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Twelve-60 09-17-2007 07:25

GameTech WarMod
 
23 Attachment(s)

This is designed solely for competitive CS:GO & CS:S matches.

If used on CS:S, can be combined with the Stripper:Source (http://www.bailopan.net/stripper/ - To remove clutter such as barrels and junk) and zBlock (http://zblock.mgamez.eu/ - Blocks dodgy commands) makes CS:S much more competitive :)

Quote:

Originally Posted by Twelve-60
When making this mod I thought what really annoys CS players, what annoys me when I'm playing, and try to reduce, and if not remove as many of these annoyances as possible from the game, but also put in the extra handy features.

Requirements (Included in download):Optional
Download
Features
  • Ready System
  • Automatic LO3
  • Automatic SourceTV
  • Automatic swap teams
  • SourceMod menu integration
  • Team money display (CS:S Only)
  • Knife Round support
  • Locked teams
  • Overtime support (Maxrounds/Sudden Death) (CS:S Only)
  • Playout support (CS:S Only)
  • MySQL result upload support
  • Multilingual support
  • Defuse bug fix (CS:S Only)
  • Delays damage in console till end of round (or remove completely) (CS:S Only)
  • Removes "Fire in the Hole" sound (CS:S Only)
  • Removes help hints (CS:S Only)
  • Ragdoll removal (CS:S Only)
  • Enhanced UDP logs
  • Enhanced match logs http://wiki.gametech.com.au/CVARs_(WarMod)
  • Forwards for other plugins
Screenshots:
http://www.gametech.com.au/images/wa...nshot-1-th.jpg http://www.gametech.com.au/images/wa...nshot-2-th.jpg http://www.gametech.com.au/images/wa...nshot-3-th.jpg
Admin Menu:
bind "home" "sm_admin"
Console Variables:
http://wiki.gametech.com.au/CVARs_(WarMod)
ADMIN commands http://wiki.gametech.com.au/Admin_Commands_(WarMod):
/pwd // Set or display the sv_password console variable
Aliases: /pw

/notlive // Cancels half and sets all as unready
Aliases: /nl /cancelhalf /ch

/cancelmatch // Cancels halfand sets all as unready
Aliases: /cm

/readyup // If wm_autoready is 0, this command will be required to start/stop the ready system
Aliases: /ru

/readyon // Turns on or restarts the ReadyUp System
Aliases: /ron

/readyoff // Turns off the ReadyUp System if enabled
Aliases: /roff

/forceallready // Forces all players to become ready
Aliases: /far

/forceallunready // Forces all players to become unready
Aliases: /faur

/forcestart // Starts the match regardless of player and ready count
Aliases: /fs

/forceend // Ends the match regardless of status
Aliases: /fe

/minready <num> // Set or display the wm_min_ready console variable

/maxrounds <num> // Set or display the wm_max_rounds console variable

/swap // Manually swaps all players to the opposite team

/t & /ct // Will set the Terrorist and Counter-Terrorist team names - Note: No longer changes the cvars wm_t and wm_ct

/active // Toggles the CVAR wm_active

/knife // Removes all money + weapons + c4 and executes wm_knifeconfig
Aliases: /ko3

/cancelknife // Cancels the knife round
Aliases: /ck
CLIENT commands:
/ready // Marks you ready if /readyup has been done or wm_autoready is 1
Aliases: /rdy /r

/unready // Marks you not ready if /readyup has been done or wm_autoready is 1
Aliases: /notready /unrdy /notrdy /ur /nr

/scores // Displays score if live
Aliases: /score /s

/info // Display who the ready panel if closed
Aliases: /i
Logging:

Code:

-- needs to be updated--
The above will get put through the general CSS UDP log stream - For those who have no idea what this means, it probably will not effect you at all :) However if you do know, this makes scorebotting a whole lot easier :)

Language support: (Please email [email protected] if you would like to translate)
  • English
  • German (Credit: Stingbyte)
  • Russian (Credit: FroL)
  • French (Credit:narutopgm)
  • Hungarian (Credit: PStar)
Support/Contact:
Documentation (being updated):
www.warmod.net
Email:
[email protected]
IRC:
#warmod / #gotgames @ irc.gamesurge.net
MSN:
[email protected]
Changelog (Deprecated, now on GameTech website):

3.0.2
  • Very minor admin menu fix
3.0.1
  • Added Live on 3 fix (wm_live_override)
  • Removed chat CVAR spam (wm_status, wm_t_status, etc)
  • Added 'Force Start' to the WarMod menu (p.s. /lo3 chat command also works now)
3.0.0
  • Now updated to be compatible with the OB engine
  • Rebranded as GameTech WarMod
  • Added automatic updating
  • Updated statistics (livewire)
  • Added wm_warmup_respawn CVAR (deathmatch-like)
  • Added wm_score_mode - two modes: 'best of' (e.g. league format) and 'first to' (e.g. aim competitions)
  • Added 'lo3' command (alias of forcestart)
  • Removed dependence on the hacks extension
  • Updated to the latest sockets extension
  • Updated SourceMod and MetaMod Source
  • Various other bug fixes and improvements


