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-   -   SourceTV2D for CS:S & CS:GO (and possibly other source games) (https://forums.alliedmods.net/showthread.php?t=209814)

Crytiqal 03-02-2013 08:00

SourceTV2D for CS:S & CS:GO (and possibly other source games)
 
8 Attachment(s)
SourceTV2D

A live radarmap view between webbrowsers and gameservers.



Introduction:
SourceTV2D is a plugin that makes it possible to view the ingame radar map live through a webbrowser displaying all currently active players, their healthbars, names, player positions as well as killmessages and scoreboard, originally created by Peace-Maker for CS:S. This post is to help other people how to get this plugin working for their (other) gameservers. If people have any additions to this plugin (tv_delay or automatic scaling and positioning of the radarmap in the browser perhaps?) please feel free to post them in this thread.

Requirements:
Extensions:
Compiling dependencies:
Source codes:
  • websocket.sp
  • websocket_sourcetv2d.sp

Website files:
  • sourcetv2d.zip

Installation:
  • Download the latest metamod (snapshot) and install into your addons folder.
  • Download the latest sourcemod (snapshot) and install into your addons folder.
  • Download the latest socket extension (attachment or url) and install into your addons folder.
  • Download the compiling dependancy files (.inc) and place them in:
    ../addons/sourcemod/scripting/include/ (socket.inc should already be present if you extracted socket_3.0.1.zip correctly)
  • Download the source codes (.sp) and place them in:
    ../addons/sourcemod/scripting/
  • Run compile.exe inside ../addons/sourcemod/scripting/
    It should now compile all the .sp files into the ../addons/sourcemod/scripting/compiled/ folder.
  • Open ../addons/sourcemod/scripting/compiled/ folder and copy websocket.smx and websocket_sourcetv2d.smx and place inside ../addons/sourcemod/plugins/ folder.

If you follow these steps correctly you will have sourcetv2d working for either CS:S or CS:GO (this possibly works for other srcds.exe games aswell but is not tested) depending which game you used when compiling.

To connect to the sourcetv2d you have to extract the sourcetv2d.zip to a website and edit the ip and port number in the index.html to your gameservers ip and tv_port accordingly.

In the webfolder:
Have a radarmap image in .jpg format with the name of the map.
Have a .txt file with the name of the map in which you have to specify the scale and x/y offset and x/y flip to match the ingame coordinates.

For example:
../sourcetv2d/maps/cstrike/<mapname>.jpg
../sourcetv2d/maps/cstrike/<mapname>.txt

../sourcetv2d/maps/csgo/<mapname>.jpg
../sourcetv2d/maps/csgo/<mapname>.txt

../sourcetv2d/maps/csgo/workshop/<mapid>/<mapname>.jpg
../sourcetv2d/maps/csgo/workshop/<mapid>/<mapname>.txt

============================================= ==
../sourcetv2d/maps/csgo/de_dust.jpg
../sourcetv2d/maps/csgo/de_dust.txt
Quote:

{
"xoffset": 2800,
"yoffset": 4080,
"flipx": 0,
"flipy": 1,
"scale": 6
}
Working preview:
http://www.team-aero.org/e107_esports/sourcetv2d/27104 - CS:GO (Cannot connect when server is idle because the tv is then also inactive)
http://www.team-aero.org/e107_esports/sourcetv2d/27119 - CS:S

Acknowledgements:
The source code is created by Peace-Maker originally made for CS:S. I slightly altered the sourcecode so that it is possible to run sourcetv2d for multiple gameservers with a variable tv_port, and figured out how to compile it for CS:GO. The port is based on the tv_port variable of the gameserver. If you don't spawn a TV server then the sourcetv2d won't become active. I did this so that you can run multiple sourcetv2d for each gameserver instead of having a static port in the compiled code, aswell as not having it spawn a sourcetv2d if you don't wish to spawn a tv.

Credits:
  • SfPlayer - socket extension
  • Peace-Maker - sourcetv2d for CS:S (sourcecode)
  • Peace-Maker - SHA-1 include
  • SirLamer - Base64 include
(I hope I gave credit where credit is due, otherwise please correct me)

Crytiqal 03-02-2013 09:50

Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
 
~Reserved~

Sreaper 03-02-2013 18:11

Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
 
10/10 Great work!

bkuhles109 03-02-2013 23:06

Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
 
sooo cool!!!

Despirator 03-03-2013 09:45

Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
 
how to make maps?

angel635 03-03-2013 11:45

Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
 
hi Crytiqal

.smx en piece jointe?

Despirator 03-03-2013 11:49

Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
 
i asked how to make those images of the maps

Crytiqal 03-03-2013 11:54

Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
 
Quote:

Originally Posted by angel635 (Post 1905753)
hi Crytiqal

.smx en piece jointe?

I have no idea what you mean, is that french? ;)
You have to compile the .smx files yourself. If you follow the steps it's really simple.

Quote:

Originally Posted by Despirator (Post 1905755)
i asked how to make those images of the maps

I have a radarmap package for all the official CSGO maps, found via google, which I can upload. Im sure those images can be found in the game files somewhere or on the internet.

angel635 03-03-2013 12:49

Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
 
Quote:

Originally Posted by Crytiqal (Post 1905758)
I have no idea what you mean, is that french? ;)
You have to compile the .smx files yourself. If you follow the steps it's really simple.


is that french? ;) : YES ^^

You have to compile the .smx files yourself : I do not know decompile ^^

Sorry for language ^^

bkuhles109 03-05-2013 15:16

Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)
 
idk how to edit the html ?


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