GameTech WarMod
23 Attachment(s)
This is designed solely for competitive CS:GO & CS:S matches. If used on CS:S, can be combined with the Stripper:Source (http://www.bailopan.net/stripper/ - To remove clutter such as barrels and junk) and zBlock (http://zblock.mgamez.eu/ - Blocks dodgy commands) makes CS:S much more competitive :) Quote:
Download Features
http://www.gametech.com.au/images/wa...nshot-1-th.jpg http://www.gametech.com.au/images/wa...nshot-2-th.jpg http://www.gametech.com.au/images/wa...nshot-3-th.jpgAdmin Menu: bind "home" "sm_admin"Console Variables: http://wiki.gametech.com.au/CVARs_(WarMod)ADMIN commands http://wiki.gametech.com.au/Admin_Commands_(WarMod): /pwd // Set or display the sv_password console variableCLIENT commands: /ready // Marks you ready if /readyup has been done or wm_autoready is 1Logging: Code:
-- needs to be updated-- Language support: (Please email [email protected] if you would like to translate)
Documentation (being updated):Changelog (Deprecated, now on GameTech website): 3.0.2
2.0.2
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Re: GotGames WarMod
Hi,
good job on this plugin ! cya |
Re: GotGames WarMod
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Re: GotGames WarMod
Has anyone tested it massively?
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Re: GotGames WarMod
Most of the Australian community will be running this soon, I've had it in beta for the top teams, this version hasn't had any problems as of yet :)
- Twelve-60 |
Re: GotGames WarMod
Updated some minor issues (wm_version displaying as gg_verison) :)
- Twelve-60 |
Re: GotGames WarMod
Nice plugin
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Re: GotGames WarMod
Ok, it is time to test it also ;) I will give feedback on it :)
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Re: GotGames WarMod
Updated - was a bug with scores being tied and overtime disabled :)
- Twelve-60 |
Re: GotGames WarMod
Interesting seeing a competitive group actually use something like SourceMod and Metamod:Source... :P Usually all the competitive players cringe at the idea.
Nice work :) |
Re: GotGames WarMod
Ty sslice :D
Also in 0.4b I edited the threads CVAR to wm_notify_version with the NOTIFY/REPLICATED flags so the stats can pick up the version and not just if it is active or not, not sure if it automatically updates from this thread so yeah just letting admins know :) Edit: Just updated to 0.4c to fix a small bug - Twelve-60 |
Re: GotGames WarMod
Once again updated to 0.4d with bug fixes :)
- Twelve-60 |
Re: GotGames WarMod
Keep up the good work
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Re: GotGames WarMod
Updated to 0.4f :)
- Twelve-60 |
Re: GotGames WarMod
Again to 0.4g
- Twelve-60 |
Re: GotGames WarMod
Thanks nice pugin.
But here steel need some improvements like these: 1. admin command for startup the match manually 2. ability for admin startup match without knife round 3. if match starts with knife round captain of winning team can select team/side through menu: 1. Terrorists 2. Counter-Terrorists and then match (first half) start automatically |
Re: GotGames WarMod
1. /cvar wm_minready 0 - will set the minimum required players to 0 and start the match (remember to set back after)
2. What? /readyup has done this since 0.1 3. I do not see a need, the winning team can simply change teams... plus there is no way to determine captains without a database.. - Twelve-60 |
Re: GotGames WarMod
Thanks for reply.
1. I already do it (command cw clanCT clanT set clantags and start warmup. Then (if need) another command doing 3 restarts and starting first/second half. 3. =( will see... may be I can make it for itself One request. You can make command (only for admin), which allow paused/unpaused server even if sv_pausable 0 !? P.S. If I enable block chooseteam during the match - in server console at start up shows: Quote:
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Re: GotGames WarMod
Thanks urus, fixed up that bug.
Updated to 1.0 final unless other bugs are found, glhf :) - Twelve-60 |
Re: GotGames WarMod
Hey Twelve-60, awesome mod. Using it for a (relatively) small CS:S competitive circle between LAN centers in Australia. Made a couple of changes to it to record individual/team scores to a text file as well as blocking all-chat (some of the guys in the competition are a bit immature at times). Still playing around with changing things, but I can submit a patch if you want to take a squiz.
