Help please!
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I'm new to the world of scripting. When I want to add addtext in a zombie class it won't let me and gives me compilation error.
#include <amxmodx> #include <fakemeta> #include <fakemeta_util> #include <zombieplague> #include zmvip new const zclass_name[] = "Lockerz Zombie" // name new const zclass_info[] = "" // description new const zclass_model[] = "silent_zm_lockerz" // model new const zclass_clawmodel[] = "v_knife_lockerz.mdl" // claw model const zclass_health = 3000 // health const zclass_speed = 300 // speed const Float:zclass_gravity = 0.65 // gravity const Float:zclass_knockback = 1.0 // knockback // Class IDs new g_lockerz // Main var new beam new bool:can_lock[33] new bool:target_locked[33] // Main cvar new cvar_distance new cvar_cooldown new cvar_cooldown_target public plugin_init() { register_plugin("[ZP] Zombie Class: Lockerz Zombie", "1.0", "Dias Leon") register_clcmd("drop", "lock_now") register_forward(FM_CmdStart, "fw_Start") cvar_distance = register_cvar("lz_distance", "750") cvar_cooldown = register_cvar("lz_cooldown_time", "30.0") cvar_cooldown_target = register_cvar("lz_cooldown_target_time", "10.0") } public plugin_precache() { g_lockerz = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback) beam = precache_model("sprites/lgtning.spr") } public zp_zombie_class_selected_pre(id, classid) { if(classid == g_lockerz) { if(zv_get_user_flags(id)) zp_zombie_class_textadd("\y[Lock Human Weapon > G]") else { zp_zombie_class_textadd("\r[Access Denied (VIP Only)]") return ZP_PLUGIN_HANDLED } } return PLUGIN_CONTINUE } public zp_user_infected_post(id, infector) { if(zp_get_user_zombie_class(id) == g_lockerz) { ChatColor(id, "!g[ZP] !yAim the player you want to block that him weapon, And Press (G) !!!") can_lock[id] = true } } stock ChatColor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") replace_all(msg, 190, "!y", "^1") replace_all(msg, 190, "!r", "^3") replace_all(msg, 190, "!b", "^0") if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), {0,0,0}, players[i]) write_byte(players[i]); write_string(msg); message_end(); } } } } public zp_user_humanized_post(id) { if(is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_lockerz) { can_lock[id] = false } } public lock_now(id) { if(is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_lockerz && !zp_get_user_nemesis(id)) { if(is_user_alive(id) && can_lock[id] == true) { new target1, body1 static Float:start1[3] static Float:end1[3] pev(id, pev_origin, start1) start1[2] += 16.0 fm_get_aim_origin(id, end1) end1[2] += 16.0 get_user_aiming(id, target1, body1, cvar_distance) if(is_user_alive(target1) && !zp_get_user_zombie(target1) && !zp_get_user_survivor(target1)) { lock_target(target1) ChatColor(id, "!g[ZP] !yTarget Locked !g[Hit]") } else { ChatColor(id, "!g[ZP] !yTarget not Locked !g[Miss]") } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(0) engfunc(EngFunc_WriteCoord, start1[0]) engfunc(EngFunc_WriteCoord, start1[1]) engfunc(EngFunc_WriteCoord, start1[2]) engfunc(EngFunc_WriteCoord, end1[0]) engfunc(EngFunc_WriteCoord, end1[1]) engfunc(EngFunc_WriteCoord, end1[2]) write_short(beam) write_byte(0) write_byte(30) write_byte(20) write_byte(50) write_byte(50) write_byte(255) write_byte(255) write_byte(255) write_byte(100) write_byte(50) message_end() can_lock[id] = false set_task(get_pcvar_float(cvar_cooldown), "ability_reload", id) } else { if(is_user_alive(id) && can_lock[id] == false) { ChatColor(id, "!g[ZP] !yYou can't use your ability right now. Please waiting for %i", get_pcvar_num(cvar_cooldown)) } } } } public lock_target(id) { target_locked[id] = true set_task(get_pcvar_float(cvar_cooldown_target ), "unlock_target", id) ChatColor(id, "!g[ZP] !yYour weapons are locked, Now you can't fire. Please waiting for %i", get_pcvar_num(cvar_cooldown_target)) return PLUGIN_HANDLED } public ability_reload(id) { can_lock[id] = true ChatColor(id, "!g[ZP] !yYou can use your ability again, Press (G)") } public unlock_target(id) { target_locked[id] = false ChatColor(id, "!g[ZP] !yYour weapons are Unlocked, Now you can fire") return PLUGIN_HANDLED } public fw_Start(id, uc_handle, seed) { if(is_user_alive(id) && target_locked[id] == true) { new button = get_uc(uc_handle,UC_Buttons) if(button & IN_ATTACK || button & IN_ATTACK2) { set_uc(uc_handle,UC_Buttons,(button & ~IN_ATTACK) & ~IN_ATTACK2) } } } |
Re: Help please!
Since you're new, you'll want to learn how to post code in these forums. If you do post code or a code snippet in a post, you need to put it in [code][/code] or [php][/php] tags. I generally also say that if the code is short, add it in the post but if it's a longer plugin, simply attach the .sma file (no need to do both).
Also, when you are going to post about a compilation error, you need to post the error (the full output of the compiler) using [code][/code] tags. This is because not everybody will be able to even attempt to compile your plugin due to using non-default include files. If you have a link to the original plugin, that can also help. |
Re: Help please!
Hello friends, I have pretty similar question..can someone help me please? Providing an essay pro review is essential for transparency in the academic writing industry. Be honest about your experiences, both positive and negative, to guide others in their choices.
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Re: Help please!
@henrybolton1
make a topic and add your questions |
Re: Help please!
symbol "zp_zombie_class_textadd" is undefined
you have to define it post your zombieplague include or try this one: Code:
public zp_zombie_class_selected_pre(id, classid) |
Re: Help please!
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Re: Help please!
Please attach your zombieplague.inc and zmvip.inc, the zp_zombie_class_textadd is likely not defined that's why you are getting that error
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