SourceTV2D for CS:S & CS:GO (and possibly other source games)
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SourceTV2D A live radarmap view between webbrowsers and gameservers. Introduction: SourceTV2D is a plugin that makes it possible to view the ingame radar map live through a webbrowser displaying all currently active players, their healthbars, names, player positions as well as killmessages and scoreboard, originally created by Peace-Maker for CS:S. This post is to help other people how to get this plugin working for their (other) gameservers. If people have any additions to this plugin (tv_delay or automatic scaling and positioning of the radarmap in the browser perhaps?) please feel free to post them in this thread. Requirements: Extensions: Compiling dependencies:
Source codes:
Website files:
Installation:
If you follow these steps correctly you will have sourcetv2d working for either CS:S or CS:GO (this possibly works for other srcds.exe games aswell but is not tested) depending which game you used when compiling. To connect to the sourcetv2d you have to extract the sourcetv2d.zip to a website and edit the ip and port number in the index.html to your gameservers ip and tv_port accordingly. In the webfolder: Have a radarmap image in .jpg format with the name of the map. Have a .txt file with the name of the map in which you have to specify the scale and x/y offset and x/y flip to match the ingame coordinates. For example: ../sourcetv2d/maps/cstrike/<mapname>.jpg ../sourcetv2d/maps/cstrike/<mapname>.txt ../sourcetv2d/maps/csgo/<mapname>.jpg ../sourcetv2d/maps/csgo/<mapname>.txt ../sourcetv2d/maps/csgo/workshop/<mapid>/<mapname>.jpg ../sourcetv2d/maps/csgo/workshop/<mapid>/<mapname>.txt ============================================= == ../sourcetv2d/maps/csgo/de_dust.jpg ../sourcetv2d/maps/csgo/de_dust.txt Quote:
http://www.team-aero.org/e107_esports/sourcetv2d/27104 - CS:GO (Cannot connect when server is idle because the tv is then also inactive) http://www.team-aero.org/e107_esports/sourcetv2d/27119 - CS:S Acknowledgements: The source code is created by Peace-Maker originally made for CS:S. I slightly altered the sourcecode so that it is possible to run sourcetv2d for multiple gameservers with a variable tv_port, and figured out how to compile it for CS:GO. The port is based on the tv_port variable of the gameserver. If you don't spawn a TV server then the sourcetv2d won't become active. I did this so that you can run multiple sourcetv2d for each gameserver instead of having a static port in the compiled code, aswell as not having it spawn a sourcetv2d if you don't wish to spawn a tv. Credits:
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Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
~Reserved~
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Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
10/10 Great work!
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Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
sooo cool!!!
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Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
how to make maps?
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Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
hi Crytiqal
.smx en piece jointe? |
Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
i asked how to make those images of the maps
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Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
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You have to compile the .smx files yourself. If you follow the steps it's really simple. Quote:
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Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
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is that french? ;) : YES ^^ You have to compile the .smx files yourself : I do not know decompile ^^ Sorry for language ^^ |
Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
idk how to edit the html ?
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