Admin: Vision
It had a similar problem, IIRC. I keep forgetting that CSS can have 64 players.
In this case, I had it set to 32, not 33+.. :D |
All times are GMT -4. The time now is 06:22. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.