I've had a couple of guys playing on the plugin complain that a team will start with an extra round attributed to their score - I haven't personally seen it happen, and I can't see why it would happen, but I'll keep an eye out. E: guessing that the g_tScore = false; addition to Action:LiveOn3 has something to do with the above bug. I was running 0.4g w/ the above bug happening, so I guess that'd be the fix I'm looking for. :) Plugin makes my job heaps easier :) Cheers bud. |
Re: GotGames WarMod
Glad to hear Joshu :)
and yes that score toggle was the fix for that :D - Twelve-60 |
Re: GotGames WarMod
Is it possible to run this script without an admin having to be online?
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Re: GotGames WarMod
wm_autoready 1
wm_half_autoready 1 as long as you've got the other vars configured, the script should be fine for the players to manage themselves. |
Re: GotGames WarMod
edit:
nvm, silly question *blush* |
Re: GotGames WarMod
Sup Twelve-60, excellent plugin. Running this plugin on a server right now and it's excellent.. However, c4 frags + c4 defuses don't count in the scoreboard. I try setting wm_bombkills to 1 but it says that the cvar is cheat protected. Can't use cheat cvar wm_bombkills 1 in multiplayer, unless the server has sv_cheat
s set to 1. |
Re: GotGames WarMod
where do i put the rcon commands? server.cfg?
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Re: GotGames WarMod
Yes bluefire.
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Re: GotGames WarMod
k, got it :)
edit: Is there a way to automaticly save a screenshot of the scores on the server after both halfs? (or show the score table for 10 seconds before swapping teams) And to run /notlive automaticly when the last person left? |
Re: GotGames WarMod
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- Twelve-60 |
Re: GotGames WarMod
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As for the /notlive thing, you'd have to code that in yourself :p - Twelve-60 |
Re: GotGames WarMod
aww, I'm not really familiar with coding :(
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Re: GotGames WarMod
could you maybe customize the code for me that when the 1st half is over, there's a pauze for 10 seconds and a message is displayed "please take screenshots now"?
I would appreciate that very much :oops: |
Re: GotGames WarMod
Updated to 1.0.1 - fixed some bugs, added some features, glhf :)
Quote:
But the source code is always there for anyone to make their own version :up: - Twelve-60 |
Re: GotGames WarMod
Thx a lot!
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Re: GotGames WarMod
Updating is planned?
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Re: GotGames WarMod
If there is an update planned... perhaps it would b good to add 2 cvars so for executing pregame config and postgame config.
It would help alot if we can execute pregame warmup config like that used by CEVO on every map change and match end. |
Re: GotGames WarMod
1) Why can't we set wm_blocknvgs to 0
2) Is it possible to add a cvar that auto kicks the losing team? 3) When an admin uses @ in public/private mode the console displays the text. Is it possible to add a cvar that disables this feature? 4) Is it possible to add a cvar that auto changes changes the map after the scrim is over(it changes the map by a mapcycle) ? 5) Would it be possibile to set wm_bombkills to 1 6) A cvar that disables the modifies of the game(console color, teams names.. etc) |
Re: GotGames WarMod
Hey guys, sorry been busy with other projects :D
I'm about to update the mod :) HammifeR: I'll add 2 cvars for that yam90: 1. I will add in next update 2. I'll add that also 3. Just do not give that admin the chat flag (j) in the admin list 4. I will add if there is a command that changes the map to the next in the mapcycle :) (I don't know of one) Edit: I can change mp_timelimit to 1 which would change the map when the round after the match has ended... - Twelve-60 |
Re: GotGames WarMod
Thanks
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Re: GotGames WarMod
Gday everyone, i just got mm,sm today and have been looking at the plugins, this is by far my fav one!
Just a few things. Would it be possible to make it into a menu so instead of having to remember commands, you can like type wm_admin in console and it comes up with a menu with commands (like mani) of if you cant do that, a command that is like wm_help that give you a list of all commands. I found my self alt-tabbing alot. Also with the post match thing, i think this would be good because i accidentally left my server pworded and people started raging at me lol. So like after the match has finished, it waits a few seconds then executes server.cfg so there is no pword and everything is back to normal And the last thing, where is the war/knife cfgs... cause i would like to edit them so i can disable all my event script plugins.. THANKS! |
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