2.0.2
  • Changed CVAR wm_livewire_username flag from NOTIFY to PROTECTED (this is bad)
  • Changed CVAR wm_livewire_password flag from NOTIFY to PROTECTED (this is also bad)
2.0.1
  • Fixed critical LiveWire message truncation
  • Added LiveWire username/password
2.0.0
  • coming soon
1.3.6
  • Lots of little bugs fixed
  • wm_t and wm_ct now match what is set with /t and /ct commands
1.3.5
  • Added hungarian translation
  • Minor bugs fixed
1.3.4
  • Fixed bug not naming source tv demos with spaces in the team names properly
  • Other misc bug fixes
  • Log files now match sourcetv demos in character case (lowercase)
1.3.3
  • Spec bug fixes
  • wm_stats_method CVAR added
1.3.2
  • Fixed the log renaming
1.3.1
  • Minor bug fixes
  • wm_prefix_logs defaulted to 1
1.3.0
  • Stats - Will update later (never)
1.2.10
  • Added wm_auto_knife cvar, which forces a knife round after readyup, and then another readyup is issued after knife round
  • Fixed a bug where setting wm_t and wm_ct would set both to the same value
  • Added wm_item_logs CVAR
1.2.9
  • Fixed an overtime bug incorrectly scoring if team names were set
1.2.8
  • "Defuse Bug" fix is only used if client already has a defuse kit. Used to prevent the possibility of a player destroying a kit that might be later needed
  • Fixed other very minor bugs
1.2.7
  • 1.2.6 was not correctly uploaded, no changes
1.2.6
  • Fixed bug that would remove all radio commands!
  • Fixed bug with console damage
1.2.5
  • Made the /t and /ct commands reset value to default if no arguments given
  • Fixed bug with console damage
1.2.4
  • Added "Fire in the Hole" sound removal
  • Added console damage delay/removal
  • Added help hint removal
1.2.3
  • Fixed knife round not setting money to $0
1.2.2
  • Added autokick feature
1.2.1
  • Added autovote console variable
  • Corrected errors in server configs
  • Fixed minor bugs
1.2.0
  • Big long list of updates/fixes/etc, will update later (never)
1.0.1
  • Fixed playing out bug, where it would msg every round after reminding to playout
  • The @ command (similar to rcon say) now does NOT send to SourceTV (Useful for telling ingame players the server password without telling spectators)
  • Added extra logging capabilities
  • Team chat now shows up in HLSW (or any other log parsing program)
1.0
  • Fixed a bug with /t and /ct changing the incorrect team
  • Fixed a bug (again) where rounds finished before the Live on 3 would be counted
0.4g
  • Added map name to demo names
  • Added 'score' console command
  • Added some general checks to minimize problems
0.4f
  • Added wm_half_autoready
  • Added wm_knifeconfig
  • Add support for knife rounds
  • SourceTV does not see text from Spectators using say_team
0.4d
  • Fixed bug if scores were tied and wm_overtime was 0
  • Fixed minor wm_playout bug
  • Added say_team support for client commands
0.4c
  • Fixed a bug where rounds finished before the Live on 3 would be counted
0.4b:
  • Fixed tied full time without overtime enabled
  • Fixed bug where demos would be recorded per half instead of per match
0.4a:
  • wm_version displayed as gg_version
- Twelve-60

Rebell 09-17-2007 10:33

Re: GotGames WarMod
 
Hi,

good job on this plugin !
cya

FroL 09-18-2007 01:44

Re: GotGames WarMod
 
Quote:

Team money display
Thanks for this!

bzz0 09-18-2007 06:50

Re: GotGames WarMod
 
Has anyone tested it massively?

Twelve-60 09-18-2007 08:49

Re: GotGames WarMod
 
Most of the Australian community will be running this soon, I've had it in beta for the top teams, this version hasn't had any problems as of yet :)

- Twelve-60

Twelve-60 09-18-2007 17:16

Re: GotGames WarMod
 
Updated some minor issues (wm_version displaying as gg_verison) :)

- Twelve-60

Ard Choille 09-18-2007 22:01

Re: GotGames WarMod
 
Nice plugin

bzz0 09-19-2007 01:09

Re: GotGames WarMod
 
Ok, it is time to test it also ;) I will give feedback on it :)

Twelve-60 09-20-2007 10:01

Re: GotGames WarMod
 
Updated - was a bug with scores being tied and overtime disabled :)

- Twelve-60

sslice 09-21-2007 02:20

Re: GotGames WarMod
 
Interesting seeing a competitive group actually use something like SourceMod and Metamod:Source... :P Usually all the competitive players cringe at the idea.

