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Twelve-60 09-21-2007 19:27

Re: GotGames WarMod
 
Ty sslice :D

Also in 0.4b I edited the threads CVAR to wm_notify_version with the NOTIFY/REPLICATED flags so the stats can pick up the version and not just if it is active or not, not sure if it automatically updates from this thread so yeah just letting admins know :)

Edit: Just updated to 0.4c to fix a small bug

- Twelve-60

Twelve-60 09-24-2007 22:07

Re: GotGames WarMod
 
Once again updated to 0.4d with bug fixes :)

- Twelve-60

Ard Choille 09-25-2007 15:46

Re: GotGames WarMod
 
Keep up the good work

Twelve-60 10-14-2007 19:13

Re: GotGames WarMod
 
Updated to 0.4f :)

- Twelve-60

Twelve-60 10-15-2007 22:58

Re: GotGames WarMod
 
Again to 0.4g

- Twelve-60

urus 10-21-2007 06:33

Re: GotGames WarMod
 
Thanks nice pugin.
But here steel need some improvements like these:

1. admin command for startup the match manually
2. ability for admin startup match without knife round
3. if match starts with knife round captain of winning team can select team/side through menu:

1. Terrorists
2. Counter-Terrorists

and then match (first half) start automatically

Twelve-60 10-25-2007 17:09

Re: GotGames WarMod
 
1. /cvar wm_minready 0 - will set the minimum required players to 0 and start the match (remember to set back after)
2. What? /readyup has done this since 0.1
3. I do not see a need, the winning team can simply change teams... plus there is no way to determine captains without a database..

- Twelve-60

urus 10-25-2007 19:11

Re: GotGames WarMod
 
Thanks for reply.

1. I already do it (command cw clanCT clanT set clantags and start warmup. Then (if need) another command doing 3 restarts and starting first/second half.

3. =( will see... may be I can make it for itself


One request.
You can make command (only for admin), which allow paused/unpaused server even if sv_pausable 0 !?


P.S. If I enable block chooseteam during the match - in server console at start up shows:
Quote:

Can't use cheat cvar wm_lockteams in multiplayer, unless the server has sv_cheat
s set to 1.
P.P.S. Plugin have one bug in lines 1404/1422 (ChangeCT > SetConVarString(g_h_t, name)/ChangeT > SetConVarString(g_h_ct, name))

Twelve-60 11-13-2007 19:51

Re: GotGames WarMod
 
Thanks urus, fixed up that bug.

Updated to 1.0 final unless other bugs are found, glhf :)

- Twelve-60

Joshu 11-14-2007 03:02

Re: GotGames WarMod
 
Hey Twelve-60, awesome mod. Using it for a (relatively) small CS:S competitive circle between LAN centers in Australia. Made a couple of changes to it to record individual/team scores to a text file as well as blocking all-chat (some of the guys in the competition are a bit immature at times). Still playing around with changing things, but I can submit a patch if you want to take a squiz.

I've had a couple of guys playing on the plugin complain that a team will start with an extra round attributed to their score - I haven't personally seen it happen, and I can't see why it would happen, but I'll keep an eye out.
E: guessing that the g_tScore = false; addition to Action:LiveOn3 has something to do with the above bug. I was running 0.4g w/ the above bug happening, so I guess that'd be the fix I'm looking for. :)

Plugin makes my job heaps easier :) Cheers bud.


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