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-   -   [TF2] Be With Robots v1.2.6.6 (25.01.2013) (https://forums.alliedmods.net/showthread.php?t=199979)

Leonardo 11-03-2012 16:20

[TF2] Be With Robots v1.2.6.6 (25.01.2013)
 
1 Attachment(s)
What is it?
This plugin allows certain players to play as BLU team on MvM mode.
7 humans in RED team versus 3 humans in BLU team. And crowd of robots.
Seting sm_tf2bwr_max_defenders 10 making this plugin similar to 10vM.
Who is credit to team?
* Bitl - original idea;
* FlaminSarge - for this lil' plugin;
* Haruno Sakura - in-game testing;
* Pelipoika - bug reports, suggestions;
* GIANT_CRAB - bug reports;
* Antlions - ignoring Edit button;
* jacek2144 - for respect.
Dependencies:
SDKHooks extension;
TF2Items extension;
TF2Items Randomizer's gamedata;
TF2 Items Info plugin.
Optional:
mvm_visiblemaxplayers;
Updater plugin.
How to install?
Step 01: Install SDKHooks extension
Step 02: Install TF2Items extension
Step 03: Get tf2items.randomizer.txt from this thread
Step 04: Put tf2items.randomizer.txt in /addons/sourcemod/gamedata/
Step 05: Install TF2 Items Info plugin
Step 06: Download files from Links section below
Step 07: Put tf2bwr.smx in /addons/sourcemod/plugins/
Step 081: Put tf2bwr.sp in /addons/sourcemod/scripting/
Known issues:
1/ Soundcache table overflow;
2/ Animation glitches, so alot of taunts disabled;
3/ Impossible to place the bomb;
4/ You can die without any reason (due to robot count checker);
5/ Invisible weapons;
6/ Keeping robot eyes after joining back to RED team2.
ToDo list:
* Better way to select valid weapons for taunts
* Update the class variant randomizer module Done!
* Fix spawn locations for spies and giant robots Done!
* Different way for giving weapons
CVars & CMDs:
PHP Code:

// List of console variables
sm_tf2bwr_version // version
sm_tf2bwr_logs 1 // enable/disable logs
sm_tf2bwr_autoupdate 1 // enable/disable autoupdate
sm_tf2bwr_flag 0 // allow human robots to pick up flag/bomb
sm_tf2bwr_freeze 1 // freeze human robots between rounds
sm_tf2bwr_respawn_red 20 // respawn timer fix (RED team)
sm_tf2bwr_respawn_blue 7 // respawn timer fix (BLU team)
sm_tf2bwr_randomizer 1 // pick random class variant after death
sm_tf2bwr_autojoin 1 // handle autojoin command with change to be thrown to the BLU team
sm_tf2bwr_autoupdate 1 // use Updater
sm_tf2bwr_restrict_ready 1 // block Ready status command (BLU team)
sm_tf2bwr_max_defenders 7 // Limit of defenders ( 10 - max_defenders = max_human_robots )
sm_tf2bwr_min_defenders 4 // Defenders count required to join BLU team
sm_tf2bwr_min_defenders4giants 6 // Defenders count required to allow BLU team select giant robots
sm_tf2bwr_notifications 1 // Show/hide chat notifications
sm_tf2bwr_engineers 0 // Allow/disallow robot engineers 

PHP Code:

// List of commands
sm_robotmenu // show class/class_variants menu
sm_robomenu // same as above
sm_robotclass // same as above
sm_roboclass // same as above
sm_robothelp // print help info
sm_robohelp // same as above
sm_bewithrobots // same as 'jointeam blue'
sm_joinblue // same as above
sm_joinblu // same as above
sm_joinred // same as 'jointeam red'
sm_bwr_players // display player list
sm_bwr_kick // Admin: move players to Spetators 

PHP Code:

// Access command overrides
tf2bwr_joinred // default: everyone
tf2bwr_joinblue // default: everyone
tf2bwr_sentrybuster // default: everyone 

Changelogs:
Code:

09.06.13:
  * Version: 1.2.6.7:
    * SteamPipe fix.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
25.01.13:
  * Version: 1.2.6.6:
    * Added yellow eyes.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
17.01.13:
  * Version: 1.2.6.5:
    * Threaded model applying.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
26.12.12:
  * Version: 1.2.6.4:
    * Fixed announcer bug.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
23.12.12:
  * Version: 1.2.6.2:
    * Fixed normal spy auto-cloak broken (when you pick spy from class menu);
    * Added announcer voice lines;
    * Support for multiple engineers.
  * Version: 1.2.6.3:
    * Fixed action item blocker.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
21.12.12:
  * Version: 1.2.6:
    * Fixed mixed buff banners;
    * Added sm_tf2bwr_engineers cvar.
  * Version: 1.2.6.1:
    * Fixed engineers' non-robotic voices.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
13.12.12:
  * Version: 1.2.5.6:
    * Minor bug fixes related to team balancer.
  * Version: 1.2.5.7:
    * Minor bug fixes related to sentry busters and sounds.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
10.12.12:
  * Version: 1.2.5.5:
    * Minor bug fixes.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
09.12.12:
  * Version: 1.2.5.4:
    * Fixed autoteam command handler.
    * HOFIX: Fixed BLU force respawn timer is working even when disabled by cvar.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
07.12.12:
  * Version: 1.2.5.3:
    * Fixed item giving code.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
06.12.12:
  * Version: 1.2.5.2:
    * Fixed Valve's sound fix causing missing giants' sounds;
    * Fixed bug that allows defenders play like a (giant) robot;
    * Fixed Extended Conch Soldier and Extended Backup Soldier had wrong buff-banners.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
03.12.12:
  * Version: 1.2.5.1:
    * Added sm_bwr_players command (display player list).
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
02.12.12:
  * Version: 1.2.5:
    * Added sm_tf2bwr_myloadouts cvar to enable/disable My Loadout robot variants;
    * Added Sentry Buster explosion effects;
    * Fixed Sentry Buster can destroy buildings / kill players through walls;
    * Sentry Busters now can detonate in between rounds when they're spinning, but can't kill others;
    * Fixed Sentry Buster's explosion sound not playing;
    * Fixed some giant robots still can taunt;
    * If sm_f2bwr_randomizer is on, players will spawn as new robot variants;
    * Fixed tf_powerup_bottles are being visible by human robots.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
27.11.12:
  * Version: 1.2.4.2:
    * Fixed tf2bwr_joinred, tf2bwr_joinblue overrides;
    * Added change team calmdown timer;
    * Added sm_bwr_kick admin command.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
25.11.12:
  * Version: 1.2.4:
    * Fixed players aren't able to join defenders due to limits.
  * Version: 1.2.4.1:
    * Added tf2bwr_joinred, tf2bwr_joinblue, tf2bwr_sentrybuster overrides.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
20.11.12:
  * Version: 1.2.3:
    * Added bomb deploying animations;
    * Fixed spies are able to carry the bomb.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
16.11.12:
  * Version: 1.2.2:
    * Added sm_tf2bwr_notifications cvar;
    * Updated Giant Demoknight model;
    * Updated robot selection menu (randomizer).
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
14.11.12:
  * Version: 1.2.1:
    * Added sm_tf2bwr_min_defenders4giants cvar (defenders count required to allow BLU team select giants);
    * Added completely untested AutoBalancer.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
10.11.12:
  * Version: 1.2.0:
    * Added ability for human robots to deploy the bomb.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
09.11.12:
  * Version: 1.1.1:
    * Added sm_tf2bwr_restrict_ready cvar to control Ready status command (BLU team);
    * Fixed SentryBuster beep sound nag (by selecting SentryBuster on spawn zone).
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
07.11.12:
  * Version: 1.1.0:
    * Decreased sentrybuster explosion radius (from 500 to 400);
    * Added kukri to the Jarate Master sniper variant;
    * Giant robots now uses their 'boss' models;
    * Normal spy now has unlimited cloak;
    * Fixed ability for BLU human player to votekick robots;
    * Fixed Fast Heavyweight Champ loosing health;
    * Super Heavyweight Champ uses unique BigNormal status due to animation glitches;
    * Added disguise target selection mechanism;
    * BLU team is now unable to set Ready state;
    * Randomizer pick SentryBuster only during wave, not before/after.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
06.11.12:
  * Version: 1.0.4:
    * Added spawnpoint name checker:
      * Fixed spawn bug on mvm_mannworks.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
05.11.12:
  * Version: 1.0.3:
    * Fixed bug that allows RED team to carry flag/bomb;
    * Fixed RED team can't be killed in spawn room;
    * Fixed ability to respawn after round end;
    * Updated randomizer:
      * You wont be the Sentry Buster until there'll be any sentry;
      * Now picking random class after death.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
04.11.12:
  * Version: 1.0.1:
    * Fixed effects (full ubercharge/rage) not being applied on spawn;
    * Fixed Giant Rapid Fire Demoman.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
  * Version: 1.0.2:
    * Added sm_tf2bwr_max_defenders cvar (default: 6);
    * Increased Sentry Buster explosion radius (from 300 to 500) and magnitude (from 500/9001 to 99999).
    * Increased sm_tf2bwr_respawn_red cvar's default value from 15 to 20.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp
03.11.12:
  * Version: 1.0.0:
    * Initial release.
  * Files updated:
    * tf2bwr.smx
    * tf2bwr.sp

