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-   -   Can i make bodies last for a while? (https://forums.alliedmods.net/showthread.php?t=38808)

Growler 08-17-2005 02:06

Can i make bodies last for a while?
 
can i change a setting to make the bodies stay for like 1 minute or something like that?

BAILOPAN 08-17-2005 02:12

I'll think about it but most likely no, they stack up VERY quickly in large games.

Growler 08-17-2005 02:14

could it be a optional setting? like default to 60 secs or something?

otherwise, running like a dream, and will keep you posted with feedback :D

kurian 08-25-2005 10:10

MUST HAVE Body Stay Option
 
Quote:

Originally Posted by BAILOPAN
I'll think about it but most likely no, they stack up VERY quickly in large games.

I was playing on A(Nova's CSSDM server and one of the admins told me that they apparantly had a bug that caused the bodies to stay for quite a long while, several minutes in fact. I Thought i had a bug on my comp that made them disappear!

I didnt find any lag at ALL. It only lags if ur playing with bots cos they take up to much CPU.

i downloaded CSSdm and ran it on my comp and it seems really bland without the bodies. They dont even hit the floor when theyre dead.

Would be ok performance wise if the bodies were removed once the player left that portal or whatever in the map where the engine wouldnt be rendering them anymore.
And with the new bodies on the floor no one would notice. Although this might be a problem when playing online cos there is always going to be someone there.
But it should work out fine if ur playing single player against bots.

As for online a simple max body count cvar should be fine, deleting the old ones as new ones come. And it should be a client side cvar cos ppl might want to reduce it for slower comps.

BUT U REALLY MUST IMPLEMENT THIS!!!!

quint 09-13-2005 13:50

yeah have seen bodies as well on DM servers

its much better to have em , half the fun is watching the body do its ragdoll thing , but its disapearing b4 even completing this

wondering if the bug will kick in on our server ..


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