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-   -   Sudden Death Melee Redux (https://forums.alliedmods.net/showthread.php?t=89658)

bl4nk 05-12-2008 16:11

Sudden Death Melee Redux
 
17 Attachment(s)
Sudden Death Melee Redux
Strip players down to their melee weapon during sudden death.

CVars:
sm_suddendeathmelee_enable 1 - Enable/Disable the plugin
sm_suddendeathmelee_class scout - Class for people to spawn as.
sm_suddendeathmelee_random 1 - If class = "random": 1 = Every player is a random class, 2 = Every player is the same random class
sm_suddendeathmelee_disableplugins 1 - Disable known plugins that cause problems.

Acceptable Classes: scout, soldier, pyro, demo/demoman, heavy, engineer/engy, medic, sniper, spy, random, none

All CVars are configurable in the plugin.suddendeathmelee.cfg file located in your <mod dir>/cfg/sourcemod/ folder.

Commands:
sm_forcestalemate - Force the round to end, resulting in a stalemate.

Notes:
  • Thanks to joev for his original Sudden Death Melee plugin.
  • This plugin was originally named Sudden Death Melee, but so people didn't get confused with the old plugin I gave it a new name; hence the "Redux".
  • The random cvar won't function unless you set the class cvar to "random".
  • When using random mode 2, there's a 10% chance for everyone to spawn as a random class.
  • For sudden death to work, you must have the mp_stalemate_enable cvar set to 1.
Installation:
Place the plugin (.smx) into your ~/addons/sourcemod/plugins folder.
Place the txt file into your ~/addons/sourcemod/gamedata folder.
Manually load the plugin, change the map, or restart the server and a .cfg file should appear in your ~/cfg/sourcemod folder to configure the plugin.

Changelog:
  • 1.0.0
    • Initial release.
  • 1.0.1
    • Fixed events.
    • Using custom stocks to change players classes.
    • Fixed problems with players speed and not switching to their melee weapon upon spawn.
    • Added random cvar to control how random classes are chosen.
    • Added command to force stalemate.
  • 1.0.2
    • The plugin now makes a plugin.suddendeathmelee.cfg file.
  • 1.0.3
    • Fixed problems caused by the GoldRush update.
    • Renamed to Sudden Death Melee Redux.
  • 1.0.4
    • Fixed the forcestalemate command.
    • Fixed the bug/exploit where people could change their weapon loadouts to get their weapons back.
  • 1.0.5
    • Updated the forcestalemate command to work on any map at any time. The command uses a virtual function so the gamedata file is needed to use it.
  • 1.1.0
    • Updated the Windows signature for the forcestalemate command.
    • Attempt at a fix for the problems presented by the Sniper vs Spy update.
  • 1.1.1
    • Fix for TF2_RespawnPlayer being called on non-connected clients.
  • 1.1.2
  • 1.1.2a
    • Fix for the disable plugins functionality not properly hooking sudden death end.
  • 1.1.3
    • Fixes classes running at the incorrect speeds when entering Sudden Death.
  • 1.1.4
    • Fixes the problem with the class cvar being set to "none".

disconnect81 05-12-2008 16:23

Re: TF2: Sudden Death Melee Redux
 
Hey Bl4nk,

Thanks for this update, I just tried to download and got:

"Plugin failed to compile! Please try contacting the author."

bl4nk 05-12-2008 16:26

Re: TF2: Sudden Death Melee Redux
 
Added a note about that.

Quote:

Currently (May 12), the web compiler does not have the stocks from the snapshot versions of SM, so if it "fails to compile", that is probably why. This means you will either have to download the pre-compiled versions I post or you will have to download and compile it yourself.

fireblade212 05-12-2008 18:13

Re: TF2: Sudden Death Melee Redux
 
o wow nice, everyone goes random, sticking it in my server immediately xD

stevieboy 05-12-2008 19:03

Re: TF2: Sudden Death Melee Redux
 
Hey bl4nk,

good choice finally using a new thread apart from the old one.

There was a request in the old thread to add a cvar for disabling the boombastic-mode. Do you think that's possible?

It's not very neccessary but it would makes sense due to the name and purpose of the plugin.

thx anyway,

stevie

DJ Tsunami 05-12-2008 19:08

Re: TF2: Sudden Death Melee Redux
 
As I said in the old thread, this plugin does not have boombastic mode, so there's nothing to disable.

bl4nk 05-12-2008 19:40

Re: TF2: Sudden Death Melee Redux
 
Tsunami hit the nail on the head. If anyone knows anything about my plugin besides me, it's him. :P

stevieboy 05-13-2008 01:41

Re: TF2: Sudden Death Melee Redux
 
Oh well... I love your plugin, in fact everybody on our server does, but I didn't notice that... shame on me.

Sorry then and keep up the good work.

DontWannaName 05-13-2008 03:11

Re: TF2: Sudden Death Melee Redux
 
If want it just for the teststalemate feature since its the same thing! Although Drunken Fools crashes on Goldrush has anyone tried it on Goldrush?

Chrustler 05-13-2008 07:23

Re: TF2: Sudden Death Melee Redux
 
The plugin doesn't work at all for me, just doesn't load. I'm using the latest snapshot release, and I tried downloading the smx file on the original post, and compiling my own.

Wait, should I have kept the original Sudden Death Melee files?

Edit: I guess not, I just put them back in, and I couldn't use any of the cvars for the Redux version/


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