Nice work :)

Twelve-60 09-21-2007 19:27

Re: GotGames WarMod
 
Ty sslice :D

Also in 0.4b I edited the threads CVAR to wm_notify_version with the NOTIFY/REPLICATED flags so the stats can pick up the version and not just if it is active or not, not sure if it automatically updates from this thread so yeah just letting admins know :)

Edit: Just updated to 0.4c to fix a small bug

- Twelve-60

Twelve-60 09-24-2007 22:07

Re: GotGames WarMod
 
Once again updated to 0.4d with bug fixes :)

- Twelve-60

Ard Choille 09-25-2007 15:46

Re: GotGames WarMod
 
Keep up the good work

Twelve-60 10-14-2007 19:13

Re: GotGames WarMod
 
Updated to 0.4f :)

- Twelve-60

Twelve-60 10-15-2007 22:58

Re: GotGames WarMod
 
Again to 0.4g

- Twelve-60

urus 10-21-2007 06:33

Re: GotGames WarMod
 
Thanks nice pugin.
But here steel need some improvements like these:

1. admin command for startup the match manually
2. ability for admin startup match without knife round
3. if match starts with knife round captain of winning team can select team/side through menu:

1. Terrorists
2. Counter-Terrorists

and then match (first half) start automatically

Twelve-60 10-25-2007 17:09

Re: GotGames WarMod
 
1. /cvar wm_minready 0 - will set the minimum required players to 0 and start the match (remember to set back after)
2. What? /readyup has done this since 0.1
3. I do not see a need, the winning team can simply change teams... plus there is no way to determine captains without a database..

- Twelve-60

urus 10-25-2007 19:11

Re: GotGames WarMod
 
Thanks for reply.

1. I already do it (command cw clanCT clanT set clantags and start warmup. Then (if need) another command doing 3 restarts and starting first/second half.

3. =( will see... may be I can make it for itself


One request.
You can make command (only for admin), which allow paused/unpaused server even if sv_pausable 0 !?


P.S. If I enable block chooseteam during the match - in server console at start up shows:
Quote:

Can't use cheat cvar wm_lockteams in multiplayer, unless the server has sv_cheat
s set to 1.
P.P.S. Plugin have one bug in lines 1404/1422 (ChangeCT > SetConVarString(g_h_t, name)/ChangeT > SetConVarString(g_h_ct, name))

Twelve-60 11-13-2007 19:51

Re: GotGames WarMod
 
Thanks urus, fixed up that bug.

Updated to 1.0 final unless other bugs are found, glhf :)

- Twelve-60

Joshu 11-14-2007 03:02

Re: GotGames WarMod
 
Hey Twelve-60, awesome mod. Using it for a (relatively) small CS:S competitive circle between LAN centers in Australia. Made a couple of changes to it to record individual/team scores to a text file as well as blocking all-chat (some of the guys in the competition are a bit immature at times). Still playing around with changing things, but I can submit a patch if you want to take a squiz.

I've had a couple of guys playing on the plugin complain that a team will start with an extra round attributed to their score - I haven't personally seen it happen, and I can't see why it would happen, but I'll keep an eye out.
E: guessing that the g_tScore = false; addition to Action:LiveOn3 has something to do with the above bug. I was running 0.4g w/ the above bug happening, so I guess that'd be the fix I'm looking for. :)

Plugin makes my job heaps easier :) Cheers bud.

Twelve-60 11-14-2007 06:05

Re: GotGames WarMod
 
Glad to hear Joshu :)

and yes that score toggle was the fix for that :D

- Twelve-60

bluefire 12-06-2007 13:14

Re: GotGames WarMod
 
Is it possible to run this script without an admin having to be online?

Joshu 12-06-2007 13:17

Re: GotGames WarMod
 
wm_autoready 1
wm_half_autoready 1

as long as you've got the other vars configured, the script should be fine for the players to manage themselves.

bluefire 12-06-2007 14:45

Re: GotGames WarMod
 
edit:

nvm, silly question *blush*

spimmih 12-08-2007 06:54

Re: GotGames WarMod
 
Sup Twelve-60, excellent plugin. Running this plugin on a server right now and it's excellent.. However, c4 frags + c4 defuses don't count in the scoreboard. I try setting wm_bombkills to 1 but it says that the cvar is cheat protected. Can't use cheat cvar wm_bombkills 1 in multiplayer, unless the server has sv_cheat
s set to 1.

bluefire 12-08-2007 09:22

Re: GotGames WarMod
 
where do i put the rcon commands? server.cfg?

spimmih 12-08-2007 12:47

Re: GotGames WarMod
 
Yes bluefire.

bluefire 12-08-2007 12:58

Re: GotGames WarMod
 
k, got it :)
edit: Is there a way to automaticly save a screenshot of the scores on the server after both halfs? (or show the score table for 10 seconds before swapping teams)
And to run /notlive automaticly when the last person left?

