Re: Biohazard v1.92 (Zombie Mod)
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http://forums.alliedmods.net/showpos...&postcount=956 |
Re: Biohazard v1.92 (Zombie Mod)
can someone make a sub plugin with this features:
/ztele -- will tele the zombie to a normal spawnplace /zspawn -- people that join the server after the round has started and were not on time to join, can spawns as zombie (only after first zombie is choosen) maybe also at a reconnect protection in this command. (idea is from zombiemod css, that really is one of the best zombie mods) and how to make the HE less powerfull, its overpowerd... |
Re: Biohazard v1.92 (Zombie Mod)
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You can use /ztele only 3 times per round. (default) bh_hedmg_multi 1.0 - Normal granade dmg. Try to change it. :) |
Re: Biohazard v1.92 (Zombie Mod)
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Re: Biohazard v1.92 (Zombie Mod)
g00drich thanks for texture
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Re: Biohazard v1.92 (Zombie Mod)
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yes i love it^ ^:up: |
Re: Biohazard v1.92 (Zombie Mod)
1 Attachment(s)
I alter sound of the Zombie Swarm ambient. sorry for bad english plz try to listen this .wav:oops: |
Re: Biohazard v1.92 (Zombie Mod)
does this mod include that smoke/fog part? id love that1 ;)
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Re: Biohazard v1.92 (Zombie Mod)
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you can enable it in the biohazard.cfg in the scripting folder |
Re: Biohazard v1.92 (Zombie Mod)
Could you please add a thing so when Humans shoot the zombie, the zombie gets thowed back a couple of steps.
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