__________________
1 - optional, no need to install them.
2 - impossible to fix from server. clients are have to run record fix; stop

Bitl 11-03-2012 16:23

Re: [TF2] Be With Robots
 
http://forums.alliedmods.net/showthread.php?t=196563 ?

Leonardo 11-03-2012 17:24

Re: [TF2] Be With Robots
 
no.

Bitl 11-03-2012 18:01

Re: [TF2] Be With Robots
 
Quote:

Originally Posted by Dispenz0r (Post 1832015)
why "no" ?

Yeah, it's the exact same idea only with class switching.

jacek2144 11-03-2012 19:37

Re: [TF2] Be With Robots
 
Quote:

Originally Posted by Bitl (Post 1832024)
Yeah, it's the exact same idea only with class switching.

Leonardo plugins in my opinion are OP and he coded many great things like auto items manager. In my opinion his plugin will go further than yours. Since he knows pretty pretty much more about coding than 50% of coders. Thats the reason why "NO" in my opinion :nono:
Also nothing wrong will happen if your plugin and leonardo plugin will exist.

ReFlexPoison 11-03-2012 19:39

Re: [TF2] Be With Robots
 
Quote:

Originally Posted by jacek2144 (Post 1832084)
Leonardo plugins in my opinion are OP ...

They're over-powered .... ? :shock:

Eyelanderules 11-03-2012 20:00

Re: [TF2] Be With Robots
 
Quote:

Originally Posted by jacek2144 (Post 1832084)
Leonardo plugins in my opinion are OP and he coded many great things like auto items manager. In my opinion his plugin will go further than yours. Since he knows pretty pretty much more about coding than 50% of coders. Thats the reason why "NO" in my opinion :nono:
Also nothing wrong will happen if your plugin and leonardo plugin will exist.

You sound like a little child...

Bitl 11-03-2012 21:48

Re: [TF2] Be With Robots
 
Quote:

Originally Posted by jacek2144 (Post 1832084)
Leonardo plugins in my opinion are OP and he coded many great things like auto items manager. In my opinion his plugin will go further than yours. Since he knows pretty pretty much more about coding than 50% of coders. Thats the reason why "NO" in my opinion :nono:
Also nothing wrong will happen if your plugin and leonardo plugin will exist.

Yes but I WAS the one that had the idea before Leonardo did. You are just saying that because you think he is some sort of god.

Leonardo 11-04-2012 04:24

Re: [TF2] Be With Robots v1.0.0 (03.11.2012)
 
Quote:

Originally Posted by psychonic (Post 1192517)
Unapproval Reason: Duplicates existing plugin functionality
The issue is that there already exists a plugin that has the same functionality of yours or a superset of it.

How to Get Approved:
Be different! Do it better! Add something that the similar plugin does not have.

I don't see any problem.

Quote:

Originally Posted by Eyelanderules (Post 1832098)
You sound like a little child...

... words of person with pony avatar.

Bitl 11-04-2012 11:36

Re: [TF2] Be With Robots v1.0.1 (04.11.2012)
 
Well, I tested it out, and it IS better than mine!

I feel bad :(


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