Server crashs at round start randomly
1 Attachment(s)
It's been a long time and maybe you will see a lot of crash dump uploaded in Throttle which is the same server.dll + 0x2eede5 crash.
from sourcemod error log I cant see any critical error that will crash the entire server. https://crash.limetech.org/kmmw6tr6ida6 and some error logs here big thanks to you :) in Throttle report, most of the time console will spam these: 9888 3670.095357 SV_StartSound: not precached (0) and usually server dies on World triggered "Round_Start" The zip file only contains log files. |
Re: Server crashs at round start randomly
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Re: Server crashs at round start randomly
About [SM] Exception reported: Property "m_bDucked" not found (entity 0/worldspawn):
You can probably use ff2_salmon from this post https://forums.alliedmods.net/showpo...18&postcount=4, another user ran into the same error a week ago. About ff2_witchdoctor.ff2: Didn't find it's source code, could you please attach it here? About tMedicRubber: You can probably fix the errors by adding this simple check right after new iPatient = TF2_GetHealingTarget(client);: Code:
About m7_customizable.ff2: Why not switch to this one instead, this is basically an extended version with all issues supposedly fixed(at the bottom of the list there is an attachment): https://forums.alliedmods.net/showthread.php?t=242568 Hope this will cut down the amount of errors so the more important ones can be inspected better. |
Re: Server crashs at round start randomly
1 Attachment(s)
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Re: Server crashs at round start randomly
Not exactly sure why ff2_witchdoctor throws such errors, the specified function that gets reported has required checks that should prevent them. Another thing to mention: the lines that get reported do not match the provided source code. It may be possible that you're running an older version which does not have the check.
Solution: either try to compile the source you attached and see what happens when you use it, or use ff2_death that is almost an exact copy(judging by it's source code). I run that subplugin and use it's abilities as well, and I get no errors. Go to https://forums.alliedmods.net/showpo...6280?p=2306280 and grab ff2_death.ff2 from the bottom of the post. Ability configs should be the same, just rename "plugin_name.". |
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