AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Zombie:Reloaded (https://forums.alliedmods.net/forumdisplay.php?f=132)
-   -   [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022) (https://forums.alliedmods.net/showthread.php?t=277597)

Franc1sco 01-14-2016 03:31

Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
 
I forget to say that for obtain a good knockback settings in CS:GO you need these cvars:
Code:

sm_cvar mp_tagging_scale "7"
sm_cvar sv_penetration_type 0

Added in csgo config by default: https://github.com/Franc1sco/sm-zomb...e427a1e357de48


EDIT: and added revolver https://github.com/Franc1sco/sm-zomb...966e688dbe8510

nguyenbaodanh 01-15-2016 03:19

Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
 
https://forums.alliedmods.net/showthread.php?t=276779

Crash server with this plugin. can you make it compatible with ZE ?

BTW, Do I have to put the paths of your zombie model in downloads config ? I don't see you put it in there

Zeddy_god 01-17-2016 07:20

Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
 
With store it overrides player skins. At the start of a round, you can see ur store player skin for 0.5 sec then default player skin overrides it. Any fix? I want humans to use store skins.

weeeishy 01-17-2016 17:20

Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
 
Holy Moly, that's what I'm looking for!


Thank you so much Franc.

bebe9b 01-17-2016 22:44

Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
 
L 01/18/2016 - 00:08:29: [SM] Native "SetEntProp" reported: Property "m_nRenderMode" not found (entity 182/info_particle_system)
L 01/18/2016 - 00:08:29: [SM] Displaying call stack trace for plugin "zombiereloaded.smx":
L 01/18/2016 - 00:08:29: [SM] [0] Line 311, E:\franugcompiler\include\entity_prop_stocks. inc::SetEntityRenderMode()
L 01/18/2016 - 00:08:29: [SM] [1] Line 147, zr/weapons/weaponalpha.inc::WeaponAlphaApplyWeaponAlpha( )
L 01/18/2016 - 00:08:29: [SM] [2] Line 98, zr/weapons/weaponalpha.inc::WeaponAlphaOnItemPickupPost( )
L 01/18/2016 - 00:08:29: [SM] [3] Line 432, zr/weapons/weapons.inc::WeaponsOnItemPickupPost()
L 01/18/2016 - 00:08:29: [SM] Native "SetEntProp" reported: Property "m_nRenderMode" not found (entity 182/info_particle_system)

superblack4 01-19-2016 21:42

Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
 
Hello Francisco. I have a question that need your help
When i open the buy menu (B) an d turn it off, the countdown message in hint box is disappear but the countdown sound is still working. how can i fix this issue?
Thx so much

Dim_oK 01-20-2016 14:15

Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
 
I noticed that, sometimes when the infection does not play the sound fz_scream1

Zeddy_god 01-21-2016 09:56

Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
 
I'm experiencing a bug. On random rounds , instead of mother zombie being sent back to base, it will spawn right in between players. I set zr_infect_mzombie_respawn 1 multiple times via proper configs, it still happens. Any idea whats causing it?

Dim_oK 01-21-2016 11:23

Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
 
Quote:

Originally Posted by Zeddy_god (Post 2385147)
I'm experiencing a bug. On random rounds , instead of mother zombie being sent back to base, it will spawn right in between players. I set zr_infect_mzombie_respawn 1 multiple times via proper configs, it still happens. Any idea whats causing it?

It's a well known bug that has been long discussed but has not been fixed

Vaxa 01-21-2016 12:26

Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
 
Bug sound http://i.imgur.com/u5tDRQC.png


All times are GMT -4. The time now is 17:13.

Powered by vBulletin®
Copyright ©2000 - 2023, vBulletin Solutions, Inc.