Twelve-60 12-10-2007 02:44

Re: GotGames WarMod
 
Quote:

Originally Posted by spimmih (Post 561085)
Sup Twelve-60, excellent plugin. Running this plugin on a server right now and it's excellent.. However, c4 frags + c4 defuses don't count in the scoreboard. I try setting wm_bombkills to 1 but it says that the cvar is cheat protected. Can't use cheat cvar wm_bombkills 1 in multiplayer, unless the server has sv_cheat
s set to 1.

You can recompile the plugin without the cvar set as a cheat, but in Australia c4/defusers are considered a cheap way to get a good score so we turn it off :P

- Twelve-60

Twelve-60 12-10-2007 03:05

Re: GotGames WarMod
 
Quote:

Originally Posted by bluefire (Post 561185)
k, got it :)
edit: Is there a way to automaticly save a screenshot of the scores on the server after both halfs? (or show the score table for 10 seconds before swapping teams)
And to run /notlive automaticly when the last person left?

I've asked about that, apparently you can't.

As for the /notlive thing, you'd have to code that in yourself :p

- Twelve-60

bluefire 12-10-2007 05:48

Re: GotGames WarMod
 
aww, I'm not really familiar with coding :(

bluefire 12-11-2007 08:39

Re: GotGames WarMod
 
could you maybe customize the code for me that when the 1st half is over, there's a pauze for 10 seconds and a message is displayed "please take screenshots now"?

I would appreciate that very much :oops:

Twelve-60 12-19-2007 11:35

Re: GotGames WarMod
 
Updated to 1.0.1 - fixed some bugs, added some features, glhf :)

Quote:

Originally Posted by bluefire (Post 562107)
could you maybe customize the code for me that when the 1st half is over, there's a pauze for 10 seconds and a message is displayed "please take screenshots now"?

I would appreciate that very much :oops:

Unfortunately this has to be an generalised public version, I do not want to customise it in a way that might discourage others from using it :)

But the source code is always there for anyone to make their own version :up:

- Twelve-60

FroL 12-20-2007 08:25

Re: GotGames WarMod
 
Thx a lot!

pipi 02-02-2008 05:35

Re: GotGames WarMod
 
Updating is planned?

HammifeR 02-03-2008 13:39

Re: GotGames WarMod
 
If there is an update planned... perhaps it would b good to add 2 cvars so for executing pregame config and postgame config.

It would help alot if we can execute pregame warmup config like that used by CEVO on every map change and match end.

yam90 02-04-2008 07:05

Re: GotGames WarMod
 
1) Why can't we set wm_blocknvgs to 0
2) Is it possible to add a cvar that auto kicks the losing team?
3) When an admin uses @ in public/private mode the console displays the text. Is it possible to add a cvar that disables this feature?
4) Is it possible to add a cvar that auto changes changes the map after the scrim is over(it changes the map by a mapcycle) ?
5) Would it be possibile to set wm_bombkills to 1
6) A cvar that disables the modifies of the game(console color, teams names.. etc)

Twelve-60 02-13-2008 16:09

Re: GotGames WarMod
 
Hey guys, sorry been busy with other projects :D

I'm about to update the mod :)

HammifeR: I'll add 2 cvars for that

yam90:

1. I will add in next update
2. I'll add that also
3. Just do not give that admin the chat flag (j) in the admin list
4. I will add if there is a command that changes the map to the next in the mapcycle :) (I don't know of one)

Edit: I can change mp_timelimit to 1 which would change the map when the round after the match has ended...

- Twelve-60

HammifeR 02-16-2008 01:45

Re: GotGames WarMod
 
Thanks

totalfrenzy 02-28-2008 22:55

Re: GotGames WarMod
 
Gday everyone, i just got mm,sm today and have been looking at the plugins, this is by far my fav one!

Just a few things. Would it be possible to make it into a menu so instead of having to remember commands, you can like type wm_admin in console and it comes up with a menu with commands (like mani) of if you cant do that, a command that is like wm_help that give you a list of all commands. I found my self alt-tabbing alot.

Also with the post match thing, i think this would be good because i accidentally left my server pworded and people started raging at me lol. So like after the match has finished, it waits a few seconds then executes server.cfg so there is no pword and everything is back to normal

And the last thing, where is the war/knife cfgs... cause i would like to edit them so i can disable all my event script plugins.. THANKS!


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